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Reader Comments (12)

Posted: Jul 30th 2008 12:12PM (Unverified) said

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You obviously haven't played the uk version. It's worse.

Posted: Jul 30th 2008 12:17PM (Unverified) said

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I tried the game in store (yes, they were using this awful piece of crap as a DEMO!) and it took me all of twelve seconds of craptacular play time to take the deal. Walking away having only lost 12 seconds was a Great Deal.

Posted: Jul 30th 2008 5:28PM (Unverified) said

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LOL.
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Posted: Jul 30th 2008 12:33PM John Z said

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Most impressive. Good write-up.

I sincerely hope that Wiffle Ball DS is on the list at some point in the Cavalcade of Shame.

Posted: Jul 30th 2008 1:35PM (Unverified) said

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You'll be happy to know that Wiffe Ball DS is on my queue. Thanks for the suggestion!
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Posted: Jul 30th 2008 1:56PM (Unverified) said

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I think your job as a website is rather to "unbury" titles that are worth being mentioned. Everytime a bad title gets reviewed, a good title is moving down from the view and its exposure is reduced.

Posted: Jul 30th 2008 6:19PM (Unverified) said

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I disagree. I come here daily and it's pretty easy to figure out where the good ones are when you read their reviews and then the comments once they FINALLY release. (I'm looking at you, Namco!)

I like reading these because then I know which impulse purchases not to make for my family, who has the extra DS ... but doesn't share my taste in RPGs. My grandmother, for instance, like Crossword puzzles and gameshows.
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Posted: Jul 31st 2008 5:50AM (Unverified) said

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Ashley: many games are bombing are retail just because they haven't got enough exposure time. A good review isn't enough to sell a game, it need exposure. Website should be constructed in a way that good products appears for a longer period in main page listing.
I'm not saying that bad games should be ignored, but their exposure should be reduced compared to good games. Else you are only playing hands in hands with the idea that MARKETTING above QUALITY sells a game.
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Posted: Jul 30th 2008 2:56PM (Unverified) said

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One important thing you failed to mention is how the game handles the randomization.

If you play multiple rounds without turning the system off, the game randomizes the cash values, but once you shut it down, the money goes back. Briefcase 3 always has the million, and Briefcase 13 always had the penny.

Posted: Jul 30th 2008 5:19PM (Unverified) said

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So, it's a random number guessing game where the numbers aren't actually random?

That's so sad.
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Posted: Jul 30th 2008 6:02PM (Unverified) said

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charizard, that means you had to play this horrendous game numerous times to figure that out. You must have nerves of steel!

Posted: Jul 30th 2008 11:07PM (Unverified) said

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Worst five fucking bucks I ever spent on a used game at Gamestop.
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