Wii Brew's Wii Pack Generator delivers no-fuss homebrew
For those who still haven't tried Wii homebrew, the folks at Wii Brew have made it even easier than before. Introducing the Wii Pack Generator, "a web-based utility that allows you to select from the most recent, up to date, and high quality homebrew for your Nintendo Wii and create a custom pack." Click on the files you want and the application will give you either a .zip or .exe file you can use to extract the components into an SD card. A video tutorial of the Twilight Hack, required for Wii homebrew, is embedded after the break.













(Page 1) Reader Comments
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For reasons that are more style over substance though, I'm going to change the cover and disc drive blue-light on my Wii console to black casing and a green disc dive light. I probably won't use the homebrew & hacks though.
The line should've been:
"but because this post has a picture blatantly depicting *EMUs and ROMpaths* and whatnot"
Seriously people, you can't pretend the primary purpose of the Twilight Hack isn't piracy when there's a friggin picture of NES and Genesis emulators right up at top of the article.
-Modified levels in ROMs (Think Kazio Mario World), so emulators are OK for that
-Making your own game ROMs from scratch
-Making your own games to run specifically on Wii like XBLA.
For the love of God, stop saying that homebrew = piracy. The picture may show that there is piracy, but there are people, like myself, who code for the hell of it, and like to make stuff not just for PC, but for anything that we want.
The same tools used to bring homebrew to the Wii are also the same ones used in piracy. Also none of the 3 hardware manufacturers want you to do such things on their hardware as it distracts from purchasing software.
The same tools used to bring homebrew to the Wii are also the same ones used in piracy. Also none of the 3 hardware manufacturers want you to do such things on their hardware as it distracts from purchasing software.
Same could be said for your PC.
Not really as both homebrew and piracy are using eula/dcma breaking software and techniques. Your pc doesn't automatically play stolen software either you downloaded the crack (illegal) or you downloaded it precracked (illegal).
The Wii homebrew scene is split into two parts right now. There is the team I support (not monetarily of course....a banana's gotta eat) that develops legal homebrew like Wii Quake, Wii Tetris, etc (and various other gray area things like region free game playing, which hurts absolutely noone. Can't say I've tried it yet since there are zero import games for the Wii that I want to play). This team basically does everything in it's power to keep an isoloader, or a softmod (that would allow backed up games to be played) from being created. On the other side of the fence, is a team of douchebags that have set out to make sure that Nintendo comes down hard on the decent homebrew developers, because they create things like Wii Ware and Virtual Console game loaders. Unfortunately, the same asshats are about a month (or less) away from creating the isoloader or softmod that the homebrew community is trying to keep from being created.
In other words, if you are trying to equate homebrew with piracy, you are sorely mistaken as to what homebrew is.
(Full disclosure, the import game playing functionality is why I installed the homebrew channel. Unfortunately, no games have come out that I want to buy...so...I'm pretty much stuck with Wii Tetris for now)
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Since Bioshock sold millions of copies and I own it for the PC, can I have the 360 version for free?
I see a whole lotta emulators in there and not much "homebrew" so what I said stands.
Having emulators on a system with Virtual Console sitting right there(giving devs the money they earned) is a slap in the face.
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Yes, because everybody wants to pay 800-1200 Points for twenty-year-old NES games that sold millions of copies ALREADY.
"Yes, because everybody wants to pay 800-1200 Points for twenty-year-old NES games that sold millions of copies ALREADY."
Does that change the legality of it?
"The money goes to the company that currently owns the rights to the games which, in many cases, isn't even the same COMPANY that originally released it."
Those companies paid for the IP they own right?
You guys are being a little hard on the guy. You may defend the homebrew issue, but one's personal justification has little to do with the actual right and wrong of it.
When you say that "Homebrew is not the same as pirating", you are right on the money. But then you extrapolate that emulation DOES equal piracy, where the two do not have to mutually inclusive.
Let me be more clear then, homebrew as a concept is amazing and I see no harm in most of what been done in that scene, but pirates get their code to run via the same methods.
All I'm saying is that if the homebrewers are in then so are the pirates so any measure is done to kill the piracy (that as a gamer you should dilike) the homebrew kinda has to go too.
Now I think we live in a unique time in the industry because each console now has a space for homebrewers to run wild on (xbla,xna,wiiware,psn) that I don't see why they still want to crack the system to get in.
http://www.nintendowiifanboy.com/2008/06/05/wiiware-developer-shares-rejection-letter/
I can't speak for XBLA (not nearly as selective... just look at all the crap there) or PSN, but I'm certain the development kits aren't just there for the taking, otherwise the homebrewers would have them and be distributing their software without having to go through the Homebrew channel interface.
a) can i undo this hack, if i would like to return my wii to factory settings?
b) does this disable any of my normal wii content like virtual console or downloaded channels?
c) does nintendo have the ability to know i've done this by virtue of my system being available on wiiconnect24? any chance they'd try to disable (brick) hacked systems?
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Oh and they must (at some level) be aware of hacks and such as the Wii reports quite a bit of data back to big N.
b) nope. If you choose to illegally install virtual console games (bad!), you should stay away from the Wii Shop channel...as it messes with your Wii's account's 'tickets'
c) I've heard that Nintendo can tell better what you do with your Wii if you have the Nintendo Channel installed. As for WiiConnect24...I've heard some recommend that you turn it off, but personally I don't think its that big of a deal.
And I doubt Nintendo would brick any Wiis for homebrew alone.
It does not disable any wii features, only adds to the experience. Has nothing to do with Virtual Console.
That being said- I'm gonna try this soon. I can't stand that when Nintendo hasn't given us a channel in a while, they give us things like "Everybody Votes Channel". This Homebrew Channel's probably the coolest thing that's been released on Wii, and yet Nintendo probably wants to get rid of it.
Nintendo will never "brick" your console. The harshest punishment that Nintendo could hand down would be to kick your console off of their network (via it's MAC address probably). In this case, you wouldn't be able to play any online games, but your wii would be fine. I'm sure if they ever did that, there would be a fix the next day to change the identifier of your console, to something that isn't banned. Also, the homebrew community is young at this point, and I'm sure they'll find a way to completely mask the homebrew channel once and for all, sometime in the near future. Also, be sure to turn off wiiconnect24 as it will install updates that could brick your Wii (not intentionally, Nintendo wouldn't do that...or woullllddd theyyyy)
Gonna keep the hbc installed as a just in case, but thats it.
As for emulators/roms, I have enough games in my house that I bought that are sitting around that I'll never play through. I have no need to download more.
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BAAALLIIIOOONNNN
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"1989 the number another summer (get down)
Sound of the funky drummer
Music hittin your heart cause I know you got sould
(brothers and sisters, hey)
Listen if youre missin yall
Swingin while Im singin
Givin whatcha gettin
Knowin what I know
While the black bands sweatin
And the rhythm rhymes rollin
Got to give US what we WANT
Gotta give US what we NEED
Our freedom of speech is freedom or death
We got to fight the powers that be
Lemme hear you say
Fight the power
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Fight the Power!
What power? What are you talking about? You don't know...you just don't want to pay for things that you want.
"Entitled tards are tarded" Wow, what a zinger. I haven't seen variations of that on Joystiq done over and over and over and over.
Also I'm fully aware that homebrew =/= piracy ,but they both get into a system via the same unsigned code tricks and if piracy gets deep roots it won't matter how cool some homebrew app is if the actual retail games dry up.
Go ahead and blank out all my comments though I'm sure having a release schedule as "busy" as the PSP's is a good thing and I'm clearly spouting nonsense.
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Second, there are legal uses for emulators, even just creating emulators for the sole purpose of a challenge of getting one console to run another console's work. There are also modified ROMs and user-created games that can be run through emulators.
Lastly, you say that you don't equate homebrew and piracy, but in fact you are. They get through by the same means, yes, but what the person chooses to do with it is another story. That's what separates the homebrew community from the pirates. The homebrew people look to create, rather than to take. Plus, don't all console games dry up eventually, when the next one hits? Not only that, you bring up example of DC and PSP, but look at the Nintendo DS. Flash cartridges exist, and a big homebrew community exists for it. Where's the drop in sales? Where's the drop in 3rd party?
Your argument that 3rd parties move away from the consoles that are the easiest to pirate on makes no sense. The Dreamcast never sold well to begin with, neither did the PSP. The bottom line is developers don't want to spend money developing games for consoles that don't have a large install base. Look at the sales charts.
Also, by your logic, the Gamecube should have had the most 3rd party support because the original Xbox was so easy to hack (Easy chip install and ability to run 40+ games from the hard drive, not even having to burn discs, what could be easier?) as was the PS2 (just need a modchip). The Gamecube on the other hand was difficult to mod as you had to do a lot more hardware work. Why was it that the GC had the least 3rd party support and was 3rd place in sales?
Now the Wii, arguable the easiest current consoles to hack (with a modchip) has the most 3rd party support out of all three consoles. The 360 has slightly more 3rd party games than the PS3, and the 360 is also incredibly easy to hack (and if you do it right and play it safe, you can even play on Live)... I'm not sure whether or not you can even mod a PS3 to play Bluray games, so let's just say it's the least susceptible to piracy, yet has the least 3rd party support, why? It has the least install base.
With regard to the PS3 and piracy, apparently the hackers are pretty stumped by the PS3's architecture. It seems that there is some mix of super high level software security mixed with unknown implementations of hardware secuirty. It's probably the most robust of the systems with regard to anti-piracy and hacking in general, putting aside the cost issues of a BD-R drive and discs.
Yes, it certainly hurt all the 3rd parties from releasing Playstation and Playstation 2 titles.
/sarcasm
You can swap games on the PSX and you can swap games on the PS2 also. No mod chip required. Hell you don't even need to BUY anything to swap games either (even though it makes things easier; see also: swap magic on the PSX and slide cards/flip top lids on the PS2). The Saturn was the same way.
The only systems that aren't easily pirated are cart systems and that has changed with flash rom carts being available.
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