
The old MegaMan games didn't allow more than three enemies on-screen at once without the sprites starting to flicker to support them ... this also resulted in slow-down. While we're not sure if the slowdown will be an option to turn on, Takeshita said "you can adjust [sprite flicker], unlike the old games. We purposely put some of those old-school bugs into this game, so it does recreate that feel." At least the sprite flicker option is just that -- an option. We're not sure why you'd want it on, but it's there just in case.
