It's not the size of your explosion that matters, but rather how many random objects you can send flying about in realistic fashion. Microsoft Game Studios today announced a new "perpetual licensing agreement" with the physics connoisseurs at Havok, opening up the middleware outfit's suite of current and future tech to MGS and its development partners. Perpetual, you say? Sounds like someone is over their puppy love and is ready for a real commitment.
Havok's reputation for overturning tables in dramatic fashion is well known. A number of Microsoft's titles, both internally developed and published, utilize the technology already, giving us reason to believe that whatever Microsoft Game Studios has up its sleeves next, it's sure to have exploding barrels aplenty.
Reader Comments (18)
Posted: Aug 6th 2008 10:05PM xThePunisherx said
MGS = metal gear solid
I thought Snake was in the drum can :(
I thought Snake was in the drum can :(
Posted: Aug 6th 2008 10:51PM (Unverified) said
Seriously. Way to bait the reader into reading the damn article.
Reply
Posted: Aug 6th 2008 10:39PM (Unverified) said
so did i
Posted: Aug 6th 2008 10:58PM xThePunisherx said
Reply button. It makes me look even more popular :)
Seriously though, wtf? I read it, and was like MGS = Microsoft? FAIL.
Reply
Seriously though, wtf? I read it, and was like MGS = Microsoft? FAIL.
Posted: Aug 6th 2008 11:06PM Metal Gear said
Metal Gear?!
Posted: Aug 6th 2008 11:08PM (Unverified) said
From the article:
Several Microsoft Game Studios products use Havok, including Halo 3 (pictured), Halo 2, Scene It? Lights Camera Action and Age of Empires III.
Scene It?... really?
Several Microsoft Game Studios products use Havok, including Halo 3 (pictured), Halo 2, Scene It? Lights Camera Action and Age of Empires III.
Scene It?... really?
Posted: Aug 6th 2008 11:27PM 343 Guilty Fart said
I have the overwhelming urge to shoot that can and watch it asplode.
Posted: Aug 7th 2008 12:09AM einhanderkiller said
Can you guys use MS Game Studios instead?
MGS = Metal Gear Solid, so, reading the title, I thought that the MGS series would be using the Havok physics technology in their future installments.
MGS = Metal Gear Solid, so, reading the title, I thought that the MGS series would be using the Havok physics technology in their future installments.
Posted: Aug 7th 2008 12:37AM Handbone said
Crackdown uses it...and a non "MGS" game...Half-Life
Posted: Aug 7th 2008 2:11AM waynski1457 said
I hope this means full-on Havok integration into XNA development.
I personally thought it was kind of a bitch getting Torque to work right with those tools, but I was never really good with that engine anyway...
I personally thought it was kind of a bitch getting Torque to work right with those tools, but I was never really good with that engine anyway...
Posted: Aug 7th 2008 9:12AM falcomadol said
I wish it was Amped4.
Amped 3 was the greatest use of Havok physics ever.
Well, maybe not, but it was an awesome and underappreciated game.
Amped 3 was the greatest use of Havok physics ever.
Well, maybe not, but it was an awesome and underappreciated game.
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