Godfather 2 detailed -- less GTA; more RPG, RTS, board game
Xbox World 360 magazine brings forth details of EA's forthcoming Godfather 2 game – helpfully extracted by sister-publication CVG – describing the sequel as "Scarface meets Total War." To further contextualize that pairing, the game is dropping some of that GTA-clone vibe in favor of the far less popular "sandbox game with RPG, RTS and erm, board game elements"-vibe.
If the game isn't content straddling just one game type, why should locales be any different? Following the plot of its cinematic namesake, Godfather 2 jet-sets from Miami to Havana to New York City. Want more numbers? The game packs six character classes – "bruiser, demolitions expert, arsonist, medic, safe cracker and engineer" – and each character can have one of twelve different "personalities." Here's some simple back-of-the-box math for y'all: six character classes times twelve personalities equals an amazing 72 playable characters (except not really).
Other features include "Don's View" (that's where the RTS magic comes in) and a perks system (thanks, board games!). No word on multiplayer, but EA's just getting this hype machine started before the game's ought-nine release. Give 'em time.
If the game isn't content straddling just one game type, why should locales be any different? Following the plot of its cinematic namesake, Godfather 2 jet-sets from Miami to Havana to New York City. Want more numbers? The game packs six character classes – "bruiser, demolitions expert, arsonist, medic, safe cracker and engineer" – and each character can have one of twelve different "personalities." Here's some simple back-of-the-box math for y'all: six character classes times twelve personalities equals an amazing 72 playable characters (except not really).
Other features include "Don's View" (that's where the RTS magic comes in) and a perks system (thanks, board games!). No word on multiplayer, but EA's just getting this hype machine started before the game's ought-nine release. Give 'em time.











Reader Comments (Page 1 of 1)
Einhanderkiller @ Aug 7th 2008 12:21PM
I like how EA is taking more risks with their game design.
Syxx @ Aug 7th 2008 12:26PM
So It's going to be more like the PSP version of the original Godfather? That's not the route I'd go...
turkeybaster @ Aug 7th 2008 12:27PM
I just for the life of me cannot get excited about a Godfather-licensed game. The movies are great, but a game based on them? Ho-hum.
LordChimp @ Aug 7th 2008 12:42PM
I haven't even played the first one yet :|
Vegeta (aka Ska Oreo) @ Aug 7th 2008 12:46PM
Probably not the smartest movie to advertise your magazine as being "unbiased"
Also game sounds interesting.
Mr Khan @ Aug 7th 2008 1:08PM
(reads the bottom of the cover)
(shudders)
Ludwig. Go volunteer your services. Those puns are an abomination
Saria the Cat @ Aug 7th 2008 1:36PM
Thanks a lot! Now "My square lady" has been burned into the back of my eyelids for all eternity...it can't be undone!
giantenemycrab @ Aug 7th 2008 1:14PM
I don't know, if your magazine is called "Xbox World 360," there's a good chance they might be a little bias.
T @ Aug 7th 2008 1:20PM
"Revealed for the first time" ???
Something can be revealed twice?
Javi0084 @ Aug 7th 2008 1:37PM
Will this be released for the Wii as well?
BrotherSimon @ Aug 7th 2008 4:32PM
Well thats me not buying this then.
I loved GF1. but I aint into all this board game style gameplay forget that :|
quasebrasileiro @ Aug 7th 2008 10:32PM
Godfather was the one game that I actually thought was more fun on the Wii. Throwing people up against walls and breaking heads against cash registers was quite satisfying with the motion control. The control was finicky but when you got the hang of it it was awesome.