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Reader Comments (7)

Posted: Aug 12th 2008 5:11AM (Unverified) said

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The games pretty annoying, not only do you have to be completely level (hard to do while commuting) but there also doesn't seem to be a save feature. I keep having to restart from lvl one.

Anyway, I'm REALLY hoping to see a Chu-Chu Rocket from Sega. That game was made for touch screens.

Posted: Aug 12th 2008 8:03AM joshaimm said

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I bought the game when it came out and yes it was difficult to control at first but you learn that the center of gravity is slightly tilted towards yourself and to use very small motions. Also there is a save feature: after every 10 levels it saves your progress. I beat the game and the levels get insanely hard by the last two worlds.
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Posted: Aug 12th 2008 8:18AM (Unverified) said

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I-Phone is the next Game Gear/Nomad?

Posted: Aug 12th 2008 9:45AM Dale P said

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Oh joy, lots of hastily-developed Sonic spin-offs!
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Posted: Aug 12th 2008 11:17AM FredFredrickson said

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...or N-Gage? XD

Seriously though - didn't all the reporters say that SMB on the iPhone was a huge step forward? If that's a screen of it above, I think it looks like crap.
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Posted: Aug 12th 2008 10:52AM Odog4ever said

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As more and more time passes I begin to realize that SEGA has no intention on fixing SMB for the iPhone. The are a small percentage of players that have "adapted" to the crappy control scheme but the majority of their customers just have a pricey tech demo that they only played once. Most of the reviews in iTunes complain about the controls and the lack saved process (10 levels is way to long for a mobile game) I've already had one iPhone game get patched to add new features why won't SEGA do it? Are they that out of touch?

Posted: Aug 12th 2008 12:26PM (Unverified) said

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Well if there's something able for playing games, your bet your ass Sega is going to be the first one to support it.

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