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Reader Comments (68)

Posted: Aug 15th 2008 6:34PM LaughingTarget said

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If this is smaller than Siren...
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Posted: Aug 15th 2008 6:35PM jorojoserojas said

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I don't care. SOMEONE will take my money, and that someone will give me my Little Big Planet.

And all will be right with the world.
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Posted: Aug 15th 2008 6:43PM Sora said

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This.
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Posted: Aug 15th 2008 6:55PM MemphisLeak said

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is SPARTA!
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Posted: Aug 15th 2008 7:11PM (Unverified) said

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yeah i totally agree...they could sell this on laser disc and i would still want it!!!
Actually i would want it even more!!
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Posted: Aug 15th 2008 8:21PM iHavePants said

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Er, it's still a laser disc.
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Posted: Aug 15th 2008 10:26PM SpeeGold said

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Desu
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Posted: Aug 16th 2008 5:29AM BPMOmega XBL PSN Steam said

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Posted: Aug 16th 2008 6:33AM iHavePants said

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It using lasers on a fucking disc. Laser disc. Doesn't matter what other name they give it to be differnt.
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Posted: Aug 16th 2008 12:50PM Demon G Sides said

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@ ihavepants

It does matter.

http://en.wikipedia.org/wiki/Laserdisc

as pointed out before is a specific brand, so, maybe you should read something before complaining.
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Posted: Aug 16th 2008 5:59PM (Unverified) said

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Ahh i was referring to an actual laser disc....Thank you everyone for pointing this out in my absence!!
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Posted: Aug 15th 2008 6:48PM (Unverified) said

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I always thought of this as a PSN title. But I guess this works out better, if the game sucks I can just sell it back.
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Posted: Aug 15th 2008 6:47PM jhowlett said

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early on i thought they said they were doing a combo. i would still want the disc version.
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Posted: Aug 15th 2008 7:09PM Mr Khan said

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This seems as suited for a PSN-only version with no story content, just the editor and ability to access the user-made levels as any other title they've done the "real and digital" approach with
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Posted: Aug 15th 2008 9:48PM (Unverified) said

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They indeed did say that, but as time went on it became more and more unlikely; for whatever reason. Personally I think it'll make an appearance on PSN 6-12 months after the BD release (think Burnout Paradise). This tactic gives retail stores a chance to get as many sales as possible while allowing Sony to severely cutback production after the initial wave of crazy.
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Posted: Aug 15th 2008 6:54PM Frylander said

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Hell, I would probably buy it at $80. If there is a special edition or something, I'm sure as hell going to get it.
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Posted: Aug 15th 2008 6:54PM TwEE said

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I hope this game lives up to the hype, its looking so very very gooood.

Looks like they swiped the character designs right out of a jim henson production, not that thats a bad thing.. Can you tell me how to get, How to get to Sesame Street?
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Posted: Aug 15th 2008 6:54PM MemphisLeak said

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is SPARTA!
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Posted: Aug 15th 2008 6:59PM Supermanisdead said

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is the one on the right wearing a nazi armband and doing the hitler salute?!?!

i will still play this somehow, so its all good.
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Posted: Aug 15th 2008 7:02PM SirDigby337 said

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no, he's falling to his death you sick bastard
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Posted: Aug 15th 2008 9:44PM ummhello said

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I couldn't tell...it just kinda looked like he had a huge mustache...looked mexican to me...;)...
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Posted: Aug 15th 2008 7:05PM doubleyewdee said

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I was operating under the assumption that this would be a $15-25 dollar PSN affair. $60 for a disc-based platformer? The core game had better have a lot of professionally-generated content to merit that kind of price. I can't see buying this for the privilege of sifting through user-generated crap if the core game isn't very long.
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Posted: Aug 15th 2008 7:16PM jhowlett said

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or it could be $40
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Posted: Aug 15th 2008 7:33PM doubleyewdee said

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$40 is still too much for me. $25 is stretching the upper bounds of credibility for what I've seen from this game.
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Posted: Aug 15th 2008 7:34PM (Unverified) said

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Is 50 levels long enough for you? Not to mention all of the usergenerated including your own levels.
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Posted: Aug 15th 2008 7:39PM jhowlett said

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it could be either or. if its to much don't get it.
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Posted: Aug 15th 2008 8:22PM doubleyewdee said

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50 levels that are five minutes a piece = 250 minutes = just over four hours, so, no that is not worth $60 -- not even close. Not that they're five minutes a piece, but "50 levels" isn't descriptive enough for me. I want to hear about core game playtime numbers.

As for "user generated content", if it wasn't clear, I'm hardly interested. IF there are featured levels that have been playtested and are reviewed well I might check it out, assuming the core game platforming mechanic is actually fun, anyway. However, I won't buy a short game with the promise of "user generated content" because... well... look at yotube. Ever try just browsing on yotube? It's terrible, 99% of it is pure dreck. The rest is linked from blog networks/email/IRC/etc. Even youtube's "find good content fast" mechanic isn't enough for me to just sit down and browse it.

Look at a game like N+, which was $10 or $15 and has a metric crapton of levels packaged in -- most of which are astoundingly hard. I've dumped 15+ hours into N+ and I'm not done with it. That is value in gaming to me.
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Posted: Aug 15th 2008 8:30PM (Unverified) said

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Just curious...

If you're not interested in user-generated content...why would you be interested in LBP at all?

Seems like that is its' main focus.
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Posted: Aug 15th 2008 8:42PM Supermanisdead said

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If they nail the platforming, I would buy it (not for 60, though) without user-generated content. A 15$ good platformer with 50 levels is very worth it.

But I like user generated content, and a level editor in games makes it so much more fun for me. I'm currently obsessed with the Bangai-O Spirits level editor.
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Posted: Aug 15th 2008 8:43PM Hyams said

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The dev made levels vary from 5-10 minutes to 20-25 minutes.

http://vgchartz.com/forum/thread.php?id=38023

If we take an average of 15 minutes and times that by 50, we get 750 minutes (or 12.5 hours).

Of course, it won't be evenly spread, and 12 and half hours sounds a little high to me. Still, we're probably looking at plenty of playtime on the premade levels.

And don't forget that you have co-op as well, so you can replay those 50 levels with up to three friends at a time.

And then we go into user created levels. Lots of potential there. The rating system will hopefully help make finding decent and origional levels easy.

And of course many people will spend hours making levels of their own. I know I will. =)
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Posted: Aug 16th 2008 12:24AM LaughingTarget said

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If the core focus is making someone else do all the work to make the game fun, then it shouldn't be more than $15.
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Posted: Aug 16th 2008 6:16PM arttemis said

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@LaughingTarget - There's an even greater focus on letting *you* create whatever *you* would like to - not just what other create.

I do hope this game follows the route Banjo Kazooie will be taking in releasing at $40. Both are shaping up to be great platformers with an almost unprecedented level of freedom and creativity.
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Posted: Aug 15th 2008 7:05PM 343 Guilty Fart said

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Or I could just order it online and have it delivered you know...
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Posted: Aug 15th 2008 7:12PM Mr Khan said

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Good. Call me old fashioned, but something's always bugged me about what they're doing with games like Warhawk and SOCOM Confrontation, but those games have another flaw that bugged me, being online-only and all

I don't know, i like the idea of my retail games being retail games, and my downloadable games being downloadable games. Something i can't quite describe irks me about the two mixing.
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Posted: Aug 15th 2008 7:14PM mezzaninex said

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Sixty dollars? For real? No.
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Posted: Aug 15th 2008 7:58PM Kodros said

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Why were you thinking that it wouldn't be $60?
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Posted: Aug 15th 2008 7:26PM Daman09 said

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$60? Hell no, I will wait till a price drop.
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Posted: Aug 15th 2008 7:36PM (Unverified) said

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Only the idiots thought this would be less than 60 bucks. Like the last few posters. I'm definitely getting it, and its more than worth every penny.
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Posted: Aug 15th 2008 7:48PM mezzaninex said

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: (
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Posted: Aug 15th 2008 7:57PM SirDigby337 said

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wow, you yanks get it cheap it's gonna be £40 here thats about $80
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Posted: Aug 15th 2008 9:42PM ummhello said

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why would you compare USD vs. pounds?? aren't all your game 40pounds/$80USD equivalent? completely different standards of living, so stop comparing apples and oranges...k thx.
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Posted: Aug 15th 2008 7:52PM KeenCommander said

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Wait, this is a disc game? I thought it was PSN the whole time. Can someone say, "Not worth it?" No more than $40, should this ever even considered being priced - I'd lean towards $30.
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Posted: Aug 15th 2008 7:58PM Kodros said

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Why are you pricing it so low?
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Posted: Aug 15th 2008 7:59PM (Unverified) said

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as much content that will drop for this WEEKLY its well worth it........

Gameplay is endless.......
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Posted: Aug 15th 2008 8:02PM (Unverified) said

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Ah, man you played it?!

What was it like?!?!/11q!
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Posted: Aug 15th 2008 10:32PM SpeeGold said

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@KeenCommander

If you didn't know enough about it to know that it would be available on discs too, then you clearly don't know enough about it to assess it's value (especially considering you've never even played it). I don't think you're giving it a fair chance, but, meh, everyone has their opinions.
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Posted: Aug 16th 2008 7:02AM (Unverified) said

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no I havent played it........

but a game as customizable as this, its only common sense that the gameplay is endless........
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Posted: Aug 15th 2008 7:58PM (Unverified) said

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Pre-ordered @ Gamestop already........put $50 on it.....

Gotta have the Kratos Sackboy gear........
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Posted: Aug 15th 2008 8:21PM Hyams said

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I am surprised at the number of people who are surprised that this video game will have the same price as a video game.
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Posted: Aug 15th 2008 10:40PM SpeeGold said

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It's because people see a 2D platformer and immediatly assume it is lacking in content. Not to mention that the devs have been putting so much focus on user-created content, it leaves the people who don't actually know much about the game to believe that there is very little content on the disc. Does anyone remember CoD4? 6 hour campaign, but endless replay value due to its multiplayer. No one thought twice about the price. Somehow people forget that platformers can be as fun or more fun than FPS's and that user-created content can add as much replay value as a full-fledged multiplayer mode.
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