Star Wars: Rogue Squadron on the Nintendo 64 took players outside the cockpit (at least, by default) of the beloved X-Wing, but still placed them in control of the craft, offering an experience that was more shooter and less sim than the successful PC games. However, it was the superior Rogue Leader: Rogue Squadron II, released in 2001 with the launch of the GameCube, that brought the spirit of the X-Wing to consoles. Developer Factor 5 and Lucasarts also collaborated on a third entry in the series, Rebel Strike, which lacked the "wow" factor Rogue Leader had in 2001, but did little to harm the good name of the trilogy. Now, nearly five years later, Factor 5 has been off doing other things, when they really should've been working on a new entry in a series that may just have been Born for Wii.
Posted on Dec 12th 2013 5:00PM
Posted on Dec 12th 2013 11:30AM
Posted on Dec 11th 2013 5:00PM