Star Wars: Rogue Squadron on the Nintendo 64 took players outside the cockpit (at least, by default) of the beloved X-Wing, but still placed them in control of the craft, offering an experience that was more shooter and less sim than the successful PC games. However, it was the superior Rogue Leader: Rogue Squadron II, released in 2001 with the launch of the GameCube, that brought the spirit of the X-Wing to consoles. Developer Factor 5 and Lucasarts also collaborated on a third entry in the series, Rebel Strike, which lacked the "wow" factor Rogue Leader had in 2001, but did little to harm the good name of the trilogy. Now, nearly five years later, Factor 5 has been off doing other things, when they really should've been working on a new entry in a series that may just have been Born for Wii.
Posted on Mar 8th 2014 1:00PM
Super Joystiq Podcast 087: Watch Dogs, South Park The Stick of Truth, The Walking Dead: A House Divided
Posted on Mar 7th 2014 2:00PM
Posted on Mar 7th 2014 12:00PM