Joystiq hands-on: Need For Speed Undercover
Call us old fashioned, but we're just a little more interested in how EA's next Need For Speed will stack up as a gameplay experience than a Hollywood movie starring Maggie Q. (No offense, miss, er, Q.) So celebutaunts and FMV (okay, HD FMV) aside, the demo of the game we got behind the wheel of is surprisingly ... a racing game with cop chases.
Mind you, it's very pretty, with HDR lighting and a nice healthy framerate to, dare we say, satiate one's need for speed. To that end, one of the three challenge types we played – Highway Battle – was an all-out drag race through heavy freeway traffic, the goal of which being to get far enough to your opponent that they "fail out." It was a rush, and showcased the ease of control EA is aiming for with Undercover's cars (read: we didn't crash nearly as much as we'd expected to), but it was over all too quickly.
Next up, we got to prowl around an open-world downtown environment with the goal of finding a body shop. Now, it should be noted that in terms of sheer aesthetics, EA says it is taking a more "mature" approach to Undercover. During our demo, we heard the phrase "out with the neon" multiple times. A brief spin with the car customization tool squelched our fear that there would be less tweaking to be had in this game; appearance and performance mods were there in full effect. The one area that could be considered more "mature" was the paint shop, where there was an emphasis on less gaudy colors and a very hoity-toity showroom feel.
Getting to the body shop meant outrunning police who obviously weren't in on the fact that we were "undercover." Ditching them proved to be extremely easy – some simply spun out for no apparent reason – with EA quick to interject with the clichéd "it's early, we're working on it" line.
The final mode we tried out was a Sprint – a point-to-point race against several other cars. Unlike the races and chases we'd participated in previously, which had taken place on perpetually wet surface streets, a good deal of this run was on a dirt road. It offered more opportunities to weave between cars (using a time-slowing mechanic to pull said maneuvers off flawlessly) and watch others crash and smash into hundreds of little pieces whilst trying to do the same. Here the car damage was more consistent; in the earlier Highway Battle, only our car and our opponents' smashed up nicely. The rest of the traffic just bounced out of the way, with an occasional hood popping open here and there.
At this point, Need For Speed Undercover feels like Need For Speed: Most Wanted with a new paint job. With EA itself admitting a focus on story in this game, we can only hope that a rewarding gameplay experience doesn't simply become an epilogue.
Mind you, it's very pretty, with HDR lighting and a nice healthy framerate to, dare we say, satiate one's need for speed. To that end, one of the three challenge types we played – Highway Battle – was an all-out drag race through heavy freeway traffic, the goal of which being to get far enough to your opponent that they "fail out." It was a rush, and showcased the ease of control EA is aiming for with Undercover's cars (read: we didn't crash nearly as much as we'd expected to), but it was over all too quickly.
Gallery: Need For Speed Undercover
"During our demo, we heard the phrase 'out with the neon' multiple times." |
Getting to the body shop meant outrunning police who obviously weren't in on the fact that we were "undercover." Ditching them proved to be extremely easy – some simply spun out for no apparent reason – with EA quick to interject with the clichéd "it's early, we're working on it" line.
"Traffic just bounced out of the way, with an occasional hood popping open here and there." |
At this point, Need For Speed Undercover feels like Need For Speed: Most Wanted with a new paint job. With EA itself admitting a focus on story in this game, we can only hope that a rewarding gameplay experience doesn't simply become an epilogue.












Reader Comments (Page 1 of 1)
LordChimp @ Aug 20th 2008 4:37PM
I like how you said it feels like Most Wanted with a better paint job. This makes me happy since I thought ProStreet was garbage and they are going back to what worked. Still no HP2 but it's a step in the right direction.
Daniel @ Aug 20th 2008 5:06PM
Hot Pursuit was the game that made me love the NFS series. HP2 was the last one that I truly loved. MW wasn't bad, but Prostreet really lost me. I hope this is a return to form for the team.
XGM @ Aug 20th 2008 6:53PM
It's a fact Pro Street was garbage (and wtf was Street from, when its all closed tracks ????). Most Wanted was pretty fun, HP2 even better, so this is shaping up better. Now just dump the rice and get real, i may consider this one.
Mitochondria @ Aug 20th 2008 4:42PM
I really enjoyed NFSMW but I feel like their games could be so much better. I really NFS high stakes. that to me was the best need for speed game, they NEED to bring back old racing tracks. and the ability to play cop.
StrangeBum @ Aug 20th 2008 4:52PM
I just had the strange urge to let you know that I very very recently changed my desktop wallpaper at home to the very same pic as your avatar...
And as for the game...I just want me some NFSHP2 dammit! Although something similar to Most Wanted is better than the crappage they've been churning out since.
todd @ Aug 20th 2008 9:57PM
Coop would be amazing or a Burnout:P type of online.
Haggard @ Aug 20th 2008 4:43PM
I dunno man, that Judi Dench video was pretty good.
Haggard @ Aug 20th 2008 4:45PM
Oops, didn't read properly and thought you were saying you'd prefer to watch NFS gameplay than the Quantum of Solace video about scanning Dench's face:
http://www.gametrailers.com/player/38562.html
Katarius @ Aug 20th 2008 4:44PM
I loved Most Wanted, and it seems like this game is going back to that same feel, which will be good.
Turkish Superman @ Aug 20th 2008 4:59PM
There's nothing wrong with more Most Wanted.
Nytemare @ Aug 20th 2008 6:11PM
100% agree. Most Wanted is FTW!
Ravi @ Aug 20th 2008 5:13PM
After the disaster that was Prostreet,a polished Most Wanted will do a better job!
blacklabelsk8erX @ Aug 20th 2008 6:07PM
I too am glad to hear its more like Hot Pursuit or High Stakes. I played both these games heavily in my youth and they really got me interested in the series. Underground was decent, but they went too far with the Fast and the Furious stick.
Been waiting for this one
Vaitork @ Aug 20th 2008 6:31PM
NFS2 was the last NFS I really really enjoyed, closely followed by Underground.
Then I tried the Burnouts, and I forgot all about NFS.
Jon2309 @ Aug 20th 2008 7:35PM
Burnout with pursuits would be majorly awesome.
One can hope.
tifosiotaku @ Aug 20th 2008 6:32PM
This looks nice, but I'm going to buy Midnight Club LA instead. And as a longtime NFS fan, I'll be staying there until EA does Hot Pursuit 3 or Porsche Unleashed 2, and ditches all of this rice-a-roni crap.
Anton469 @ Aug 24th 2008 11:14AM
I dunno hey. I still feel ripped off by them for paying what i did for Prostreet. Worst game they ever made, all just cause they were trying to go the "moral route" "and stop luring the kiddies into real-life street racing, and rather to safe track racing". Yawn! Its gonna take a lot for me to return as an avid Need for speed fan, which i was, prior to Prostreet
Michael @ Sep 1st 2008 8:38PM
But is there a cockpit view? The NFS series is seriously lacking one - as most racing games have this.
NPP @ Oct 8th 2008 11:59PM
What about Customisation mode in the main menu, for like multiplayers? I hope they have that again? Does anyone know if that exists?