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Dyack: Too Human 10-year dev cycle 'factually incorrect'

Silicon Knights' Denis Dyack wants to set the record straight: Too Human was not in development for 10 years. Speaking to X3F during their tour of the studios last week, Dyack said, "I cannot dispel that rumor enough ... that is a bad way to talk about Too Human because that is factually incorrect." He cites the E3 1999 reveal -- at that point planned as a 4-disc PS One title -- but explains that production didn't actually begin until after Metal Gear Solid: Twin Snakes was completed. Given that title's March 2004 release, we're going to carbon date Too Human at 5 years, born in 7 A.D., or Anno Duke (Nukem Forever).

It should be noted that there are screenshots from E3 1999, but both those and the descriptions appear devoid of any Norse mythology that now has become a major aspect of the game. Stay tuned for video and images from X3F's Silicon Knights tour later today.

Check out X3F's four-part video series with Too Human developer Silicon Knights, including a guided studio tour and an interview with the ever-controversial Denis Dyack.


Tags: decade, denis-dyack, silicon-knights, too-human

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