Our friends at X3F have posted the first part of their 1-on-1 interview with Denis Dyack
, where he talks about the history of Silicon Knights, from its previous legal entanglements with Crystal Dynamics over the Legacy of Kain
IP, through the prerequisite Eternal Darkness
discussion (Spoiler: There's no talk of a sequel) and how they found themselves developing a Metal Gear Solid
port for GameCube.
In case you missed it, check out the Dyack-guided studio tour
from yesterday. You can catch up on all things Baldur on X3F's Too Human page