Joystiq interview: LittleBigPlanet's Pete Smith and Jim Unwin

Those present – producer Pete Smith and interface designer Jim Unwin – did start off by volunteering some information: Firstly, the game is finished and pretty much ready to go. The European release date has been finalized as October 29th, with other regions to be confirmed later. Barring unforeseen circumstances there's no reason at all why this game shouldn't ship in time.
We were also told that when LittleBigPlanet was first shown at GDC, Media Molecule had only about five members. As much as the presentation at GDC was a glimpse into the PS3's future, it was also a hiring pitch. Media Molecule was looking for new members in order to work on this incredibly ambitious project. The level shown at GDC was the entirety of LittleBigPlanet up until that point. In fact, they hadn't even finalized the name until a few days before.
Gallery: LittleBigPlanet
As a result of this, the game has been developed in the public eye, which is why it feels like it's taken so long to release. Normally, you won't see a game revealed until much later in the production process. Smith confirmed that there are plans for paid-for and free downloadable content, but bemoaned the rumors and speculation flying around about things like allowing people to charge for their levels. "We don't know that stuff ourselves, yet. We're going to be listening to the community once the game comes out, to see what you want."
The game has a global server, allowing you to share your level creations with people anywhere in the world, and you'll play co-operatively in the same way. 50 trophies are included with LittleBigPlanet and, as if to tease us further, Unwin scrolled through them, just to make sure we got the picture.

Could you clarify for us whether image importing into LittleBigPlanet is only via the PlayStation Eye? Or are there other methods?
At the moment it's only possible with the PlayStation Eye, but other methods could be patched in later. There's so much stuff we want to put in this game, but if we add all of it before launch, it's never going to come out. So there's a lot of stuff that we've had to delay. We say delay, and not cut, because that's exactly what we mean. This game was made to have content patched in later.
Of course, if you take a look at the list of stickers and other content available in the Create mode -- [at this point Unwin scrolls through the scarily long list] -- you'll see that there's plenty of stuff to keep your creative side happy for now. Obviously this won't all be available at the start of the game, that would be overwhelming. You'll earn this stuff as you play through.
Are there limits to how much you can put in a level?
There's a thermometer in the Create mode which shows how complex your level is. This is just a rough estimation and we've only ever seen it maxed out once and that was here, at Leipzig. One guy kept a level open for an entire day while groups of German press rotated in and more content was added. By the end of the day it was maxed out, but none of our levels, the ones on the game disc, even come close.
Are you going to be moderating the content of levels? This is quite likely to happen, especially when you allow use of the PlayStation Eye to take pictures.
We'll be using a similar model to SingStar. There'll be user moderation, so people can flag different levels if they find content abusive. The thing about the PlayStation Network, as opposed to the internet in general, is that you're never truly anonymous. You've signed up to the service and have to log in to post levels, so we've got information on you.
We could brick someone's PS3. I mean, that's an extreme example, but we have the ability to do that. Mostly, though, your level will be removed and, if you repeatedly offend, you could get banned from the service.
How many levels will be on the disc?
Around 50-ish. There'll be an interlinking story, too, so it's not just a random selection of levels. About the first half of the game is one long tutorial, introducing you to all the gameplay mechanics in the game.
Will there be any levels that require the Create mode to get to the end?
No, not to beat the level. Though there are levels where using the create mode will allow you to access hidden areas. The Create mode will have its own set of tutorials to get you used to it.
How long does the game take to complete, if you just focus on completing the developer-made levels?
It takes me [Jim Unwin, interface designer] about 12 hours to complete all the levels, and I've been developing the game for the past however-many months. So expect it to take a bit longer than that.











Reader Comments (Page 1 of 1)
Josh @ Aug 26th 2008 9:15AM
Short interview but it answered a lot of the critical questions I wanted answered from Mm (level size limits and HDD image importing).
Thanks for excellent questions Jem!
jyrque @ Aug 27th 2008 8:09AM
I've always been wary of custom content in console games due to memory restrictions. Way too often you can't make complex enough maps to satisfy your insane needs so the whole feature feels tacked-on. LBP, having been developed from the get-go to be a level creating application (featuring gameplay elements) this issue seems to have been fixed.
Look for Super Mario World 1-1 some time after the launch, I'm going to give it a shot.
danny. @ Aug 27th 2008 8:43AM
so you're the one...
http://www.joystiq.com/2008/08/26/littlebigplanet-to-feature-personal-copyright-system/
Tez (PSN: Tezasaurus) @ Aug 27th 2008 10:03AM
It'll be difficult to pick your World 1-1 out from the ten billion other versions that'll pop up. I expect some poor fool to recreate every single level.
Dude @ Aug 27th 2008 8:14AM
I love the "copyright" feature. Other than Images from the HDD, this game seems like its going to have everything the users will want when released with more to come.
Jack of No Trades 85 @ Aug 27th 2008 8:31AM
This will be alot of fun. Its crazy that im more excited for this than Fallout 3. I think what makes it so much more excited is the creative aspects of the game & also my girl loves to play these type of games in co-op.
Im still buying Fallout 3, no doubt.
WhoMe @ Aug 27th 2008 8:45AM
If it is as good as done NOW, why does it take till October to come out? I thought the EU got it a few day earlier even than the rest of the world, right?
Guess they still have some actual coding/balancing/testing work to do, because mastering/pressing/localisation doesn't take THAT long afaik.
Omega182 @ Aug 27th 2008 9:04AM
Once the game itself is finalized it has to go through Sony and be certified for release on the PS3. Bearing in mind the scope of LBP this process could take some time which would account for the time gap between now and launch.
Tez (PSN: Tezasaurus) @ Aug 27th 2008 10:04AM
There's still the beta to do for tweaking.
Phantom @ Aug 27th 2008 10:33AM
And then they actually have to make the game you know , like in a factory .
Noshino @ Aug 27th 2008 11:05AM
Like Omega said, it has to go for one last time through Sony, but not only that, they are giving it a few extra weeks for marketing
KarlW @ Aug 27th 2008 1:01PM
They also try to strategically place the game to maximise sales. If it came out day-and-date with Fallout 3, both titles would suffer in sales figures.
More importantly in this generation, the multi-platform Fallout 3 will suffer on the PS3 only. This generation is all about each platform trying to pitch itself as most profitable, and Sony don't want to anger any publishers.
felixlighter @ Aug 27th 2008 8:56AM
The closer we get to the release of this game the further away it seems. I just want to play at this point; I think I have all the information I need.
chefgon_ign @ Aug 27th 2008 8:59AM
This game happens to be the single only reason why I bought the PS3 instead of a vanilla Blu-ray player. I've owned it for almost a year and I still don't have any games for it. LBP looks like it may actually live up to my ridiculous expectations.
Daniel @ Aug 27th 2008 11:27AM
You must not be much of a gaming fan, if you are, then you are missing out on some great games. I find it hard to believe that you couldn't find a single game in the PS3's current library that interested you.
j.howlett @ Aug 27th 2008 10:27AM
good interview. this game might make me get the PS Eye
Negativecool @ Aug 27th 2008 11:13AM
Awesome title decision. Kudos.
Only a small creative team could come up with that. I can see the large marketing execs elsewhere stepping in and naming it "Sackboy Happy Fun Platinum Turbo HD Remix Dub Edition."
Deaddy @ Aug 27th 2008 1:06PM
They can brick your PS3? Why would they even say that, that's uncool.
JoeTheBlow @ Aug 27th 2008 4:47PM
I think he just said it wrong.
Sony said aeons ago that there was a networking switch in the PS3 that can be flicked if you were a PSN-psychopath. They wouldn't kill the console, just deny you PSN access.
Doesn't bother me, the less loons posting levels comprised entirely of pictures of Goatse and Two Girls/One Cup, the better.
Dan CiTi @ Aug 27th 2008 7:23PM
This could be the next Warhawk. Awesome.
Eleniel @ Aug 27th 2008 10:41PM
So psyched. So very, very psyched.
Jack @ Oct 1st 2008 8:16PM
This game seems fantastic. Ordered mine a few days ago.