PAX 2008 hands-on: Demigod

Players only control their Demigod and its set of abilities. Our time was spent with the RPG-style Torchbearer, a Norse flavored character that can switch between ice and fire modes. We were digging his armored-burn-victim look, which just so happened to feature more armor and less burn. The Torchbearer is all about freezing everything before switching to fire and watching the screen light up as your enemies burn. Our magical offensive certainly got us some kills, but it wasn't moving the battlefront at all. Once we began to work more attentively with our AI-controlled troops of the non-Skynet variety, the battle quickly shifted to our favor.
Our actions in-game where peppered by murmurs of, "Oh, whoa." and "I want this game, now" from various onlookers behind us. We were starting to agree with this sentiment. It surprised us to find out that the game is actually running on a version of the Supreme Commander engine, as we saw more visual variety in 30 minutes with Demigod than we ever did playing hours of SupCom. GPG assured us that the system requirements are designed to include low-end machines, which is very much due to the fact that Demigod doesn't try to do a thousand things at once on-screen while you play it. (our wallets say thanks) Looking at the game, it was fairly hard to imagine that the harpy-like creatures and wiggling death-plant-things were living in the same engine that featured angular robot-spiders and hover tanks that bogged down our computers just a year and half ago. All in all, Demigod looks like it's going to steal away our precious personal time when it eventually ships on Stardock's Impulse service next year.
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Reader Comments (Page 1 of 1)
Foetoid @ Aug 31st 2008 11:10AM
Even after all these years i am still playing the thoroughly excellent Dungeon Siege 2. That alone is testament to how good Gas Powered Games are. I've got Space Siege and havent even booted it up yet cause i am 3/4 of the way through the hardest difficulty on DS2 with a level 78 group of 6. I heard they were taking out the grouping bit for Dungeon Siege 3 which is dissapointing. That was the one thing that let it stand out from Titan Quest and Diablo.
j.howlett @ Aug 31st 2008 11:54AM
i love the look of this game
Einhanderkiller @ Aug 31st 2008 12:34PM
Agree. The art direction is great, unlike Supreme Commander which was pretty bland. SupCom was an excellent game, it just wasn't all that appealing to the eyes.
Courtney @ Aug 31st 2008 12:36PM
I just built a computer that can run SupCom at full graphics, glad to know it will be able to handle this (or better be able to).
mundox @ Aug 31st 2008 10:18PM
I can't wait to get my hands on that game, it looks so awesome.
ogvor @ Aug 31st 2008 10:53PM
Very interestedin this game after trying it at PAX. This whole time I thought it was some strange RTS action game (which is what they called it at the booth) but its really closer to an RPG than an RTS. Very different and I can see some great multiplayer fun form it. The only thing I was let down about was the fact that their will be only 10 individual Demigods at launch.
Ramifications @ Sep 1st 2008 1:45AM
Hmm. I am addicted to DOTA so I will have to try this game and see if it's better...otherwise I will go back to DOTA. I mean, I've been playing it for 3 years straight so it won't get boring anytime soon!
Komabusa @ Sep 1st 2008 6:16AM
This totally has a Shadow of the Colossus vibe to it, and SotC is one of my favorite games of all time. I'm not that big on base building RTSs where you just see who can build the most crap and then collide with little to no strategy involved. This seems like it'll be more tactics based. I'm a huge Dawn of War fan, so that's great to hear.