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Reader Comments (60)

Posted: Aug 31st 2008 10:11AM (Unverified) said

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I'm sorry but this interview? LOL.

First off, 3 years for a game such as this? That's a long, long time no matter how you slice it. And it still has bugs!

Secondly, they come off as liars, what with the size limit debacle and are now trying to talk their way out of it.

Then they further compound it by the whole pricing deal. 1200 is a lot, let's be honest, but then I don't think they would have wanted it any lower, since the game was in development for so long. I wouldn't be surprised if that 1800 pricepoint was "leaked" on purpose to either test the water or having the current price seem reasonable.

I know they get a lot of credit from people, but looking at this interview... yeah.
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Posted: Aug 31st 2008 10:26AM Megadanxzero said

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1200 points is a lot? What the fuck are you on... I didn't hear anyone complain when Alien Hominid was released as a FULL PRICE RETAIL GAME. Castle Crashers is enormous compared to AH and people are complaining?

It's been out for what... 4 days and I've probably already played it more than all my other 360 games (Apart from Halo). I got most of them second-hand too, and they STILL all cost at least double what Castle Crashers costs

People seriously need to stop moaning about the price of Live Arcade games...
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Posted: Aug 31st 2008 10:43AM (Unverified) said

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I believe Behemoth stated that the reason it took so long was the hand-drawn graphics. Everything else (engine, game idea, execution) was done in normal time.
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Posted: Aug 31st 2008 11:00AM PoisonedAl said

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The bulk of this game was made by TWO GUYS, so cut them some fucking slack. What have YOU done in the last three years?
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Posted: Aug 31st 2008 11:44AM (Unverified) said

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@ Al

That's not a fucking excuse for the bugs and online issues.

If I'm ordering a soup at a restaurant and my soup has flies in it and tastes like shit, I don't want to hear from the manager how all Chefs are sick so there's only one left having to take care of all those orders and that I should cut him some slack.I simply don't give a shit because I've payed for this soup and expect it to be up to the standards.

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Posted: Aug 31st 2008 11:48AM Tiptup300 said

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Guys, be a little considerate. WhoMe must come from a really poor family. Like REALLY poor. Seriously $15? That's like a good diner.
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Posted: Aug 31st 2008 11:54AM CatBurglar said

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@Jakka
That is a horrid analogy!
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Posted: Aug 31st 2008 11:58AM Obienator said

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@Jakka..I was just eating soup!!
Well, after that post, not anymore. :(
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Posted: Aug 31st 2008 12:16PM Exo said

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also they totally redesignd the game after it was shown, go look up the original videos of the game. completely diffrent drawings
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Posted: Aug 31st 2008 12:29PM Tiptup300 said

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Jakka, lets see all the games you've made.
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Posted: Aug 31st 2008 12:33PM (Unverified) said

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I'm fucking sick of hearing about pricing. if $15 for a fucking full size game seems expensive to you, fucking quit buying games you broke asshole.

Also, three years is a perfectly reasonable development time. Would you rather this game be made in 1 year and look and play like shit?

And now you're calling them liars because of some confusion about file size? That's bullshit. What else can I say?

Honestly, the gaming community is quickly becoming a gigantic nitpicking wad of assholes and idiots.
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Posted: Aug 31st 2008 12:46PM The Kong said

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This game was made chok full of tender love and care :P. Everywhere you look there are little silly details, especially in the backgrounds, that give you a little laugh. Also, 3 years is a reasonable time, especially for a flash game with all hand drawn elements, plus Ive played through this game 12 times or so, trying to beat it with all characters with my friend, I wish it told me my playtime cause I've played of 3 days in a row, OH and look at the leaderboards, over 120,000 people have this game....so seems like your one of the few who thinks $15 is unreasonable, he'll I'd pay $40 for a disc version, especially if it had more achievements :)
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Posted: Aug 31st 2008 1:07PM (Unverified) said

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Select > Rubber > Use Rubber on... > TipTup.

Tiptup,and how many games have you made?

What fucking point does that make anyway? Do footballers ask their referees "How many goals did you score?" when getting a Yellow Card? The guys fucked up and it's not like the game is free.They're charging money for it and thus they do deserve the customer backlash if the product doesn't deliver (ie: Online).

Also regarding the price: You're looking at it the wrong way.It's not about CC/Braid being/not being worth the money.Most people who are against $15 are worried that Microsoft might try to bring out more and more games at 1200P making it a standard and coming to the point where every hyped and known Arcade releases will be priced at 15$.Then they will be happy for a year or two before finding another game that will attempt to "push the limit".If you let them charge 15$, you'll soon find yourselves paying 25$.It will be just like when Next-Gen games jumped from $50 to $60.




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Posted: Aug 31st 2008 1:15PM Tiptup300 said

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Hmmm,

First there was Fliptris, Slaam!, Slaam! Mobile, My Zune Quiz, I also made Zune Home, NZE, and I'm usually working on Sperks. Plus all the small tech demos I work on. Also all the stuff I forgot to mention.
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Posted: Aug 31st 2008 1:53PM Megadanxzero said

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Jakka, they're not going to put all fucking games up to 1200 points. There's been what... 5 games this year on XBLA that cost 1200 points? All of which are longer and less shit than the standard 800 point stuff. To be honest, even if they DID start making all the games cost more most of them would still be worth it. You sound like you expect people to just give away their games for free...

Anyway, you complain about $15? How about us people in Europe who have to pay the equivalent of $20 for the exact same game? Stop whining

Also ice~... It's not made in Flash you idiot XD
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Posted: Aug 31st 2008 2:51PM Exo said

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wekk jakka,if all games start costing more, and arnt worht it, thenthe sales will go down wont they?

also people are makig it osund liekall games cost that much, wow2 games recently came out at that much, while 3 otehr big games came out for 800. notcie how the 2 games that are more are by indie devs, its because tehy decided with ms thats how much they want to charge, small companies need money to survive, they do not have the luxuray of releasing a few games a yaar at low prices.

you just want something to bitch about, its that simple.

if 15 is too much, then you have more then games to worry about
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Posted: Aug 31st 2008 2:53PM Exo said

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@Megadanxzero

actually it is flash, its just they raster it after. the engine itself is on 360, but the game is all drawn and animated in flash
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Posted: Aug 31st 2008 2:54PM TRTX said

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@TipTup: "Jakka, lets see all the games you've made."

If one isn't allowed to criticize video games because they haven't made them, then by virtue of that same law one isn't allowed to praise video games unless they have made them.

There, we've just eliminated about 90% of professional gaming review sites.

We'll also need to expand this rule to film, TV, and music criticism as well.

As well as politics. Afterall, how many nations have we all tried to run?

Put that argument to bed, TipTup, it's tired.
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Posted: Aug 31st 2008 2:56PM (Unverified) said

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Megadan, I am European too. I wrote that in order to simplify so I wouldn't have a bunch of Yanks "correcting me" about how it's 15$ not 20$.

I don't expect them to be free.All I'm saying is that sales of Braid and Castle Crashers mean that people are willing to spend $15 for Arcade games, thus it's not completely unreasonable to think that more devs will price their games at $15 bucks and it might become a standard.
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Posted: Aug 31st 2008 3:21PM Megadanxzero said

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Well like they said, it's Microsoft who chooses the price. And yes, people are willing to pay 1200 points for GOOD games like Braid and Castle Crashers. I don't know about other people, but I don't buy shit games regardless of the price...

And Exo, being a 'Flash game' requires that the game was made, coded and runs using Flash. In fact just about the only thing that you don't have to use Flash for for it to still be a 'Flash game' is the art. It's not a Flash game
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Posted: Aug 31st 2008 3:27PM (Unverified) said

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Yeah 3 years is a crazy for a game like this. They must have had problems or something.
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Posted: Sep 1st 2008 2:40AM blash said

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I can't believe I even have the opportunity to post this.

1) People are complaining about $15 vs. $10?! WTF?! Listen to yourself. a) There are a hell of a lot of Live Arcade games that go for 800 points that aren't even half as good or long and b) Just drink tap water for 4 days instead of buying sugar pop. You'll have the money AND your body will thank you! Revolutionary, right?
2) People are complaining about an extra 100 MB file space? Are you serious?! Buy a fudging hard drive for your 360 for chrissakes.

3) To the people complaining about connection problems at release: you obviously think that developers have Jesus working for them, huh? Enough developers have stated that real-world conditions that cannot be replicated in a lab are the reasons for the connection problems, that I don't think it's a bunch of BS anymore. I mean, like they've said, COD4, which is as close to perfect as a game gets nowadays, had connection problems on release and they had a whole TEAM of people working on it. This is TWO DEVELOPERS. Grab a friend and a couple PCs and try to get a basic Java program running simple network chat. Seriously, Kudos for even getting the leaderboards working.

4) For the people who are complaining about bugs, the only game bug I know about occurs when people glitch their character's stats up which is something that you're not supposed to do anyways.

So seriously, guys, CALM THE F*** DOWN!!! The patch is coming and then the game's awesomeness will extend from Local to XBL, just have a little PATIENCE.
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Posted: Sep 1st 2008 11:07PM The Man with a girls name said

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The only thing i would like to state is the fact that you can't look at the leader boards to see how many people played. Only 1 person has to buy it for countless accounts to play on it, i bought it and i have had 5 or more people use their accounts on it.

So that 120,000 could easily be reduced to 10,000
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Posted: Aug 31st 2008 10:19AM Obienator said

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I agree the game has been delayed a bunch of times and still has bugs. I paid the premium $15 so I could enjoy the 4 player online co-op, but haven't had a stable game yet!

They better patch this one....pronto!
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Posted: Aug 31st 2008 10:55AM PoisonedAl said

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Bar finding games, I've had not problems. Once I have someone to play with, (usually invited friends) it runs like they are sitting next to me.
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Posted: Aug 31st 2008 1:12PM (Unverified) said

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@Poisoned Al
I don't know. I have a top of line Road Runner connection, my 360 is straight to modem, and I'll host and the games range from 10 to 20 minutes before it kicks us all out with a game lost message. They REALLY gotta get that fixed!
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Posted: Aug 31st 2008 10:19AM Megadanxzero said

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Didn't think to mention the glitch where all the weapons and animals you've collected randomly disappear? From what they said it sounds like they're only concerned about fixing the connection issues...
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Posted: Aug 31st 2008 10:35AM (Unverified) said

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Yeah dude, I could care less about that whole interview. I really wanna know when I can feel safe that I won't lose all my secrets I've kept my eyes peeled for!
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Posted: Aug 31st 2008 11:54AM Tiptup300 said

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Theirs also a bug where it will refuse to save your character.

Or an other bug where if a online game cuts out, it doesn't save at all. (This happens frequently)

The only bugs i've seen are the first big boss getting stuck and I could keep hitting him.

Another bug was the head Jedi guy stuck in the air getting hurt constantly, that was odd.
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Posted: Sep 1st 2008 3:54AM (Unverified) said

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Yesterday, a glitch that causes your save file info not to be properly recognized if you import your profile and play CC on a different box than the one you bought it on, resulted in a complete deletion of all my progress. Having to transition back to a level one knight after beating half the game on insane causes boundless frustration.

And yet, I so enjoyed my gaming experience up to that point that I feel the game was still well worth 15$, bugs and all.
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Posted: Aug 31st 2008 10:58AM PoisonedAl said

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Well this goes to prove once again that you shouldn't believe everything you read or hear. Making shit up always gets you more readers, so I'm always weary of sensational "exclusives".
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Posted: Aug 31st 2008 11:02AM captcarl said

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I haven't had any problems playing with friends over Live, but maybe that's just me. I've seen more bugs with basic gameplay then anything.
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Posted: Aug 31st 2008 11:21AM (Unverified) said

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They seem pretty genuine to me. I would've bought this game in retail for $59.99 over half the over-marketed, over-hyped titles that come out every week.

Is this your first time trolling? I assume you can't be that serious. You are either just reaaaaally slow or just all grumpy inside or both. Eat a bag of super-intelligent rainbows or something and cheer up.
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Posted: Aug 31st 2008 10:14PM MarkezJM said

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Problem is instead I think he ate a sack of smashed assholes.
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Posted: Aug 31st 2008 11:51AM CatBurglar said

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@WhoME
You are a complete idiot! You do know that The Behemoth is only a handful of guys and not a huge development team that can get a game done in 1 year. Plus all the art is hand drawn which also takes a ton of time. And they are an independent developer and self publisher so they don't have the resources to be able to hire a ton of people to test their game. This is totally worth the 1200 points, there are a few xbl issues but get over it the game is ridiculously fun.
p.s. you should be supporting companies like The Behemoth who aren't a bunch of robots releasing licensed crap and actually come up with original and fun games.
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Posted: Aug 31st 2008 12:51PM (Unverified) said

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I couldn't agree more. Given the circumstances 3 years isn't so bad for a game like this. And lets face the facts, It was totally worth the wait :D
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Posted: Aug 31st 2008 1:10PM (Unverified) said

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“p.s. you should be supporting companies like The Behemoth who aren't a bunch of robots releasing licensed crap and actually come up with original and fun games”.

You know other companies also started small.

Support the companies you like and only if you really enjoy their work. You don’t have to support bad companies only because everyone else like them.

With that said I hope they release a patch soon.
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Posted: Aug 31st 2008 12:37PM Pikachief said

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if they hide the chainsaw(and other weapons not yet found like lollipop) and 2 more unlockable characters as well as they did i dont doubt i taking a year, NO ONE CAN FIND THEM D:
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Posted: Aug 31st 2008 12:49PM (Unverified) said

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tom fulp wins the internet
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Posted: Aug 31st 2008 1:00PM BPMOmega XBL PSN Steam said

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It saddens me when people complain about $15 for a game like Castle Crashers, when they'll gladly fork over $60 for a retail game with 5-hour single player modes. :/
Oh, that's right, it isn't in THREE-DEE so it isn't worth a lot of money, right?! I bet if it was, you'll all be wetting your panties over it.
Just because we have the technology for 3D games, it doesn't make creating 2D games any easier than it used to be (aside from differences in programming languages...).

This could very well be the best game since River City Ransom, and you're gonna whine about a mere $15? Cripes, you people are sad.

And as for the time it took to release...
One, they first announced the title only a couple of months into development.
Two, the Behemoth, despite its huge name and chicken mascot, are a tiny team. Sure, if someone like EA was working on this, they could've probably finished it much quicker.

For bugs...
Even a lot of big-name retail games have bugs at release, but they usually get ironed out, one way or another. Give it time before you start whining about bugs.
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Posted: Aug 31st 2008 3:31PM (Unverified) said

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Me and a friend played online for about 4 hours. Within those 4 hours or so the game kicked us 13 times. 13 TIMES!!!!

3 years huh....
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Posted: Sep 1st 2008 3:08AM BPMOmega XBL PSN Steam said

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They can't predict every network situation.

I've been playing with friends, and (so far) haven't been dropped out of a game. I've seen others drop... but not myself.

Did I say the game was perfect? No. It's gonna have bugs, that's the nature of things. Would it suck if Behemoth was to ignore these bugs? Yes, but that's not what they're doing.
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Posted: Aug 31st 2008 1:07PM (Unverified) said

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Well since everybody loves Indie developers so much I guess this is not a good time to say the games crashes a lot online.

It froze 5 times in less than 1 hour in online matches and the All you can eat minigame is not fun, is frustrating and it really hurts so I far I won 6 matches and my whole arm is killing me.

The game itself and with that I mean the normal Castle Crashers is really fun but the online modes are broken including arena since you are fighting 99lvl characters being 38, WTF with that?

Castle crashers online is almost unplayable because is really hard to find a match and by the time you get to play with anyone parties disband after a couple of levels.

CC commits the same mistakes as TMNT since you can’t join a game that is already started; believe me joining at anytime would save a lot of games.

It seems online Beat em ups fail to recreate the feeling of the arcades. I remember the days of the Simpsons and Xmen, I arrived with my hopes of seeing the ending and a fist full of quarters and it was awesome when you got to play in those monstrous 6 player beat em ups with other 5 guys and let’s not forget the crowd behind you waiting for the first guy to lose all his or her quarters.

I say if you love beat em ups and you have friends or family that like the game is worth the 1200p but if you don’t fall in this category wait for a price drop or for a patch.


Last Comment:The music is great,no really.
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Posted: Aug 31st 2008 1:18PM (Unverified) said

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Wait I forgot to say something about the Local campaign.

It is great although I really hated the animals with diarrhea and boss pooping in some levels but if you ignore that there are some jokes are funny like the volleyball challenge.

1200 points well again if you love beat em ups it is great but be warn that , until a patch is released ,the only way you are going to get those 1200p worth is if you get someone to play with you at home.

To be honest I hope 1200p games don’t become a trend because it seems 400 can’t buy anything .Now for the edgy reader there is nothing wrong on a price cut especially if it helps,in this case people are alredy buying it and I happen to like Beat em ups but the game needs a patch A.S.A.P
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Posted: Aug 31st 2008 2:08PM Obienator said

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Is it just me, but almost all XBLA games have very laggy online games. Doom, TMNT even frickin board games like Carcassone!
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Posted: Aug 31st 2008 10:19PM MarkezJM said

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Whatup ESC!

Xmen, Simpsons, TMNT, represent some of my most cherished childhood arcade experiences. I've yet to rekindle the joy I use to find in these games. CC seems pretty good, it's the 2nd XBLA title I've ever actually purchased other than Braid. My roommate actually bought Puzzle Quest, and I've never seen a non-gamer get as cracked out on a game like he did with that.

Maybe the problem is I haven't taken enough time with CC, or I'm not playing with other people, but so far it just seems very average to me. All the nasty bugs you listed certainly aren't helping either.
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Posted: Aug 31st 2008 1:17PM SoulPatch said

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Why does everything have to be a conspiracy? They clearly said they did not experience any problems online and they are trying to fix it. Can't we just believe them instead of having to "look past the words"? Also, if you think it is too expensive, I got an idea. Don't buy it. I don't know, might sound stupid, but try it, it works.

This game is awesome, and I got $15 to throw around. I'm what you call a "big baller". I might just run over to Wal-Mart soon to pick me up some clothes. I got cash, and I don't care who knows it.
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Posted: Aug 31st 2008 1:21PM Snowblind said

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I wasn't a particularly big fan of these style of games, but I'm absoloutely loving it, I've already played right through it twice with my brother, and there's still loads to do, it's just a lot of fun to play.

I know it's been said before, but it easily offers more content and enjoyability than many full priced games. The 1200 points is nothing to comaplain about, it's worth every penny.
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Posted: Aug 31st 2008 2:08PM Tez said

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These guys sound very down to earth and honest. I like that in a dev.
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Posted: Aug 31st 2008 2:12PM Thief said

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Personally I think this game is fantastic! Regardless of the bugs, they always get figured out, just have to wait a short while.

Bottom line, this game is worth the 1500MS Points, ESPECIALLY if you're a beat'em-up fan.

I've been playing this game religiously over the past few days, insane-mode is insane!
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