PAX 2008: Dragon Age: Origins, now with blood and ceilings
The Dragon Age: Origins booth at PAX08 has been surrounded all weekend by both walls and people lining up to get inside. So when PAX opened for the third and final day this morning, we bolted straight to the game booth and avoided the nasty line. By joining in with the first group of the day to see the game demoed live. It didn't take very long for the room to fill up and once the doors close, we were elbow-to-elbow with what turned out to be some pretty enthusiastic BioWare fans.
The demo started with an introduction of the game and some hot-of-the-presses old information. Actually, a whole lot of the demo was full of previously heard of features and content. However, our efforts were not in vain. As we watched the game load up for the first time, we were pleasantly surprised with how well it ran. The only object pop-in to be seen was at the very beginning moments and even then only for a few seconds. After that, everything ran nice and smoothly. Aside from graphical mastery, we found out that BioWare has also recently mastered the art of ceiling design in their games. Someone bring out the gold stars.
Surprisingly, the most impressive thing about the live demo was when the main character popped the head clean off of an enemy and blood literally gushed up into the air. The kill was of course paused for effect, creating all kinds of laughter. We weren't sure to laugh because it was funny or because it was the best way not to get murdered by all the apparent psychopaths occupying the space around us, so we just went with the safe option.
Our overall experience with the live demo was a good one, though. It ended with a short Q&A between the audience and a mysterious black armored BioWare employee, which we've transcribed for you below.
Q: Why is there no voice for the central character?
A: There's no voice for the central character because you're playing as several different races and as either male or female. So we just thought it would be better to concentrate on everyone else and left the character's voice to the you.
Q: When is the release date?
A: Early spring next year, I swear.
Q: Does the inventory not suck?
A: It does not suck!
Q: Will this be coming to the Xbox 360?
A: PC singleplayer only. We're in talks for other things right now, but we don't have any announcements to make.
Q: How many races will there be?
A: Elves, Humans and Dwarves. I can't talk about anything else right now.
Q: Are there weight-based inventory limits?
A: There are inventory limits, but we're going to be talking more about that and character creation later.
Q: What kind of machine are you running it on right now?
A: The machine running the game is based on alien technology, it's an awesome machine. However, have no fear, we just started the optimization process and bug squashing. So we're not able to give system requirements yet.
The demo started with an introduction of the game and some hot-of-the-presses old information. Actually, a whole lot of the demo was full of previously heard of features and content. However, our efforts were not in vain. As we watched the game load up for the first time, we were pleasantly surprised with how well it ran. The only object pop-in to be seen was at the very beginning moments and even then only for a few seconds. After that, everything ran nice and smoothly. Aside from graphical mastery, we found out that BioWare has also recently mastered the art of ceiling design in their games. Someone bring out the gold stars.
Surprisingly, the most impressive thing about the live demo was when the main character popped the head clean off of an enemy and blood literally gushed up into the air. The kill was of course paused for effect, creating all kinds of laughter. We weren't sure to laugh because it was funny or because it was the best way not to get murdered by all the apparent psychopaths occupying the space around us, so we just went with the safe option.
Our overall experience with the live demo was a good one, though. It ended with a short Q&A between the audience and a mysterious black armored BioWare employee, which we've transcribed for you below.
Q: Why is there no voice for the central character?
A: There's no voice for the central character because you're playing as several different races and as either male or female. So we just thought it would be better to concentrate on everyone else and left the character's voice to the you.
Q: When is the release date?
A: Early spring next year, I swear.
Q: Does the inventory not suck?
A: It does not suck!
Q: Will this be coming to the Xbox 360?
A: PC singleplayer only. We're in talks for other things right now, but we don't have any announcements to make.
Q: How many races will there be?
A: Elves, Humans and Dwarves. I can't talk about anything else right now.
Q: Are there weight-based inventory limits?
A: There are inventory limits, but we're going to be talking more about that and character creation later.
Q: What kind of machine are you running it on right now?
A: The machine running the game is based on alien technology, it's an awesome machine. However, have no fear, we just started the optimization process and bug squashing. So we're not able to give system requirements yet.






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Reader Comments (Page 1 of 1)
abib @ Sep 1st 2008 7:46AM
"So we just thought it would be better to concentrate on everyone else and left the character's voice to the you." (read:we are lazy to record voices for every race/gender combination.)
Lumenadducere @ Sep 3rd 2008 4:21PM
This game is supposed to be their longest since the BG series, so considering the amount of space fully-recorded VO for every single race and gender combination would take, I'm GLAD they don't have PC voicing.
Makoto99 @ Sep 1st 2008 8:34AM
lazy or not, it worked for Knights of the Old Republic, and Neverwinter Nights only had prerecorded shouts for certain situations too, so this isn't really anything new for Bioware.
If that's the only thing deemed a "fault" then I'm sure they'll be fine with that.
Andy @ Sep 1st 2008 9:02AM
This is by far not the only game that doesn't provide a voice for the main character. The theory generally goes that if the player provides their own voice for the character, it draws them into the game more. The challenge is crafting dialog so that it isn't awkward when the main character doesn't reply in response to a question or whatever.
In the games that I've played that have done this, it generally works unless I'm paying attention to the fact that the main character never speaks.
level250geek @ Sep 1st 2008 10:57AM
PC only? In the most recent Game Informer, Dragon Age: Origins is listed as a 360/PS3/PC title.
Red_Robot @ Sep 1st 2008 2:15PM
I think there's a timed exclusivity window in effect here.
Think "Mass Effect" in reverse.
Riley @ Sep 1st 2008 2:27PM
or "Bioware's last 6 games or so" in reverse
Xantor @ Sep 5th 2008 12:10PM
They never said Dragon Age: Origins was being ported. IIRC they just said that Dragon Age (sans the Origins part) is a franchise they will bring to other platforms
t_m @ Sep 1st 2008 11:49PM
A bioware game with an inventory that doesn't suck?!?
Thats just not right...
Seraph @ Oct 28th 2008 6:07PM
Keep in mind the interview at PAX08 took place before the most recent issue of GameInformer which does list Dragon Age: Origins as being a release for PC/Xbox 360/PS3. In addition they actually list the presented screen shots as being from the 360 version. So if in fact there is a window of PC exclusivity, I would think that us console owners won't have to wait too long.