PAX 2008 Hands-on: Left 4 Dead (X360)

Gallery: Left 4 Dead
Starting off each level your squad of four survivors are barricaded in a safe room with a stockpile of weapons, ammunition and health packs. Once your team has secured enough inventory for your Point-A to Point-B onslaught the safe room door is manually opened and you, for the lack of a better term, run like hell. The game acts as you've heard it should, as you progress throughout a level zombies attack in groups from all angles. First your garden variety 28 Days Later-esque fast zombies and later by enemies with special abilities. Sticking together is key and in the beginning three of us were never beyond steps of the other, while our fourth felt the game was tracking completion time on an online leaderboard and disappeared into the eerie night.
Ironically our fourth survived the longest as the swarms of enemies focused their attack on the Joystiq trio. Left 4 Dead's biggest draw is the absolute importance of team play which is both based on the AI Director and in forced encounters. The AI Director is a known feature but to quickly recap, the better you perform as a team the more intense the game becomes. Forced encounters are situations that a player gets in where they are unable to help themselves and require team assistance. If a group of zombies circle you and close in, you'll need to call out for help to your team who can quickly spot your character's aura change from a relaxed state (blue) to an engaged state (red). Some encounters require a teammate to save you from being pinned down or captured by aggressive enemies and being left alone in these instances means death.

Once you're ... err... dead in Left 4 Dead, and you will die, your teammates are able to respawn you into the fray by opening a nearby closet where your character's aura can be spotted banging on the door for help. It's an element that sounds like nothing at first but the concept of bringing you back, trapped in a room, again adds to the cooperative experience. In any given level you are able to respawn a limited number of times without using health packs. Your final "life" changes the game colors to black-and-white while slowing your character's speed down substantially as a in-game nudge reminding you to seek help immediately.
Those wary of console controls for such a twitch shooter will rest easy when they finally get their hands on Left 4 Dead. The default settings are reminiscent of other console shooters where the right trigger fires and the face buttons control reload, jumping and action functions and the directional pad is mapped to specific inventory items like bombs, health and your flashlight. A bumper button is also mapped for quick turns which spins your character 180-degrees on a dime to engage enemies attacking from behind.

Our first round ended rather quickly as our female companion, the one who went for an Olympic Time Trail record in the level, literally leaving us for dead. Once we died he was quickly finished off. Our second attempt was more noteworthy as our team stuck together as a brutal zombie killing unit. In the end only two, myself and Dustin Burg, made it the the next level which is signified by entering and closing the door of a safe room.
It was intense, exciting and fun. Zombies were killed and laughs were had. This is what all co-op experiences should be, working together rather than being in the same game. Left 4 Dead is hitting this November and we're already working on our Zombie Apocalypse Plan in preparation.










Reader Comments (Page 1 of 1)
5th hot meal @ Sep 1st 2008 9:05AM
GIMME!
Obie @ Sep 1st 2008 9:09AM
Great impressions! Most anticipated game this Fall for me!
mdijkstra @ Sep 1st 2008 9:14AM
I WANTS IT!
Hoffer @ Sep 1st 2008 9:18AM
I didn't get to play this game, but did stand around and watch people play for like 15 minutes. It looks really cool. Seeing zombies pouring out a door is pretty crazy.
BioRebel @ Sep 1st 2008 9:18AM
I can only imagine how much better the PC version is.
Vegeta (aka Ska Oreo) @ Sep 1st 2008 9:52AM
Kotaku pretty much said the 360 version and pc version are pretty much identical in every way.
Haggard @ Sep 1st 2008 10:03AM
So 360 users will be able to boot up Source SDK and make their own custom maps? Play on dedicated servers? Turn resolution up to levels beyond 1080p? Put every effect on maximum with 16xAA and 16xAS?
Phantom @ Sep 1st 2008 10:05AM
"360 version and pc version are pretty much identical in every way. "
That is wrong , unless you PC has the exact same specs as the 360 . On my PC , I should be able to get a better graphics than 360 (maybe only a little bit , but the difference would be obvious to people that care about graphics as much as I do)
mcatrage @ Sep 1st 2008 10:08AM
Except for controls which sound like could make a huge difference in being able to react quickly.
Obie @ Sep 1st 2008 10:13AM
"So 360 users will be able to boot up Source SDK and make their own custom maps? Play on dedicated servers? Turn resolution up to levels beyond 1080p? Put every effect on maximum with 16xAA and 16xAS?"
Touche!
Vcize @ Sep 1st 2008 11:08AM
Good luck communitcating with teammates on the PC, since about 6% of PC owners also own/use mics (the main reason I buy cross-platform multiplayer games on the 360 over my PC).
My computer is plenty powerful to turn all the graphics settings to max, but I would barely notice that (especially since I'd be playing on a 24" screen rather than a 61 incher). Being able to talk to my teammates while we play this teamwork specific game....that's something I'll notice.
DangerMouse @ Sep 1st 2008 11:10AM
The 360 version will probably have more of an auto-aim function like most FPS's on consoles have, since the stick isn't as accurate. And of course the PC version will have resolutions, but the source engine is almost 5 years old since release, so the 360 is more than capable of handling it.
Exposing BSers @ Sep 1st 2008 12:16PM
http://www.steampowered.com/status/survey.html
6% What the flaming fuck? 64% of Steam users have mics.
---
This has been a blatant post by:
Exposing BSers
Arturo @ Sep 1st 2008 2:44PM
@haggard
http://www.shacknews.com/featuredarticle.x?id=986
it'll have dedicated servers ;)
WilhelmThe1st @ Sep 1st 2008 7:00PM
@ Exposing BSers
Look at his post again: "since about 6% of PC owners also own/USE mics"
My mom has a microphone with her computer, so does my dad, step-mom. My labtop has a microphone, so does my sisters. Just because someone HAS something, doesn't mean they USE it.
j.howlett @ Sep 1st 2008 9:22AM
sounds intense, and like they need to fix the reaction for the she/he that ran off on you. they should have died and been in need of a rescue
Jakka(Naked Peach Brigade) @ Sep 1st 2008 9:39AM
That's a dick move.Kind reminds me of two-player San Andreas of PS2.
Players will learn it the hard-way like it happened with CS(well, mostly).Leaving your team will lead to an inevitable death.It will take ten or hundred games but people will learn or rather have it forced into them.
Jakka(Naked Peach Brigade) @ Sep 1st 2008 9:31AM
Hopefully they will avoid the horrible lag issues TF2 had.
Other then that, what can I say? IT HAS ZOMBIES SO IT MUST BE AWESOME!
Dan++ @ Sep 1st 2008 9:33AM
I have been waiting all day for this Joystiq. Thank you for brightening it up for me!
JonRemedy @ Sep 1st 2008 9:38AM
Louis: You've got red on you!
Skeith @ Sep 1st 2008 9:40AM
Left 4 Dead is easily the game I'm most excited for this year. It's the kind of game I've always wanted to see happen. With Valve behind it and with the latest Source engine tech I'm sure it will be a ton of fun.
Jakka(Naked Peach Brigade) @ Sep 1st 2008 9:43AM
Couldn't they just stay at Winchester?
finaldarklord @ Sep 1st 2008 5:13PM
Sounds like a slice of fried gold to me.
Aero @ Sep 1st 2008 9:46AM
So who was the person who ran off alone to try and get a good time?
That sounds like something Dustin would do.
Dan @ Sep 1st 2008 9:52AM
It looks identical to the PC version. Get off your high horse.
Eggy @ Sep 1st 2008 10:00AM
Just like Orange Box is supposed to look like the PC version. We all know it won't.
Vegnagun bwf @ Sep 1st 2008 11:55AM
Can't wait for this game...
Tombstone @ Sep 1st 2008 12:04PM
You know, even with all the fancy PC shit, it's going to be a bitch finding a server in PC since there's a player limit.
Just saying.
bilbo @ Sep 1st 2008 1:03PM
^^ Except you can run your own server on the PC ;
TwEE @ Sep 1st 2008 1:48PM
So did they figure out if they are going to add split screen? Dose anybody know?
Arturo @ Sep 1st 2008 2:43PM
http://www.shacknews.com/featuredarticle.x?id=986
yes, it'll have splitscreen