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Reader Comments (12)

Posted: Sep 1st 2008 2:12AM (Unverified) said

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Wait... This is the first time I've seen "paws-on" used by a non-furry.










Or is it?
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Posted: Sep 1st 2008 2:30AM jhowlett said

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perhaps you should lay off the internet for awhile.
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Posted: Sep 1st 2008 10:16AM PoisonedAl said

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And kill yourself.
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Posted: Sep 1st 2008 2:50PM Vandell said

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@ Poisoned Al:

Calm the hell down. Did a furry kill your father or something?
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Posted: Sep 1st 2008 9:56PM CommentSystem said

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no but it did make passionate fur love to him
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Posted: Sep 1st 2008 2:28AM (Unverified) said

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"Everyone should play games with a big audience watching, it really makes you feel like there are real stakes at risk."

Could it be, that a another jaded games journalist has been introduced to one of the many merits of competitive gaming?


-SynikaL
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Posted: Sep 1st 2008 2:38AM (Unverified) said

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The first time I saw the "motion-sickness dot" while watching a Mirror's Edge clip, I thought there was something wrong with the LCD TV I was watching it on.

Tears began to flow as I came to terms with a dead pixel right in the middle of my TV.

Then I moved the browser window...I watched the pixel move...wait a second...that's no dead pixel...WOOOHOOO THANK YOU JESUS!!!

*hugs TV*
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Posted: Sep 1st 2008 3:20AM (Unverified) said

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Are they still demoing on PS3, with no 360 version in sight?

The rumours are, the 360 version is lagging behind in development.
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Posted: Sep 1st 2008 10:07AM (Unverified) said

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That would be the first...
Probably it's sponsoring thing - they simply show it on PS3 - and in exchange Sony shows ME on their press rolls.

I know about Fallout - PS3 version few weeks lagging - the MP3 with interview on this very site.
But Mirriors Edge? No.
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Posted: Sep 1st 2008 8:46AM (Unverified) said

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Is this the same demo they've been showing on E3? This level is getting really overused now.
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Posted: Sep 1st 2008 11:21AM Vcize said

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So how does jumping work when you hit long jumps? I'm hoping it's not like Uncharted, where your character could jump a certain distance, but if you were on a "trigger" point where there was a ledge beyond that distance that you were "supposed" to jump to, if you jumped from the right spot your guy could magically jump like 3 feet further. So, while you could make the jump easily from one spot, if you jumped from like 2 inches further back you magically missed the jump by like 3 feet.

That was the one thing that annoyed me with that game because you often had to guess whether you were "supposed" to jump at a certain point or not (and as such missed some jumps that looked like they should have been easier than jumps that came before them but were on a "trigger point"), and I'm hoping it's not the same here. Any word on this?
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Posted: Sep 1st 2008 8:56PM (Unverified) said

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IMO those ramps you see so often are trigger points, but don't quote me on it.
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