PAX 2008 hands-on: Mirror's Edge, even edgier with an audience

Gallery: Mirror's Edge
Yes, we've gotten our paws on Mirror's Edge before, and yes it continues to impress us. We took Faith through her leaping, sliding and running workout until we'd disarmed a couple of enemies, made several nigh-impossible jumps, and finally hurled her through the sky in an effort to grab onto the skid of a hovering helicopter. We made it, luckily. The audio was barely discernible over the din of the crowd, but when you hear Faith pant and grunt while booking it up a wall-climb, it puts you on the edge of your seat just a tad more.
"Now when you hit empty, Faith holds onto the gun and you have to decide when to chuck it." |
A fairly sizeable crowd had gathered behind us while we played, and every time we got Faith killed (read: several) they would all go "Awwwwwwww!" When we surprisingly nailed the helicopter grab on the first try, they all went "YEAH!" Everyone should play games with a big audience watching, it really makes you feel like there are real stakes at risk. We can't wait to tuck and roll with the full version of this.





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Reader Comments (Page 1 of 1)
Psaakyrn @ Sep 1st 2008 2:12AM
Wait... This is the first time I've seen "paws-on" used by a non-furry.
Or is it?
j.howlett @ Sep 1st 2008 2:30AM
perhaps you should lay off the internet for awhile.
Poisoned Al @ Sep 1st 2008 10:16AM
And kill yourself.
Vandell @ Sep 1st 2008 2:50PM
@ Poisoned Al:
Calm the hell down. Did a furry kill your father or something?
riggs @ Sep 1st 2008 9:56PM
no but it did make passionate fur love to him
Kimosabae @ Sep 1st 2008 2:28AM
"Everyone should play games with a big audience watching, it really makes you feel like there are real stakes at risk."
Could it be, that a another jaded games journalist has been introduced to one of the many merits of competitive gaming?
-SynikaL
h2c @ Sep 1st 2008 2:38AM
The first time I saw the "motion-sickness dot" while watching a Mirror's Edge clip, I thought there was something wrong with the LCD TV I was watching it on.
Tears began to flow as I came to terms with a dead pixel right in the middle of my TV.
Then I moved the browser window...I watched the pixel move...wait a second...that's no dead pixel...WOOOHOOO THANK YOU JESUS!!!
*hugs TV*
Si @ Sep 1st 2008 3:20AM
Are they still demoing on PS3, with no 360 version in sight?
The rumours are, the 360 version is lagging behind in development.
anonim1979 @ Sep 1st 2008 10:07AM
That would be the first...
Probably it's sponsoring thing - they simply show it on PS3 - and in exchange Sony shows ME on their press rolls.
I know about Fallout - PS3 version few weeks lagging - the MP3 with interview on this very site.
But Mirriors Edge? No.
Jakka(Naked Peach Brigade) @ Sep 1st 2008 8:46AM
Is this the same demo they've been showing on E3? This level is getting really overused now.
Vcize @ Sep 1st 2008 11:21AM
So how does jumping work when you hit long jumps? I'm hoping it's not like Uncharted, where your character could jump a certain distance, but if you were on a "trigger" point where there was a ledge beyond that distance that you were "supposed" to jump to, if you jumped from the right spot your guy could magically jump like 3 feet further. So, while you could make the jump easily from one spot, if you jumped from like 2 inches further back you magically missed the jump by like 3 feet.
That was the one thing that annoyed me with that game because you often had to guess whether you were "supposed" to jump at a certain point or not (and as such missed some jumps that looked like they should have been easier than jumps that came before them but were on a "trigger point"), and I'm hoping it's not the same here. Any word on this?
Psaakyrn @ Sep 1st 2008 8:56PM
IMO those ramps you see so often are trigger points, but don't quote me on it.