PAX 2008 hands-on: Magic: Duels of the Planeswalkers

Wizards of the Coast has been very busy talking about the 4th edition of Dungeons and Dragons, which came out this year, as well as its Star Wars and D&D miniatures and the online version of Magic: The Gathering. So, we were really caught off guard when we stopped by the Wizards booth at PAX and happened across this new version of Magic for the Xbox Live Arcade. We did a double take, tapped our mana, and found out more. Find out about the long-titled Magic: The Gathering: Duels of the Planeswalkers after the break.
At Comic-Con this year, WotC representative were handing out trimmed down versions of Magic decks as a gateway drug to get people into the game. "You are a Planeswalker!" they cried, "You are one of the most powerful spellcasters in the Multiverse." Inside were a brief set of rules, and 30 cards in a colored deck, red, green, etc. The idea was that you'd meet up with other people decks at the Con, and then get your game on. This XBLA title appears to be roughly the same thing, but it looks a hell of a lot snazzier.
You can face off with your deck, which you can manage visually with the Deck Manager, against an online opponent, or the computer AI. The AI is scalable and can ramp up to fairly difficult playability. You can also choose to play cooperatively, although that wasn't being shown off and we're not quite sure how it would work. Magic has always been about decimating your opponent. The developers also promise online multiplayer and custom games, as well as puzzles and challenges that might come in the form of minigames.
The gameplay all takes place on a simple playing field, although it has impressive graphics that feature 3D versions of the cards, and animated events when you cast spells, attack, defend, etc. There's a tutorial mode for newcomers to the game, and as you play you can unlock new content, including new cards, new gamefield skins, new avatars, custom decks, and more. It obviously doesn't include the entire range of Magic cards (of which there must be thousands by now), but it's easy to imagine them releasing booster packs through XBL so you can customize your deck however you want.
The game isn't finished yet, and isn't scheduled to come out until March 2009, but we were impressed with the ease of play and the graphics. You can't have a Magic game without doing a good job of making it feel like you're still playing the card game, and they've done that here in spades. Get it? Yuk, yuk, yuk.










Reader Comments (Page 1 of 1)
Thief @ Sep 2nd 2008 3:07PM
I hope they feature the Unglued set.
GO BIG FURRY MONSTER (left & right sides)
Mr.ESC @ Sep 3rd 2008 1:59AM
Ass whuppin from the unhinged set,Kick ass.
xLV426x @ Sep 2nd 2008 3:07PM
I played MTG competitively for probably the entirety of my teenage life. about 5 years.
To hear this game is coming to XBLA is practically the greatest news I've ever heard.
I'm stoked.
Jonah Falcon @ Sep 2nd 2008 3:10PM
(sigh) Magic is so 90's.
Rocko @ Sep 2nd 2008 3:10PM
I used to love playing against my friends a long time ago. I only had one deck, and it was great fun. Ever since, I wanted to play it online but apparently I have to buy more news decks, which really turned me off. Couldn't they just make a game where I don't need to actually purchase anything besides the game?
Dirk Dorkelson @ Sep 2nd 2008 7:15PM
If you've got a 360, you oughtta try Culdcept Saga.
wwm0nkey @ Sep 2nd 2008 3:13PM
This is a buy for me. Not a huge card game fan but Magic was VERY VERY fun.
gir @ Sep 2nd 2008 3:15PM
PEOPLE STILL PLAY MAGIC!?!?!!
AoE @ Sep 2nd 2008 4:08PM
ZOMG WTF CAN YOU BELIEVE IT?!?!?!?!?! THEY TOTALLY STILL DO!!! YEAHIKNOWRIGHT?!
Also: TAQUITOS!!!!!
gir @ Sep 2nd 2008 5:34PM
You got them TAQUITOS!!!
Brym @ Sep 2nd 2008 3:16PM
The co-op is likely the Two-Headed Giant variant of the game.
Erluti @ Sep 2nd 2008 4:47PM
I hope so! I totally played in a Two-Headed Giant Tournament on a whim at GenCon and won the whole thing and ended up with a booster box of cards for a game I quit playing in High School! But I had a ton of fun doing it!
Alex W @ Sep 2nd 2008 5:04PM
Emperor would be a great Variant.
nihiloz @ Sep 2nd 2008 5:55PM
My friends and I used to have a special variant we made up for whenever we were up way too late and wanted a relaxing game with lots of deep conversation. We called it a Laid Back Game.
You had three people and the idea was that you took as much time as you could to build an ultimate force that would be unstoppable in the late game. No offensive moves were made for a while. As soon as one person made an offensive move (countering a spell, attacking, destroying anything, making an opponent discard, etc.), the other two people became allies to destroy the one player who initiated it. So when you went on the offensive you had to be confident you could take out two players in hopefully one swoop.
Some of the times we would play it got so complicated that single turns would take 20 minutes! It was crazy fun!
tcc3 @ Sep 2nd 2008 3:16PM
Is this a redevelop or a rerelease? I had DOTPW for PC round about 98. Was a pretty good implementation save for one thing - the rules engine was broken.
I played a long game with the computer once and it applied the rules wrong. Since theres no way to dispute the computer, I never played it again. if you cant trust the rules, why play?
Kevin Kelly @ Sep 2nd 2008 3:33PM
Good question, I'll find out about it.
El Capitaine @ Sep 2nd 2008 5:12PM
They've changed it since then...
Magic the Gathering Online is WOTC's online version of the game, which includes a complete rules engine that works perfectly. And, since you can't dispute the computer, rules disputes don't come up. Only problem is, you have to pay for cards IN ADDITION to your account, which is why I don't use it.
There are also programs like Magic Workstation which are more or less a virtual table. You import downloadable databases of card text, and possibly card scans if you wish. However, it is a virtual table, meaning, to draw a card you click 'Draw' or press 'D.' It has no rules. So, people can cheat, sure, but so could they if you were playing paper Magic.
Ranelar @ Sep 2nd 2008 3:21PM
So you buy all your "packs" online? Is that how they will avoid Eye of Judgement type problems?
Kevin Kelly @ Sep 2nd 2008 3:33PM
Well, they haven't said that yet. The game comes with several decks with plenty of cards. But it seems like a no-brainer they'd love to release booster packs. So... good question, but since they haven't said it yet, I dunno. Zoinks.
Ihar `Philips` Filipau @ Sep 2nd 2008 3:33PM
MTG has decent (paid-for) on-line. My friend plays there often. If you have PC - you can already play. And it provides many capabilities, including half-official card trading. Without card trading the game gonna be very very expensive.
WiNG [Life in a Game] @ Sep 2nd 2008 3:42PM
I would get this IF IF IF they do not pull the same bullshit they did with Magic Online:
i.e. charging RETAIL price for virtual cards.
Paying $10 for three packs of cards for a booster draft where you keep the cards and win a prize? Cool.
Paying $10 for three virtual packs of cards for a draft where you don't win anything and you keep virtual cards? WTF.
Mr.ESC @ Sep 3rd 2008 2:04AM
Well the pro is that you could get the real version any card you owned in the game for a small price so if you had some kick ass cards you could order them and re-sell them.
Also if you ask me Yu-gi-oh online system was the worst since you were paying per match.
I would love a MGO that was like the handheld Yu-gi-oh games with all the current cards.
Cameron @ Sep 2nd 2008 3:50PM
I've always wondered if sexual favors have ever been traded for magic cards.
I know it's addictive enough, but I'm not sure if the venn diagram circles of "plays magic" and "active sex life" overlap at any point.
Come to think of it, I bet there are pedophiles out there that peddle magic cards.
mietha CAG @ Sep 2nd 2008 3:56PM
If you don't have to buy individual cards/packs=fuckin' a. If you do, they can go fuck themselves. And please god, let's have some classic cards. If I can recreate my Type 1 blue deck in game I will be VERY, VERY happy. Whoever I play won't be, but I will be. I annoyed people so much with that deck that one guy conceded after I showed him that I had a first turn island.
Aaron @ Sep 2nd 2008 4:09PM
I still play Magic: The Gathering from 1997 for Windows. I'm not kidding. I made a VMWare image of it and everything, so I can play it on my macbook.
Gel @ Sep 2nd 2008 4:11PM
I wonder if this is also going to come to the PC? I think the mouse and keyboard interface would be a more logical fit for this experience.
Xbox Live is fine, for the microtransactions capability, but I'd really like to see this for the PC.
Hey Apples @ Sep 2nd 2008 4:12PM
I'm surprised the game is still around and didn't burn itself to death with 5 expansions a year.
David Donarumo @ Sep 2nd 2008 4:14PM
I wouldn't mind purchasing entire decks as add-on packs. What I'm not willing to do is buy packs of random cards where all may be duplicates.
Vcize @ Sep 2nd 2008 4:16PM
Good thing XBL lets you hide your online status so I can appear offline when playing this and avoid displaying my geekiness. Now, if only there were a way to not make the achievements show up.
I haven't played this game in like 7-8 years, it would be cool if I could recreate my old decks (which were pretty good) in this game.
FSK405K @ Sep 2nd 2008 4:28PM
Interested if I can combine Trample and Banding when I attack.
Karmakin @ Sep 2nd 2008 4:31PM
This will cause your 360 and the 360 of your opponenet to RROD
tcc3 @ Sep 2nd 2008 4:42PM
Not to mention the FILO principle for instants. The old game couldn't prioritize instants properly.
Altairio @ Sep 2nd 2008 4:36PM
I'd be pretty excited about this if I didn't have the sinking feeling they are going to absolutely rape us on the dlc.
Marcelo Abans @ Sep 2nd 2008 4:55PM
I wonder if it'd use your current U:P I hope so.. Also what crap they didnt make a mac Version.. geez been hoping for that..
EMaster @ Sep 2nd 2008 5:07PM
I wonder if ti actually comes with a decent tutorial on how to play. I remember Magic from Highschool when it started.... that was 10 Fn Years ago! You'd be suprised there is still people playing paper Advanced dungeons and dragons
Max Headroom @ Sep 2nd 2008 5:24PM
Magic is 15 years old. It released in 1993.
343 Guilty Fart @ Sep 2nd 2008 5:18PM
Wow. I haven't played Magic for at least 10 years. I had a whole slew of Arabian Knights and Beta cards. I have no idea what edition they're even on anymore, I think I got out of it around uber-sucky Empires.
Captain Obvious @ Sep 2nd 2008 6:47PM
For all of you that haven't played Magic in ten years, the game is better, stronger, and faster now than it ever was before. They have created some amazing and innovative mechanics to constantly reinvent the game and keep everything fresh.
Dirk Dorkelson @ Sep 2nd 2008 7:19PM
Yeah, I'm skeptical of this. Around the time I'd stopped playing, they started adding in a lot of game mechanics that made it seem more like they'd just run out of ideas (phasing?) but were still trying to make money selling even more cards. I hope some of the newer ideas are better, for all you kids' sake.
Max Headroom @ Sep 2nd 2008 9:22PM
Yeah, they totally realized phasing was a mistake. It is gone for good I think. The new mechanics are generally much more fun and well designed.
Dirk Dorkelson @ Sep 3rd 2008 1:31AM
Thanks for the reply. Good they realized it was a mistake. Another reason I stopped playing was because I hit a wall. I was a good enough player/deck builder to beat most of my friends who were casual players nearly every match. But I didn't have enough time/money/desire to collect all the cards I needed to play with the more competitive, tournament crowd. So when I played those guys, I'd lose most of the time. Knowing the likely outcome of the match beforehand tends to make it less fun.
This is why I like Culdcept Saga. The cards don't cost anything. You just have to win them in matches. Everyone is on a relatively level playing field after a while.
NyghtcrawleR @ Sep 2nd 2008 10:27PM
Shame this isnt coming to the PSN. Then I would consider the buy.
Thranx @ Sep 3rd 2008 12:11AM
If there was a way to cross the divide for folks who already own cards to convert them to digital... this would suceed far greater.
They're not going to pickup much of a new audience, but they could beef up and re-vitalize their existing customer base by providing some means of physical to digital conversion and make that digital deck attached to the PC and Xbox versions of the game.
It'll never happen... but it'd be a killer way to build your base.
Mr.ESC @ Sep 3rd 2008 2:08AM
Awww C'mon I quit card games 3 years ago,this ain't fair.
Well if this turns out ot be like the yu-gi-oh game sin the PSP and Ds I'll buy it in a heart beat.
(I still have some good Kaminawa and Mirrodin Cards)
Mr.ESC @ Sep 3rd 2008 2:09AM
*games in
Walsh @ Sep 6th 2008 1:46AM
A sweet way to do it, IMO, would be release the game with whatever cards they want (lets say, from the current set or block) and then with each new set, update the game with the cards for a fee. if the fee wasn't super high, it would a be a pretty nice way to do it.
of course, this is WotC we are talking about here...
BootyBox @ Sep 6th 2008 7:50PM
I wish they would remack the real duels of the planes walker for windows 95 that was the best game ever but the AI sucked.