PAX 2008: The Penny Arcade Interview

Note: Photo above taken at interview
[MP3] Download the Interview
Gallery: PAX 2008: Omegathon Final
So where are the themed restaurants?
Gabe: You have no idea. We want it. So the way it works at Penny Arcade is we have ideas, like for PAX, and we go to Robert [Khoo] and we say, "Hey, we've got this idea for a convention, can you make it happen?" And then they do. We've had a lot of ideas that we go to him with where he says, "No, that's not a good idea." So this one [PAX] just happened to work.
Tycho: We did a comic as a joke, but it was our actual dream. You should look up the comics we did on Olympus where it's like an all-Marble, adults-only --
Gabe: Imagine it's like a really classy Dave and Busters, like with dark hardwood bars, glass rooms full of high-end audio and video equipment ... [Khoo] said not yet.
Tycho: He said we didn't have a million dollars. [Laughs]
Gabe, you and I talked earlier about the comic strip and the [related] article as being inseparable. Can someone not read the article and still take away everything?
Gabe: I think they could. I think they would be doing themselves a disservice. I think they are designed to go together.
Tycho: I think you can enjoy the entirety of the comic conceptually in general terms, and sometimes that's not true. I think you can enjoy each separate, but I think you get more when they're together.
This year, we've seen an increase in the number of publishers and developers scheduling interviews. Are you afraid of this becoming similar to E3?
Tycho: Are they doing that? [Scheduling appointments] That makes me angry.
Gabe: I don't have a problem with the press getting in early to the exhibition hall; if they want to cut that up and make sure you get to the right place at the right time.
Tycho: The exhibition hall has public hours. [Having appointments in the public hours] That's not okay with us. I'm not comfortable with that. It's like the parties, they can't have press-only parties, there's a bunch of rules they're supposed to follow. There's a bunch of rules they're supposed to follow. ... We weren't aware of it, because they don't pass that through us, they're just sending it to you .... That's not the intention of the exhibition floor.
Is that why you go to Comic-Con instead of E3?
Tycho: It's just a social thing. I'd be very curious, because most of this stuff, press has seen at other events.
Gabe: I guess that's why I'd be surprised if they're setting up special times for you all to come see the games again.
Gallery: Penny Arcade Adventures Episode 2
(On the state of PA Adventures Episode 2)
Gabe: There's a really solid demo over at the Hothead booth, you can go check that out. My work has been done with it for awhile and he's just about done. It'll be out this year. [Tycho] does all the writing.
Tycho: There's four [episodes] total, and he's working on three now and I am finishing ... I sort of follow him. As he goes through and fleshes out the art and the context visually, I usually follow up behind and handle the writing duties on it ... [it's taken] an incredible amount of time.
After PAA, are you going to do another game?
Gabe: I don't know, it's a lot more work than we thought.
Tycho: I can't imagine, because I did have a job already doing the other stuff that is required of me, like we have different projects and stuff. Right now we're working on two separate projects for different games. Things like [the Fallout 3 comic]. We have two more of those, I'm finishing up this game, then we have the regular Penny Arcade to do.
Gabe: The important stuff.
Tycho: And then this week we have PAX as well! So this has been an adventure.
Gabe: I don't know that we'll make a game right away again, no. I'm not saying we'll never do another one.
Tycho: One that doesn't have writing or art ... We do have a game that's just audio in the PAX 10. It's called The Pit. You control with, I think it's the haptic controller, so you're like a blind creature in this well and it's just positional audio, you just go around and use this 3D controller to move in space and eat creatures that are thrown in your pit.
Besides being more of a time sink than anticipated, what else have you learned from making PAA?
Tycho: Our roles are pretty fixed. The roles we have in the game are similar to roles we have elsewhere -- he's an artist, and I'm a writer. (To Gabe) You have to interface with a lot more people than I do.
Gabe: He writes it and it goes directly into the game, whereas my work goes through a bunch of work like 2D animators to 3D modelers. For me, the big learning experience has been dealing with other people, trying to get what I want into the actual game
Gallery: PAX 2008: The Pip-Boy Puppet
What got cut in Episode One?
Gabe: I don't know. There's a lot of stuff that's being pushed into Episode Two.
Tycho: This is what I found is that you can't really cut anything. If you cut something, you end up adding something to fill in that space. Then we added substantial things to the first episode.
Gabe: The mime cult really got fleshed out at the very end. Because I was done with all the concept art and I was actually on Episode Two already when I had to come back and start doing designs for the mime cult.
Tycho: But I had a fantasy, essentially, that there would be this mime cult. They would be enemies, and they had a vibe, but I wanted them to be an extremely big deal, but we were able to make them a big part and using them to communicate a lot about the game universe. That was not their original role. It's what I wanted but I sort of thought I couldn't get it. There's a lot of other people, and lot of other people had to agree, and eventually I just pushed. I know that seems a ridiculous thing to push for.
Gabe (jokingly): You put your foot down quietly.
Tycho: I felt very seriously that would be a unique way to communicate some ideas about the setting.
Let's talk about the state of webcomics. What other webcomics do you read?
Gabe: Not a lot. I read PVP [Online]. I read copper.
Tycho: San Diego has sort of become a de facto -- there's San Diego and ConnectiCon on the other coast. San Diego has a pretty pronounced webcomic presence. It's insane. We started going in 2001 and this year it was incredibly vast. Obviously, you're aware of the different collectives out there, a lot of them are there in full force ... It's sort of my job to be the social liaison to the webcomics community. It would be very different to list in a ready way all the comics I read. If you want to connect with the people who sustain that medium, you need to go to Comic-Con.
Gabe: Even when you say that medium, I think it's interesting. I don't know if we think of ourselves as part of the webcomics community so much.
Tycho: We definitely upload JPEGs.
Recently, Tim Buckley (CAD) tried a serious turn with the miscarriage plot, and the community ... there was a huge backlash.
Tycho: Well, some of the community. Some people thought he was this mad genius prophet or whatever.
Gabe: I think he's an art criminal.
Tycho: I think Tim Buckley is the antichrist, and I think that miscarriage storyline was the first horseman of the Apocalypse.
Omegathon last year. How did Halo 3 come to be?
Gabe: That was very last minute. We pulled that whole thing together in like a week ... It was sort of frustrating last year for us because afterwards we got some flak because some people said, "Bungie bought that or Microsoft or ..." No. It was Jerry and I in our office going, "Dude, it'd be awesome if we got the Minibosses." We called them, they had the song turned around in two days. They sent us back a track and said, "Yeah, we can do it." We had a friend of ours we play WoW with cut a video.
Tycho: He had actually taken the trailer they had put out and had stripped everything out and redid it for us. He's a genius.
Gabe: All that stuff came together in the last week, literally.
Could you guys get Duke Nukem Forever?
Gabe: We tried. [Laughs] How awesome would that have been?
Tycho: We tried, that was our fantasy. So last year the fantasy was Halo, and obviously Bungie is local.
Gabe: And the game is real. That helps.
Tycho: It was basically done at that point. We played the online beta, we knew it was rock solid and wasn't going to have any problems on stage. It was a celestial event that everything was able to line up and make it happen, but some people really want the Omegathon to be about traditional games.
Gallery: PAX 2008: Cosplay (Full)
This year's Omegathon seems to be more casual-themed.
Tycho: The term I would prefer ... I think of them as more elemental. I think they all focus on a very specific skill that our people prize. A lot of people came to Peggle through Peggle Extreme but Peggle was an incredible game before that. ... This is a weird value here.
And Jenga, obviously.
Gabe: Now we have to have Jenga, it was a hit last year.
Tycho: You'll be shocked. Being there live, it's electric.
Gabe: There is not a sound, you could hear a pin drop when someone goes after these blocks.
Tycho: I don't care what else is happening. Make a point to go watch people play Jenga competitively.
Gabe: And then the crowd explodes when they pull it out. I'd never seen anything like it.
What other panels are you planning on seeing?
Gabe: I'm really excited about the Harmonix panel.
Tycho: But we can't go to it, though.
Gabe: I know, but I'll be able to watch it on DVD at least. That's the problem. I would love to attend the show, I would love to come as an attendee sometime.
Tycho: But we have our own panels, tool. We have technically something like 5 panels ... our travel time between these things is substantial.
Gabe: We have time scheduled where we can be in the exhibition hall or be here.
Let's talk about PAX East for a second.
Tycho: We're having it.
Gabe: Boston 2010.
Tycho: It's just the right town. I think they just signed the document, they just got the venue, too.
Gabe: I think people have wanted an East Cost PAX for a long time.
Tycho: They've been asking for it, and we thought we'd be able to do it much earlier, but we couldn't.
Gabe: Logistically, the thing about PAX is, Penny Arcade is really 10 people. Obviously the Enforcers, we couldn't do anything without them, but the planning of everything takes all year for 10 of us to make this happen, so trying to take on another show was insane.
Why Boston?
Gabe: We went there and talked to MIT and ended up hanging out with the Harmonix guys out there and looking at the city. It has a very Seattle vibe to me, it's a cool town.
There is one question from the Webcomic Wrapup that I do want to talk about. The commenter who submitted this, he's now a parent and has a changed outlook about gaming, like he can't play GTAIV in front of his kid. Being parents yourselves, has that changed your outlook on gaming?
Gabe: It changed when I game. It didn't really change anything beyond that. Definitely before he goes to bed, there are certain games I don't mind playing together, but then after 8:00, that's when I do my, I guess if there's such as thing as serious gaming.
Tycho: Extreme gaming. [Laughs] Basically, you get a lot less sleep ... If you're wiling to give up a ton of sleep and physical prowess.
Gabe: I always thought kids shouldn't play violent games, but the distinction is that I thought they should be available and parents should be good and intelligent and pay attention to what their kids are doing and get involved rather than remove them from stores. The solution is no censorship of the games, it's education of the parents.
Tycho: It's almost certainly byproducts of us being creators, of a sort. The idea that venue of expression would be clamped down is just not something we're prepared to do.





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Reader Comments (Page 1 of 1)
Obie @ Sep 2nd 2008 11:45AM
CAD is the devil...agreed!
Mr.ESC @ Sep 2nd 2008 11:53AM
"I think Tim Buckley is the antichrist, and I think that miscarriage storyline was the first horseman of the Apocalypse".
Probably the best answer from the whole article.
Oh I just watched Tropic Thunder,it was great.
McWeen @ Sep 2nd 2008 12:16PM
I don't think people would have as much of a problem with CAD if it could just decide what it wants to be. You can't try to be emotionally griping then do video game/silly stuff the next day.
Waffle Slayer @ Sep 2nd 2008 12:00PM
Tim is gonna be listening to Linkin Park and slitting his wrists tonight.
Rocko @ Sep 2nd 2008 12:11PM
Hells yes, I knew Mike & Jerry must've considered a video-game themed restaurant at least once in their lives. Now I can brag to internet nerds everywhere that this nerd's question about nerdy restaurants was asked first to a couple of really cool nerds.
Shmil @ Sep 2nd 2008 1:54PM
don't let the e-fame go to your head
WhoMe @ Sep 2nd 2008 12:21PM
You know, it's funny how they always told people that their comic characters are not themselves or their fantasy versions of themselves (that is, being thin and perpetually youthful), but then at every other opportunity they act like they are. Listen to their podcast if you are not convinced. (They said on Kotaku that they are not pseudonyms, the word used here in the post, but "alter egos" btw.)
Even though I think their comic is very hit and miss, it's great that they are doing stuff like this. I wonder how much of the profit they net though. Sure they've got that Child's Play thing going (yada, yada), but they sure as fuck aren't getting poorer doing this I imagine.
Nate @ Sep 2nd 2008 12:43PM
Since when is earning money from your life's work a bad thing?
WhoMe @ Sep 2nd 2008 2:22PM
Nate, you need to go back and reread my post man. At what point did I say that it is a bad thing? I was just making an observation.
rivaldi22 @ Sep 3rd 2008 4:34PM
Connotation and denotation. They are different, separate, BUT EQUAL, things.
ogvor @ Sep 2nd 2008 12:34PM
I always wondered what they thought of the whole CAD debacle and i think that "Art criminal" and "anti-christ" seems pretty accurate.
Shagittarius @ Sep 2nd 2008 12:35PM
Discussing video game design with the guys from PA is like discussing brain surgery with a dentist while hes in the middle of a nitrous binge.
rivaldi22 @ Sep 2nd 2008 1:25PM
I.e., good times?
SuckItTrebek @ Sep 2nd 2008 2:00PM
Yeah, these published designers need to stfu and make room for all the Joystiq commentators who know better.
rivaldi22 @ Sep 2nd 2008 1:25PM
WHO THE FUCK IS CUTTING THEIR NAILS DURING THIS INTERVIEW?!
PinkMachineGuns @ Sep 2nd 2008 1:51PM
Esacpist's Yahtzee > all webcomics ever.
PA has got to be a bigger antichrist than CAD ever will be; the word 'fuck' in every punchline does not equate the height of wit (i thought these guys were supposed to be smart?)
rivaldi22 @ Sep 2nd 2008 2:11PM
You definitely missed their point with the criticism aimed at CAD.
They were criticizing Tim's genre-based inconsistency and his apparent disregard for the gravity of issues such as miscarriages and infidelity by placing them literally adjacent to strips about the inherent hilarity of loot-drops as a gameplay element, including a funny decapitation.
I don't necessarily think that Tim is the "antichrist," that's going a bit far, but he's definitely a self-unaware idiot who combines things that should not be combined, unless under the auspices of some abstract, overarching metaphor.
Anyone who's read 5+ CAD strips can tell you this is not the case. It's essentially creative diarrhea, the worst of which is evident in the "Chef Brian" turd-wonders that surface every so often--don't even get me started on those.
kaneda @ Sep 2nd 2008 2:38PM
Because as it's clearly been proven, there is a direct correlation between intellect and the usage of cuss words. Just ask George Carlin.
pandaman1982 @ Sep 2nd 2008 2:50PM
You've just been seduced by his incredibly sexy voice.
As much as I enjoy Zero Punctuation there are plenty of webcomics out there I find just as funny if not more so like Dr McNinja and Penny Arcade, not including story based epics like Riceboy, also not every PA punchline is a swearword. In fact I do believe there's been a fairly significant reduction in that area since they became parents. Take a look at the Last Christmas story or some of the Cardboard Tube Samurai strips, man I'd love me some more CTS.
Not to mention they can actually do surreal/nonsense and make it both work and be funny, which is far harder to do than you might think. Take a look at the abomination that is Chef Brian on Ctrl+Alt+Delete for an example of how not to do it.
saintrobyn @ Sep 2nd 2008 1:53PM
Thanks for asking them my question on being a parent and a gamer. I liked their answer. They basically have the same outlook I do. There is a time for the kid friendly games and then there is a time for the kids to go to bed or nap and let the parents play the mature games.
Ross Miller @ Sep 2nd 2008 1:58PM
Thanks for giving us a good question! Not seen: My initial and pleasant surprise they actually read the Webcomic Wrapup.
joetron2030 @ Sep 5th 2008 5:31PM
That's essentially how my gaming time works these days, too. The "serious" games come out after the kids go to sleep. Unfortunately, the older they get, the later they go to sleep.
When Tycho says, "Basically, you get a lot less sleep ... If you're willing to give up a ton of sleep and physical prowess," that's pretty much my life in a nutshell these days. I give up sleep so I can get my gaming in. It's how I unwind from the day's events.
zombienutz @ Sep 2nd 2008 3:51PM
I just like listening to these guys. Nice interview.
Ted D. Moncrief @ Sep 2nd 2008 5:24PM
Is there any way to get a direct mp3 download of this interview?
Ross Miller @ Sep 2nd 2008 6:57PM
Ask and ye shall receive.
Saria the Cat @ Sep 3rd 2008 3:13AM
"And then the crowd explodes when they pull it out. I'd never seen anything like it."
Yeah, I know, I'm lame. But here it is: That's what she said.