
The lack of a "No Fail" option certainly isn't going to be a game-changer -- after all, its predecessors (including RB1) sold very well without it. And although the virtual rock elitist might scoff at the notion that it's now harder to fail songs, GH:WT does have the added bonus of presenting a detailed analysis of your performance after each song (we've placed an exemplary image after the break Update: Now it really is after the break). We'll have more on our time at PAX 2008 with the game, specifically the drums, later this week.

