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Reader Comments (20)

Posted: Sep 4th 2008 11:21PM (Unverified) said

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Xav, welcome to the big boy board!! Great article. I have also never fallen into the trap of MMO's. Not sure if it was more a money issue or a time issue. After reading this I don't think I will be anytime soon. Nice Job
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Posted: Sep 4th 2008 11:31PM JoshMilewski said

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I'm the same way. Sometimes I'd like to seriously try some MMOs, but there's no way I'm going to pay $15 per month to do so.

I support the microtransaction model for MMOs (but not for other genres). You can play the game completely for free, then if you feel it's worth some money, you can put some money into it and get some benefits back.

The hard part is balancing the game so that players who pour money into it don't end up overpowered...
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Posted: Sep 5th 2008 6:50AM Emophia said

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Ever heard of Private Servers for MMOs?
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Posted: Sep 5th 2008 9:32AM (Unverified) said

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Ever heard that private servers are illegal?
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Posted: Sep 27th 2008 12:24PM (Unverified) said

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lol, i didnt know people like this still existed? What do you have a hard time getting allowance from your parents? You arent paying monthly for the game, you're paying monthly to run and upkeep the $10 000 server that lets 5000 people connect with you.

Think of how much time people put into a MMO, and compare that to ANY other hobby on the earth, think they will both cost $15 a month?
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Posted: Sep 4th 2008 11:43PM BananaBoat said

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It's easy to appeal to an MMO newbie. Appealing to someone that has long since learned the evils of the time-sinking MMO that is hard.

Banana advice - Just say no kids


Oh and that chick is really a dude.
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Posted: Sep 4th 2008 11:55PM BananaBoat said

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I'm going to fail English 102. I can't keep it together long enough to badmouth MMO's on a comment form, how am I supposed to write a 10 page paper.

*Bananatears*
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Posted: Sep 4th 2008 11:49PM isOmetriC said

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as much as i hate to say it, playing MMOs saved me a lot of money, since I really got into them (DaoC, then WoW). i went about 6 years playing mostly the same 3 games, because I enjoyed them.

when you look at how much entertainment costs, MMOs can actually be cheap. $8-10 for a movie ticket that you spend ~2 hours in, or $15 for an MMO which could last you an entire month.

it all depends on how much you like the game that determines if the $15 is worth it.
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Posted: Sep 4th 2008 11:53PM BigD145 said

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I stopped going to movies at night for exactly this reason. Even $7 is too much for a big screen.
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Posted: Sep 5th 2008 12:00AM isOmetriC said

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yeah, and pirating is quite easy x_x

theres also WoW server pirating...but thats a whole different story
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Posted: Sep 5th 2008 12:33AM thranx said

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While I'd say it's tough to say an MMO /saved/ you money, they are certainly a cheap bit of entertainment.

To say that pay-to-play is a rediculas model is just sophistry because it's obviously an acceptable model for this industry and other. (software, cable/sat tv)

MMOs are a unique experience and a unique challenge in that to stay fresh they must gain new content and to be useable at all there must be a constantly maintained backend... this is all a big "well duh" but it oddly must be mentioned on the tails of the writer's odd frame of mind in this post.
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Posted: Sep 4th 2008 11:52PM BigD145 said

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Or like paying $50 for 3 installs of a game and then paying phone charges in the hopes of getting 1 reset.
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Posted: Sep 5th 2008 12:04AM secura said

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I recently got back into City of Heroes. I still love it and am amazed at how every hero still looks so different from the next.
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Posted: Sep 5th 2008 12:16AM (Unverified) said

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As an MMO newb myself, I have been holding out for an MMO that offers all of these things:

1. Rewarding action gameplay instead of just tedious "point and click grinding".

2. Viable solo play throughout the entire game WITH the possibility of attaining the best loot in the game.

3. To be able to create my own party of custom characters. Managing one character's skills/stats/equipment is fun. But I don't like the idea of being restricted to just one class. I'd like to create my own tank, damage dealer, healer, and buffer and have them all travel together. It's more fun when I can have manage 4 characters at once.

If anybody knows a game like this let me know. I'm eager to find one.
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Posted: Sep 5th 2008 1:16AM (Unverified) said

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you dont want a MMO you want a RPG type game from the looks of it
after all a big part of MMOs are grouping and if you can from groups with yourself and get all the good loot then why even HAVE other players?
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Posted: Sep 5th 2008 4:34AM (Unverified) said

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Guildwars
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Posted: Sep 5th 2008 9:41AM meledeo said

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It's hard to say for sure, but from the announcement presentation last month I think the upcoming Star Trek MMO might be up your alley. Going to be a while before we find out for sure, but the way I understand it is this: you pick a certain "class" of character who will be the captain of your ship. Then over time you collect crew members to fulfill the other roles on the ship who are controlled by you as well (not other people). Each ship's crew is controlled by one person, and this applies to ground based missions, on-ship missions, and space combat.

We'll see how it pans out over the next couple years.
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Posted: Sep 5th 2008 2:36PM JoshMilewski said

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Kvakso, Guild Wars is very point-and-clicky.
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Posted: Sep 5th 2008 5:45AM choosyant said

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MMO's are well worth the money if it is a quality game ie. (imo) WoW. This is because a game from the stores cost around $100 (Australian) which normally have about 20 hours of gameplay let's say 40 hours which is a bit generous. for $90 (Australian) you can buy 6 months of WoW. 6 months of a really fun game that never really ends VS. A 20-40 hr game for the same price. MMO wins here imo.
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Posted: Sep 5th 2008 6:03AM Mr Fujisawa said

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Just so people don't get confused. What he's talking about in warhammer there are public quests. Scenearios are the instanced realm vs realm games.
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