PAX 2008 hands-on: Valkyria Chronicles

We were guided through the game's tutorial by the producer, Christopher Kaminski, who showed off the basic gameplay mechanics. It's a strategy RPG, but there's no grid. Instead, you have a "fuel" meter, which depletes as you move farther, giving the game more of an action RPG feel.
Gallery: Valkyria Chronicles (Leipzig 2008)
A line-of-sight system means that battles will feel more realistic than the normal strategy turn-based fare. A literal line of sight extends from each enemy, showing the limits of their vision -- they'll attack should you enter it. Likewise, your character will receive an attack of opportunity when an enemy enters his line of sight.
When a character's fuel meter runs down, you can switch to another one by zooming out onto a board game-esque map screen. The swooping transition in and out of the battlefield works really nicely at connecting the map screen to the gameplay. Unfortunately, there's no quick way of switching between enemies, so there's a chance that constantly moving from map to gameplay could get tiring.
If you've seen any screenshots from the game (and if you haven't, head gallerywards) then you'll have noticed the gorgeous watercolor-style anime art style. This is even more impressive in motion -- both cutscenes and in-game graphics look great and the overall style sets the game apart from other hyper-realistic titles. Comic-style visual sound effects can be found throughout, with explosions KABOOMing and tanks rolling along with a visible rumble.
The colorful, sometimes over-exaggerated world makes an interesting setting for what promises to be a pretty long campaign mode. The producer told us that there are between 40 to 50 hours of gameplay in there, so those of you looking for a JRPG that you can really sink your teeth into have something to look forward to this November. Gameplay looks to be sufficiently mixed up with the inclusion of a class system and various vehicles to take control of.
The tutorial showed off a number of Valkyria Chronicles' intricacies and gave hints to further depths in the later stages of the game. We would've liked to have seen these too, but what we played was definitely fun and different enough to get us to play the full version when it's finally released. If you're a fan of SRPGs, or just fancy trying something unique, then hopefully you'll do the same.
When a character's fuel meter runs down, you can switch to another one by zooming out onto a board game-esque map screen. The swooping transition in and out of the battlefield works really nicely at connecting the map screen to the gameplay. Unfortunately, there's no quick way of switching between enemies, so there's a chance that constantly moving from map to gameplay could get tiring.
If you've seen any screenshots from the game (and if you haven't, head gallerywards) then you'll have noticed the gorgeous watercolor-style anime art style. This is even more impressive in motion -- both cutscenes and in-game graphics look great and the overall style sets the game apart from other hyper-realistic titles. Comic-style visual sound effects can be found throughout, with explosions KABOOMing and tanks rolling along with a visible rumble.

The colorful, sometimes over-exaggerated world makes an interesting setting for what promises to be a pretty long campaign mode. The producer told us that there are between 40 to 50 hours of gameplay in there, so those of you looking for a JRPG that you can really sink your teeth into have something to look forward to this November. Gameplay looks to be sufficiently mixed up with the inclusion of a class system and various vehicles to take control of.
The tutorial showed off a number of Valkyria Chronicles' intricacies and gave hints to further depths in the later stages of the game. We would've liked to have seen these too, but what we played was definitely fun and different enough to get us to play the full version when it's finally released. If you're a fan of SRPGs, or just fancy trying something unique, then hopefully you'll do the same.











Reader Comments (Page 1 of 1)
Dan CiTi @ Sep 4th 2008 7:10AM
Shit is so cash.
Nate @ Sep 4th 2008 8:09AM
I can't tell... is that praise or condemnation?
The game looks fantastic, both visually and from the description of gameplay. A mix of turn based and action RPG with vehicles and classes? Count me in!
Aekero @ Sep 4th 2008 2:10PM
Is it just me, or did they actually write out the tank making the "budda budda" noise. lol :D
AwesomeTown @ Sep 4th 2008 7:12AM
Every time I see more of this game, it get's me even more excited for it. I hope this doesn't turn out to be one of those great games that gets low sales numbers.
inlogic @ Sep 4th 2008 7:15AM
Zomfg. Sega making a new IP!?
The end is nigh.
ehisforadam @ Sep 4th 2008 10:20AM
Eh, it's not like Nintendo made a new one.
Wiinterfang @ Sep 4th 2008 10:45AM
Sega has being making new IPs every year.
Condemned, crush,the club, Tennis, Olympic games and now Mad world,World Destruction,Bayonetta etc..
There not very famous but they are new.
Demaar @ Sep 6th 2008 4:00AM
Sega's only publishing half those games you mentioned Wiinterfang. The Club is by Bizarre creations and Condemned is by Monolith.
Neptune @ Sep 4th 2008 7:42AM
Day one purchase for me.
"A line-of-sight system means that battles will feel more realistic than the normal strategy turn-based fare.."
I would have hoped Bethesda had used battle system like this in Fallout 3.
Ayrkain @ Sep 4th 2008 7:45AM
Can't wait for this one. There's already an Extra Hard mode and another squad for DLC on the Japan PSN store.
Nathan @ Sep 4th 2008 7:54AM
Cannot wait for this one. Looks great.
Sheppy (of the Fidlious Clan of Wong) @ Sep 4th 2008 8:01AM
With this game, Sega had me at Herro.
Patient J @ Sep 8th 2008 8:52AM
I'm having a slow burn on my excitement for this one. When it was announced, I thought, "Ok, we'll see." I'm steadily getting to, "Is it out yet?" At the mention of FFTactics (the only strategy game I really love), my interest is at it's peak. I hope the job/class system is as awesome.
zombienutz @ Sep 4th 2008 8:28AM
This and LBG are the games I am most looking forward to for the PS3 this year.
phinn @ Sep 4th 2008 11:57AM
Same here, but SOCOM also, especially since it's coming with that sweet bluetooth headset
Jack of No Trades 85 @ Sep 4th 2008 8:32AM
Looks fantastic & creative.
FSK405K @ Sep 4th 2008 10:02AM
Have been eyeing this one since a long ago demo video that had everyone wondering whether Miyazaki was involved. I'm glad it still looks good and makes me almost wish I knew someone with a PS3.
Phinehas @ Sep 4th 2008 11:49AM
Had me at "Final Fantasy Tactics meets X-Com."
So, is this definitely a PS3 exclusive then? :(
Organic_Shadow @ Sep 4th 2008 12:47PM
This could very easily be one of those diamonds in the rough that never puts a demo out and never sells.
Then again how many units has Folklore sold to date? =\
Ninjakamster (PS360 FTW!) @ Sep 4th 2008 12:54PM
Looks like I may have to buy a PS3 again and sell my 360, I hope some of the old BC 80gb PS3s are still around.
Josh @ Sep 4th 2008 1:36PM
Skies of Arcadia characters make a cameo, so it's an instant buy.
jyrque @ Sep 5th 2008 5:16AM
Looks as intriguing but not as boring Ring of Red, the old PS2-release-era alternate WWII timeline, diesel-mecha turnbased roleplaying game.
Now if only japanese devs were informed of the existence of Jagged Alliance...