Joystiq Interview: Resistance Retribution's Sam Villanueva
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Resistance Retribution was a surprise hit last month at E3, and we had another chance to play it at last week's Penny Arcade Expo. With more playtime, however, come burning questions that need to be answered. Thankfully, Sam Villanueva, Senior Designer at Bend Studio, was at hand to answer our queries and make sure we could sleep soundly again.Will you be optimizing Resistance Retribution for the PSP Brite?
That's a good question. We'll be evaluating this. We're pretty deep in development right now. We'd like to optimize, but that could potentially mess with launch time. If we can do it without affecting the date our game comes out, we will.
How does the game fit into the series?
Retribution fits nicely between Resistance 1 and Resistance 2. It's a continuation of the European campaign, whereas Resistance 2 is the start of the American campaign. You are James Grayson and you're going in to destroy another Chimeran tower. We wanted the story to deal with some pretty deep, dark stuff. Lots of drama and mystery. The game starts with your brother being infected and you're forced to kill him, for example.
Is there a multiplayer mode?
Absolutely. We've got lots of cool multiplayer stuff which we'll be announcing soon.
Gallery: Resistance: Retribution
Will there be integration with MyResistance.net?
Yes. The game will be integrating with MyResistance.net. More details will be coming when we announce more about our multiplayer features.
Is Nathan Hale in Resistance Retribution?
No, not at all. Hale is busy in America at this point. We do have some returning characters from the original, though. Such as Cartwright and Parker. The European campaign runs parallel to the American one, so we've got two separate (but related) stories running concurrently.
Is there interest to develop Retribution into a series itself, so that the Resistance universe has two stories running throughout?
That's an exciting prospect. We'd definitely love to do that, Resistance is a great franchise. Obviously stuff like that depends on the feedback we get from the fans.
How did Bend get its hands on the license? Who approached who?
I'm not sure who exactly approached who. It might have been a simultaneous thing. Sony loves the Syphon Filter franchise, which is what we're most well known for. So when they were looking for someone to bring Resistance to the PSP, we were an obvious choice. We've had a tremendous amount of support from both Sony and Insomniac. There's been a real show of confidence. We've been allowed to do what we want with the story, within reason. We can also ask and answer our own questions about the Resistance Universe. The Cloven, for example. We delve into them a little bit in Retribution. They were mentioned in Resistance 1, but never seen.
How closely are you working with Insomniac?
We work very closely with Insomniac. We talk regularly, but it's not like they're checking up on us. As I said, they're very confident in our abilities. We do have scheduled meetings to talk through what's going on every so often. At the beginning of the project we had story meetings, to lay out a list of "DOs" and "DO NOTs," with regards to the story. We didn't want there to be any clashes with Resistance 2.
Are any of the new Resistance 2 aliens in Resistance Retribution?
Yes. Certain versions of some Resistance 2 aliens will be present. I can't really go into too much detail at the moment, but there will be a large variety of enemies in Retribution.
Insomniac's games are well known for having weird and wonderful weapons. Is Retribution going to follow suit?
Yeah, Insomniac's games are definitely famous for that and we wanted to keep that up with Retribution. We've created some exclusive weapons for our game, all of which have been vetted by Insomniac from the idea-stage down. The weapons are easily the most fluid and fun part of the development process.
Will we be seeing Resistance Retribution weapons in Resistance 2, or vice versa?
Possibly. I can't really say for sure, right now.












Reader Comments (Page 1 of 1)
Dirty @ Sep 5th 2008 12:24PM
Impressive screens for the psp.
Wiinterfang @ Sep 5th 2008 12:29PM
Yep.
WhoMe @ Sep 5th 2008 1:44PM
Impressive for sure.
However, when this was announced, I thought to myself "omg, if this is like Killzone Liberation (top down and all) then I'm gonna be all over this like n00bs on CS!".
But then it turned out to be not top down :(, so yeah, we'll see.
samfish @ Sep 5th 2008 12:27PM
How sad is it that those screens look better than most Wii games?
Wiinterfang @ Sep 5th 2008 12:41PM
How sad is that Dreamcast games looked better than most of wii stuff.
Wah-hah-ha! @ Sep 5th 2008 12:42PM
Yeah, it is sad
Proves that the best PSP devs beat the average Wii dev
Of course, the best Wii devs to beat the hell outta that, but those are few and far between.
Jacksons @ Sep 5th 2008 12:49PM
My personal favorite http://static4.filefront.com/images/bqazbyuvab.jpg
It's certainly not the Wii's fault.
Noshino @ Sep 5th 2008 12:56PM
well, let's be fair here and give Wii devs the benefit of the doubt, Bend studios have a lot of experience with the PSP...
Jakka(Naked Peach Brigade) @ Sep 5th 2008 1:02PM
@ Jackson
Is it just me or did even SM64 look better than that?
mike @ Sep 5th 2008 3:43PM
is it just me or is that a gingerbread ninja?
man i'm glad i sold that wii...
Jacksons @ Sep 5th 2008 4:07PM
@jakka
No, no...you're probably right. Nearly all these horrible budget games are put out by Conspiracy Entertainment. Aptly named, if you ask me.
Sotiris @ Sep 5th 2008 4:44PM
Well, what really is sad is that you're comparing one of the best PSP games in terms of graphics with the average Wii game (i.e. shovelware). And I'm not trolling, I swear to God I own a PSP as well as a Wii.
Maverick Saturn @ Sep 5th 2008 4:40PM
Well, compare this to the new dead rising wii game, roflamo!!!
samfish @ Sep 5th 2008 5:05PM
Ninjabread Man would've been awesome had it been...y'know...fun to play.
Shame that they wasted such a brilliant concept/name, though.
Jacksons @ Sep 5th 2008 12:32PM
I loved the Syphon Filters on PSP, so I'm excited for this. It must be a breath of fresh air to the folks at Bend.
Alien @ Sep 5th 2008 12:39PM
My most wanted PSP game at this point :D
NaeemTHM @ Sep 5th 2008 12:43PM
I'm really excited for this game...but not Resistance 2. Is that strange?
Anyway, day one purchase for me.
j.howlett @ Sep 5th 2008 12:44PM
syphon filter games, while fun to play around with, where never really my favorite games. the latest psp versions however were fun and controlled nicely. i have confidence in this game
joeybeast @ Sep 5th 2008 1:14PM
Haven't been exited for a psp game since GOD OF WAR.
rivaldi22 @ Sep 5th 2008 1:41PM
I wonder if he's related to Sal Villanueva?
drdre74 @ Sep 5th 2008 2:26PM
I'll be grabbing this game first day. Not a Resistance fan but i am a big Syphon Filter Fan so if they did the game I know i'll want it. The trailer looks great on this game so far. Can't wait to see more. When is the release date?
eilegz @ Sep 7th 2008 5:14AM
This game looks great BUT, the control wont be that good if its a game that it needs to aim and theres no dual analog.