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Reader Comments (15)

Posted: Sep 6th 2008 1:15PM (Unverified) said

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I freaking love Bionic Commando: Rearmed! Well done Simon, and the rest of you at Grin!
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Posted: Sep 6th 2008 3:27PM Coogan said

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I thought Rearmed was an amazing game. It feels just like the NES original. The weapons are cool and the graphics look great. I only wish that Capcom could release the original game. Either on the Virtual Console or as a hidden bonus in the upcoming sequel.
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Posted: Sep 6th 2008 3:30PM germdove said

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I feel like the only one who just doesn't get this game, how are you supposed to move out of the way of shots? You can't jump!
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Posted: Sep 6th 2008 3:45PM Mike Sylvester said

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But you can duck, ascend, or swing out of the way. That's what makes it challenging.
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Posted: Sep 6th 2008 4:07PM mmxzer0 said

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The non-traditional controls are the hook. Learnem, lovem. You can also deflect shots with bionic arm, to add to what mike said.

Cool interview, but why does it start out so negative? Use the analog stick.
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Posted: Sep 16th 2008 4:13PM (Unverified) said

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you hit the bullets with the bionic arm!
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Posted: Sep 6th 2008 4:15PM meatee said

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The fact that you can't jump is very much on purpose, and is part of the level design. If you could jump, many of the obstacles and puzzles in the game would become pointless.
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Posted: Sep 9th 2008 2:16PM (Unverified) said

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I would have been furious if they added jumping to the game just to placate the masses. There's no need to jump when you have a bionic arm to swing around on! Leave the jumps to Mega Man and Mario.

That said, the 3D Bionic Commando will have a jump button, which is fine because it's a whole new game. And if they make a sequel to BCR, I'd actually be ok with adding the jump ability as long as they make jump-swinging part of the level design.
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Posted: Sep 6th 2008 6:57PM (Unverified) said

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Yup, heäs right about us europeans getting screwed by e.g Microsoft Marketplace, last time I checked (I live in Sweden) we have to pay x1.55 more for each point compared to the US.

Hence why I love Steam, all payments are made in dollars (although you have to pay a luxury tax with each purchase as per EU regulations).
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Posted: Sep 6th 2008 11:29PM WDUK said

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To be fair, I've always thought that prices on the PSN for the US and UK equal up (i.e $2 will equal around £1, which is very fair indeed). Correct me if I'm wrong...
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Posted: Sep 7th 2008 2:45AM (Unverified) said

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Since I don't own a PSP or a PS3 I can't really verify this, is it that same for people who pay in Euro? It's very common to have 1$ = 1€.

Still, the PSN uses real currency as opposed to Microsoft/Wii points and it makes sense that they would follow the real exchange rate more.
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Posted: Sep 7th 2008 3:40AM (Unverified) said

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I love it too... so much that I bought the soundtrack on itunes. Excellent job remixing the songs Simon!
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Posted: Sep 8th 2008 1:01PM (Unverified) said

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Has anyone beaten this game yet? I'm on the last level (Albatross), I can get through the first 3 rooms easily, but when I get outside on the part with the flipping platforms, I find it to be the most difficult platform challenge I've ever faced! I've died over 50 times trying to ascend through that part! Anyone have any tips?
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Posted: Sep 8th 2008 1:43PM (Unverified) said

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Once I found that you can kind of 'balance' yourself by standing in between the flipping platforms, it got a bit easier. But even then it's just wild ass edge of your shorts swinging as you try to develop a pattern...

I ended up having to watch a video of someone going through it -- figuring out where you have to go is half the challenge. :P
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Posted: Sep 9th 2008 2:11PM (Unverified) said

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Yeah, that section of the Albatross is difficult at first, but once you learn where to go, it's a breeze. I beat that section yesterday on with one life, while my first playthrough took probably 8-10 lives.

Just remember go left at first as far as you can, up as high as you can, then to the right. There are some platforms below you that you can't see as you head right, so drop down and grab the ledge you're on if you don't see somewhere to swing to. Once you get over to the right again, go up, and then head left until you get to the door. The platform trick fortyseven described is key as well.
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