Oh boy, do we ever love Aether, and we bet you're going to as well. Simply put, it's the story of a boy dealing with feelings of alienation as he discovers (with the help of his pet monster) that he is, in fact, not as alone as he once imagined.
As the game begins, you leave your home planet on the back of your beast, which gets through the universe via his long, elastic tongue, allowing him to snap to nearby clouds and planets and then hurtle to the outer reaches of the galaxy. There you'll find several planets, each with their own unique puzzles to solve, requiring a combination of quick reflexes and some non-linear thinking. It's all presented in attractive, washed out pastels and with a hauntingly otherworldly soundtrack.
It's everything you want an "art game" to be, with a unique visual style, a creative gameplay mechanic and a real sense of an artist's touch (two, in this case, Edmund McMillen and Tyler Glaiel). It's a uniquely personal, touching game that we can't wait for you to try and share your thoughts on in the comments.
Reader Comments (16)
Posted: Sep 8th 2008 1:10PM PoisonedAl said
The green planet right? You didn't look too hard did you?
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Posted: Sep 8th 2008 3:53PM (Unverified) said
That's where I got and could get anything. I was on a 15 minute break though. I might give it a shot later
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Posted: Sep 8th 2008 1:02PM gLitterbug said
It'd be interesting if not for the boringly awful long eventless flights through space. Being artsy wasn't enough for me to keep playing it after solving 2 planets and having no clue at the third.
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Posted: Sep 8th 2008 1:14PM PoisonedAl said
I found it easy, but I've always been very good at thinking outside of the box and jumping on derailed trains of logic.
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Posted: Sep 8th 2008 1:19PM (Unverified) said
Same here but it was still fun trying to figure out the puzzles. I enjoyed the game, and I'm not sure why some people didn't like flying around it space. I thought that was one of the cooler parts of the game.
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Posted: Sep 8th 2008 1:38PM (Unverified) said
This game makes me sad. Just the things the little guys say, add to the fact I have no idea how to save them and I want to cry :(
This is what an indie game is suppose to be like. I adore it.
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This is what an indie game is suppose to be like. I adore it.
Posted: Sep 8th 2008 5:44PM gLitterbug said
After seeing it linked again on another site I went back and played through it. Apart from the music annoying the hell out of me, the puzzles are really easy if you actually swing around and look what is there.
I'm usually all for moody and artsy, but somehow this didn't work for me at all.
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I'm usually all for moody and artsy, but somehow this didn't work for me at all.
Posted: Sep 8th 2008 6:38PM (Unverified) said
It takes about 15-20 minutes to beat, so I'm not sure you can fairly even call it a 'game'.
It was amusing while it lasted, though...
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It was amusing while it lasted, though...
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