Dead Space dev diary: Zero-gravity gameplay


Not that we needed any more convincing, but this video has made it quite clear that Dead Space is going to float our boat. Also, our space crates, malformed monsters, severed heads and whatever other detritus happens to be in a room robbed of its gravity. It's nice to know that despite the game's claustrophobic interiors and highly pressurized situations, we'll occasionally be set free from Newton's irritating pull and soar right into the gaping maw of space.

(Note: The video is lying about the release date.)

Tags: Dead-Space, EA, EARS, Glen-Schofield, Michael-Condrey

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