The developers mention that part of the game's challenge is becoming reoriented to your surroundings in zero gravity. As "the floor maybe become the ceiling, and the ceiling the floor," players need to reorient themselves quickly in order to deal with enemies. One last thing: in complete vacuums (where sound does not travel) players will only be able to hear the sounds of Isaac's breathing and heartbeat. Creepy.
Dead Space Zero-G dev diary is disorienting
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The developers mention that part of the game's challenge is becoming reoriented to your surroundings in zero gravity. As "the floor maybe become the ceiling, and the ceiling the floor," players need to reorient themselves quickly in order to deal with enemies. One last thing: in complete vacuums (where sound does not travel) players will only be able to hear the sounds of Isaac's breathing and heartbeat. Creepy.

