Joystiq interview: The Behemoth talks crashing castles

Fun as it is, however, we recently managed to put the controllers down long enough to speak with The Behemoth's Emil Ayoubkhan and Dan Paladin to discuss their game's price, what took the game so long and what the team has planned now that Castle Crashers is out the door.
A quick addendum: This interview was conducted just before its release on XBLA but, due to Wednesday's Large Hadron Collider test, got lost in a black hole. Read on little soldiers! And for more, be sure to check out our PAX interview with The Behemoth as well.
Castle Crashers has certainly been a long time coming. Now that you just crossed the finish line, what can you say you learned most about the journey?
One of the biggest things we've learned is not to announce our titles so early in development. Also we always want to touch on the fact that we are a small team, and we take our sweet time with our projects. Although Microsoft has an extensive certification process the length of development time really had no bearing on that. We wanted to make sure the game was going to be as bug free as we could make it, and Microsoft helped with that.
Something you didn't announce early was the price. What took so long? Why the secrecy?
There was never any secrecy with the price as we were waiting on Microsoft to determine the price point.
Speaking of price, as a fellow indie XBLA developer, I'm interested to hear your thoughts on Braid. Jonathan Blow admitted he struggled with price a bit for his title too before settling in at the same somewhat controversial 1200 MS point price point.
We support Jonathan and other developers like him in their fight to survive the harsh climates of the retail world!!!!!!!!!!!!!!! Peace on Earth. That sounded epic and professional, right?
Of course!
Switching gears a bit, what are your thoughts on DLC? Specifically, are there plans to support Castle Crashers post-release with downloadable content?
Castle Crashers will have DLC at a later time. Although we can't go into details right now, we will have a couple of expansion packs in the near future.
Note: It looks like we can look forward to at least two additional characters, which may make up one or both of the DLC offerings mentioned here, depending on how things shake out.
With so many characters and weapons from which to choose in Castle Crashers, is there an office favorite of each, or maybe a particularly lethal combination that gets mad love in the studio?
I enjoy the Saracen because of his Middle-Eastern heritage. Dan Paladin likes the Green Knight for some reason even though the Blue Knight is so much more awesome. Tom Fulp enjoys the Orange Knight, again not sure why as the Blue Knight is so much more awesome!
What are your thoughts on indie game development in the console space? Is it difficult to make a living down in the trenches?
Console space has been good to us since we've decided to publish our own titles. Before that we only had retail shelves and PC space, which was a lot more challenging as an independent developer.
Given the amount of time that Castle Crashers has been in development, surely you all must have spent a good deal of time playing other games as well. What game or games have gotten the most play time between the staff at The Behemoth while spending time under Castle Crashers' hood?
Team Fortress 2, Starcraft, World of Warcraft, EVE Online, Call of Duty 4, GTA4. Every game on Partnernet.
(Dan wanted to make sure that Pac-Man Championship Edition was mentioned as well.)
I think we just discovered what took so long, haha! Just kidding, of course. So will the team take a well deserved break after Castle Crashers is out the door, or are there plans already in place for another project? You all sleep, right?
We don't really take breaks, but we sort of go into hiding sometimes when we are very stressed. As for future projects, yes! We have a lot!
Given the road you just traveled, would you do it all again? Would you do anything differently?
I think we have a pretty good formula, and we plan on sticking to it until we either run out of money or kill each other.
Finally, and since we're getting pretty hungry: Do you have a fave lunch spot?
Dan likes to walk 56 miles to Subway in Downtown Egypt. I don't mind going to 7-11 and grabbing a sandwich (which is located right next door). For the most part we just grab random crap and shovel it in our mouth holes and go back to work.





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Reader Comments (Page 1 of 1)
NaeemTHM @ Sep 9th 2008 12:40PM
Awesome. I absolutely LOVE all things Behemoth and look forward to blindly purchasing whatever they release next. The video game world needs more developers that focus on old-school goodness.
Mr.ESC @ Sep 9th 2008 12:41PM
Team Fortress 2
Man that game is so awesome.I certanly hope the DLC fix all the online issues in the meanwhile playing CC in Hard mode is flippin good.
Also are they going to do something about the all you can glork minigame?
Jakka(Naked Peach Brigade) @ Sep 9th 2008 1:10PM
+ 1 for the very mention of Team Fortress 2.Every comment should always start with Team Fortress 2!
Raikage (GOLDEN Gun Of The Patriots) @ Sep 9th 2008 1:25PM
< Team Fortress 2 >
samfish @ Sep 9th 2008 12:55PM
Castle Crashers is my third favorite game this year behind Okami (which gets in on a technicality) and Professor Layton.
Mr.ESC @ Sep 9th 2008 1:09PM
I still need 3 achievements:Arena,All you can glork and Medic.
Haon @ Sep 9th 2008 1:18PM
The trick is to try your best to get those multiplayer achievements now while the competition is still easy. If you wait a wile people eventually find every lame trick in the book.
McWeen @ Sep 9th 2008 12:57PM
Very good game. The online problems don't bother me because none of my friends would have played it online anyway.
Antagonist @ Sep 9th 2008 1:10PM
What are these online problems? I've been playing the hell out of Castle Crashers over Live with a friend of mine, and we haven't encountered any problems at all. I feel like I'm missing out on some angst.
AoE @ Sep 9th 2008 1:27PM
Dude, this is the internet, you don't need cause for angst! Just hop on the bandwagon!
Mr.ESC @ Sep 9th 2008 1:45PM
If you are the host is not a problem but if you want to join a game it crashes sometimes.
ChooChooCharlie @ Sep 9th 2008 9:21PM
Just because you aren't experiencing it doesn't mean it isn't happening. It's like the Fender Strat and GH: Aerosmith compatibility issues. It works for some and not for others.
Antagonist @ Sep 10th 2008 1:55PM
I only asked what the problems were. I never denied their existence. Take your indignation elsewhere.
Spartacus @ Sep 9th 2008 2:06PM
There's a guy with the last name of Paladin?!
SWEET!
Wonder if he plays WoW...
Tre G @ Sep 9th 2008 2:21PM
Much like Mr. T., he plays as a night elf mohawk.
AoE @ Sep 9th 2008 2:30PM
I'm guessing since he makes kick-ass button mashy twitch-action arcade style games... boring-ass mouse click fests are probably not his cup of tea.
dark_inchworm @ Sep 9th 2008 2:51PM
So, uh, how is a ton of mouse-clicking any different from a ton of button-mashing, input device aside?
Dirty @ Sep 9th 2008 3:32PM
More noise.
AoE @ Sep 9th 2008 3:49PM
@dark_inchworm,
There's generally a lot more than a single button to mash ;)
Courtney @ Sep 9th 2008 5:03PM
@dark_inchworm
Also, you have to hold a trigger down while punching buttons for magic. It's like, difficulty x2. Cereally.
juju187 @ Sep 9th 2008 3:23PM
less talking more patching
Mike @ Sep 9th 2008 3:23PM
...and 360s.
anthony @ Sep 9th 2008 4:45PM
Seriously, they did an outstanding job with that game. Kudos to everyone at behemoth.
Cobra951 @ Sep 9th 2008 5:46PM
Lovely game. Has me completely hooked.
kjoconnor @ Sep 9th 2008 8:00PM
Wow what a great interview! I especially liked the part where they talked about Subways in Egypt and completely missed the whole 'crashes all the time and erases your saves' thing! For a small company they really have the PR thing down.
dark_inchworm @ Sep 10th 2008 12:43PM
RTFA. Turns out the interview was actually conducted prior to Castle Crashers's release.
Khanzeer @ Sep 9th 2008 10:31PM
button mashing, mouse mashing, potato mashing, its all good as long as the game (or meal) is good. CC is a brilliant game and i thoroughly enjoyed both the single and multiplayer modes. Addicted.