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Reader Comments (23)

Posted: Sep 9th 2008 9:29AM (Unverified) said

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If you pay attention to Metal Gear Solid 4, you'll know that Ocelot was never took over by Liquid. He just hypnotized himself to believe he was Liquid.

Snake had to beat the shit outta of him to get him to be Ocelot =)

Posted: Sep 9th 2008 2:05PM foxhound said

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-applauds-
The judges would've also accepted "They wrote off nearly all the plot holes by blaming it on 'nanomachines'."
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Posted: Sep 9th 2008 3:06AM Author X said

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Sorry, but every time I see Keiji Inafune's name lately, I want to punch him in the face. Megaman 9 is helping, but we'll see. And let's face it... considering how Snake got into Brawl (Kojima calling Sakurai up and asking nicely), that urge rises greatly when he complains that no-one asked him while he was sitting on his thumbs.

Posted: Sep 9th 2008 11:30AM Mr Khan said

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Kojima is good friends with Sakurai, so he had a special in. As we all know, Snake just barely missed the cut for Melee, and that's because Kojima didn't ask soon enough

Sonic's inclusion was just Nintendo listening to fans
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Posted: Sep 9th 2008 3:21AM scarfox said

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One of the MechWarrior games used a similarly goofy method of co-op - player one made the mech walk while the other rotated the upper body and controlled the weapons. It was not very fun single or co-op.

Though, I wouldn't be surprised to see Nintendo try to shoehorn something like that into a Wii gimmick :\

Posted: Sep 9th 2008 4:17AM Kamizar said

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One person as Megaman and one as Zero, or Roll, or someone...

Posted: Sep 9th 2008 7:14AM foxhound said

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You just described MEGA MAN POWER BATTLES. Well, save for Roll. :o
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Posted: Sep 9th 2008 7:37AM jhowlett said

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co-op could be done split screen or like contra. online co-op would be kind of easy. it also depends on level design so i think local split screen or online co-op would be best.

Posted: Sep 9th 2008 12:11PM Larz said

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It works great for Bionic Commando: Rearmed. They should have taken that route. After playing BCR co-op, I can't imagine ever playing it solo again.
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Posted: Sep 9th 2008 8:42AM Ranus Studios said

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What in the hell is everyone's obsession with having co-op in everything?

Posted: Sep 9th 2008 9:30AM jorojoserojas said

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It bugs me too, man. Can't anyone be happy with just a solitary experience once in a while?
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Posted: Sep 9th 2008 9:37AM samfish said

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Beats me.

SINGLE PLAYA 4 LIFE!
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Posted: Sep 9th 2008 9:58AM jhowlett said

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i was just stating ways it could work. i don't mind either style of play and have had plenty of both in my years of gaming
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Posted: Sep 9th 2008 10:11AM Ranus Studios said

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Oh sorry, j.howlett, I was writing that in response to the interview question, not your comment; I didn't even see that you wrote that.
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Posted: Sep 9th 2008 10:12AM (Unverified) said

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:shrug: I don't even see how MM would be fun in co-op. It seems like it would just get really tedious - it's not like the extra firepower would really help much. My friends and I still just switch off on levels, which works well enough for me.
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Posted: Sep 9th 2008 10:55AM jhowlett said

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no need to apologize ranus. i'm just from an era where i did have great single player experiences but, i also had to be a bad enough dude to rescue the president from ninjas with my brother.
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Posted: Sep 9th 2008 11:34AM Mr Khan said

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I agree. I have the same qualms about them trying to shoehorn multiplayer into everything

Online play was a "fad," just not in the way that Nintendo was trying to spin it. Online play was a fad once in that it was as much of a novelty as a feature back in the early 6th generation

Much like making absolutely everything 3D was a "fad" back in the early 5th. Both are simply expected features now, but the effects of the online fad are still being felt with the inclusion of co-op and multiplayer often into places where they are unwelcome.

Of course, also into places where they're extremely welcome
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Posted: Sep 9th 2008 10:06AM (Unverified) said

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I for one would love to see Megaman do something like Castle Crashers. Side scrolling levels, bosses, weapons, powerups. Team-based special attacks perhaps? What more do you need? Changes the formula to a little more like Contra maybe, nothing drastic. So I don't think Inafune-san is thinking about this hard enough.

Posted: Sep 9th 2008 10:14AM (Unverified) said

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???

It sounds like you want a completely different game with Mega Man pasted on.
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Posted: Sep 9th 2008 10:57AM jhowlett said

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it's not like he suggested an rpg or card battle game
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Posted: Sep 9th 2008 12:01PM (Unverified) said

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Good point. Those games sucked, though, seeming to illustrate the point that Mega Man's face isn't good enough to make a game.

Alright, I confess - I liked Battle Network 1 and 2, and I think Network Transmission was severely underrated. The rest of them, though, were garbage - not to mention they had no place being Mega Man games.
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Posted: Sep 9th 2008 1:08PM (Unverified) said

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He should've explained why Mega Man 6 was skipped in PAL regions.

Posted: Sep 9th 2008 2:44PM ZippyDSMlee said

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Yo morons at capcom give us a real 3D Mega man game already take a page from Metroid prime and Mega man legends make it epic or your fried!

/rant

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