Myth understood: Tomb Raider devs on Underworld's story
Though brief, the clip delves into the franchise's ever-sprawling mythology, as well as the research trips developer Crystal Dynamics underwent to capture the look and feel of Cambodia and Mexico. The informative voices you'll hear belong to creative director Eric Lindstrom and cinematics director Toby Gard -- the latter of which shouldn't be confused with the cinematic director, who barks orders through a megaphone whilst leaping from exploding helicopters.










Reader Comments (Page 1 of 1)
J.Goodwin @ Sep 9th 2008 3:23PM
Another Fine Myth.
Robert Asprin fans salute you.
Courtney @ Sep 9th 2008 4:31PM
That's the only reason I clicked on the story...wonder what box those books are in. Time to go digging.
ComicShaman @ Sep 9th 2008 3:33PM
Going by some versions of the mythology, she would also need Thor's gauntlet in addition to his belt to wield the hammer safely. Another example of how ancient mythology often leads quite naturally into item-collecting quests.
theturtle363 @ Sep 9th 2008 3:45PM
I watched the video, but i spent most of the time imagining how awesome a game about Thor would be.
WiNG [Life in a Game] @ Sep 9th 2008 4:14PM
People don't play Tomb Raider for story.
...
They play it to pump lead into endangered animals.
343 Guilty Fart @ Sep 9th 2008 5:05PM
Saggy boob sock.
Bellerophon @ Sep 9th 2008 6:12PM
I really enjoyed Legend apart from the fact that it didn't take long to finish! I hope Underworld won't be as short. Crystal Dynamics have done a fine job digging this franchise out of the hole it was previously in.
Eh @ Sep 10th 2008 2:07AM
that guy looks like hes going to shoot me in the eye with a silenced pistol
ThornedVenom (Harley Quinn Defense Force) @ Sep 10th 2008 5:58AM
From what I've seen in the environments, those guys did a great job. I just hope that the rest of the team took the same amount of care.