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Reader Comments (25)

Posted: Sep 10th 2008 1:24PM (Unverified) said

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I'm a big fan of the Myst series, but the DS port was just a mess. A fair few Myst players feel the same way, probably should have let Cyan themselves deal with it instead of a 3rd party.

Posted: Sep 10th 2008 2:01PM (Unverified) said

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I'm kinda disappointed, because you failed to play until you encountered one of the many glitches (some game ending) that run rampant in Myst DS.

Posted: Sep 10th 2008 2:08PM (Unverified) said

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You're right, that probably would have sent the game down to the ranks of Homie Rollerz. That's why I appreciate comments like yours so much. Thanks! :)
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Posted: Sep 10th 2008 1:29PM (Unverified) said

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I was honestly wondering when this game was going to pop up here.

Myst is not a bad game. Myst DS, on the other hand, is. It absolutely destroys the original with horrible compression and the lack of a cursor, among other things. I was really hoping for portable Myst, but this just made me weep with sorrow.

Posted: Sep 10th 2008 1:33PM ecco6t9 said

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It could of been great but it's just such a bad port job, Honestly did they even try?

Posted: Sep 10th 2008 1:34PM LuigiHann said

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As a long-time Myst fan, I need to speak up and say that the DS port is insultingly bad. The cursor issue is part of it, but try some of the other "tools" like the note-taking function. You'll find that they're poorly-conceived and almost completely broken.

The best way for a newcomer to experience Myst is through RealMyst, which is playable for free on GameTap. Even if you don't get much further than you did here, you'll at least have beautiful graphics and an intuitive interface to keep you going.

http://www.gametap.com/play/gameDetails/000184150

Posted: Sep 10th 2008 1:35PM (Unverified) said

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Ah, I see you got to play Myst. Your column seems to be based more on the merits of the game content though than the flaws of the DS edition.

What I was getting at when I suggested Myst was actually the way this port has bad graphics (text that's hardly readable even when magnified; some scenes throw random garbage on the screen), bad sound, a bad interface (allows to take notes, but limits them to one line of typed text; navigation requires you to tap objects that are about two pixels large), and it even crashes sometimes. That's something I've never heard of any other DS game doing.

The game being confusing is apparently what it's all about (the player needs to figure out what's going on for themselves), but at least the original version actually worked.

Posted: Sep 10th 2008 2:05PM (Unverified) said

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Ah, yes, it was you who suggested Myst. Thanks so much! I should give you credit in the column. :)

Though I did mention the lack of a cursor and difficult-to-see images, there were additional flaws I left out. These were mainly some small graphical bugs and the occasional questionable layout of "clickable" areas. When labeling a game as shovelware, I usually pass over smaller things like that (as it's almost expected). But it is definitely worth mentioning to a fan of the original. I'd hate to be playing a port of one of my all-time favorites just to see it laced with bugs.

But you're right; I did tend to focus more on "Myst for the DS" as a single entity rather than "Myst" as a flawed port on the DS (if that difference makes any sense) since I hadn't played the original. When I get some free-time, I'll have to check out the GameTap version luigihann provided.

Anyway, thanks for reading & writing! :)
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Posted: Sep 10th 2008 2:20PM (Unverified) said

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No problem :)

I never played any of the other Myst games either. The game got some rave reviews back in its day though, so I thought I'd finally see what it was like when the DS port was released.
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Posted: Sep 10th 2008 1:49PM Safiel said

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I have a rule not to buy games I've already bought. The exception would be if they've tacked on enough new content and a low enough price to not make me feel bad about it. For Myst, I was looking forward to it because I never played the original. All they had to do was a decent job on the port and they'd have money in their pocket from me. I'm sure I'll play it somewhere else at some point.

Posted: Sep 10th 2008 2:21PM (Unverified) said

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Why are these features liveblogged?

Posted: Sep 10th 2008 2:30PM (Unverified) said

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As the swipe says, part of our study on shovelware is to "measure how long the game can be suffered." In this case, Myst for the DS can be endured for 17 minutes and 43 seconds (in my opinion).
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Posted: Sep 10th 2008 4:17PM (Unverified) said

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I never had Myst but I remember some buddies of mine were really into it. I preferred "The Seventh Guest". I would like to see that brought back to the DS if they are going to bring back more retro puzzle titles. Not to mention any King's Quest title...

Posted: Sep 11th 2008 11:48AM Professor Lario said

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Seventh Guest!! Yes! Awesome stuff.

I would purchase any King's Quest game on the DS.
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Posted: Sep 10th 2008 8:48PM (Unverified) said

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Bury the Shovelware is always my favorite column.

3rd-party publishers need to learn to either say "no" or just walk away from an embarassing title.

Remember Back to the Future for NES?

Posted: Sep 10th 2008 8:58PM (Unverified) said

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Thanks so much, wooper! That means a whole heck of a lot to me. :)

And unfortunately, yes, I do remember Back to the Future for the NES. If you haven't seen it already, you'll surely enjoy this: http://www.youtube.com/watch?v=y306cWw98a4 (warning: much cursing!)
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Posted: Sep 10th 2008 9:16PM (Unverified) said

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PSP version is considered much better than the DS one. But it didn't get a US release, so you have to import from UK.

Posted: Sep 10th 2008 11:20PM (Unverified) said

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Onething: Sam and Max Hit The Road DS. Whole game is only 80 megs, with speech. Without speech, it would fit on GBA. WHY HAS THIS NOT HAPPENED YET?!

Wow, first time I've used allcaps since I was like, 11.

Posted: Sep 11th 2008 1:51PM (Unverified) said

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Myst on a 386 was an awesome game. Myst on the DS was a lot like playing on a 386 without the awesomeness. I did love how they kept the feel of the tiny embedded Quicktime movies by making everything look blockier than I remembered it.

Posted: Sep 11th 2008 7:47PM (Unverified) said

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You should do Showtime Boxing

I got it on clearance at Target for 1.48 and I hated it still..ripped it of its case for a Cover Project GBA Cover :P

Posted: Sep 11th 2008 10:24PM (Unverified) said

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It's too bad DS Fanboy didn't warn us about MYST sooner. Whomever blogs about European releases on here noted it was a stinker but then the US bloggers started hyping the game and, as the US release date got closer and closer, ignored comments that this game was broken.

Posted: Sep 13th 2008 3:27PM (Unverified) said

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Yeah, I heard that the Myst port is really bad.

Regardless: So you quit just after 17 Minutes of not achieving anything and you can't comment on anything but some minor cursor issues. Ehm... no offense but are you actually being paid for this?

Posted: Sep 13th 2008 4:19PM (Unverified) said

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Ouch'd. Keep in mind that these columns aren't definitive reviews. I'm simply taking games that are bad (or perceived to be) and trying to identify fatal flaws and common undesirable traits. For example, I doubt one would need to sit through the entirety of "Baby Geniuses" to identify a few major issues as a film. After 17 minutes of playing Myst on the DS, I decided that I had seen enough to determine what the major problems were (the biggest being the lack of a cursor). From there, I went into detail about the difficulties associated with retro-ports.

Sorry if it's not your style. If you're looking for reviews, the rest of the staff provides them regularly. You can check them out here: http://nintendo.joystiq.com/category/reviews/ Thanks for reading anyway!
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Posted: Sep 14th 2008 1:01PM (Unverified) said

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Well, sorry for sounding so critical. It's just that I heard a lot about how crappy Myst DS was and compared to that what you described sounded quite uneventful. Considering how Myst was the worldwide best selling game (before it was topped by Sims) and today still is the adventure game that sold the most copies I guess I was expecting a major train wreck right away.
I do read your column and you have my deepest respect of spending even one second with titles like "Baby Geniuses". In this one however, I think being more familiar with the original or spending more time with it (it's a slow game) would have helped to point out the crap.

Posted: Sep 14th 2008 8:01PM (Unverified) said

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No need to apologize; I appreciate critical feedback. :)

I was torn between covering Myst for the DS due to my having not played the original. But as I said, I took that as a way to determine if the game would be relevant to someone who is new to the title. I still feel that it would be best enjoyed by someone who is familiar with the original.

Maybe I'll have to find the original and play through it, then append an update. Thanks again!
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