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Reader Comments (48)

Posted: Sep 15th 2008 11:11AM (Unverified) said

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A secret game they've been developing since 2001? Oooooooo...
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Posted: Sep 15th 2008 2:08PM Keithustus said

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It's called Intolerably Too Human, a collaboration between Molyneux and Dyack.
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Posted: Sep 15th 2008 11:16AM Spunky Monkey 190906 said

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Whats that then? Fable: The beginning?
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Posted: Sep 15th 2008 12:27PM Erluti said

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Oh! ZING!
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Posted: Sep 15th 2008 12:31PM xGeneral DEATHxDEETH82 said

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Too Fable?
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Posted: Sep 15th 2008 11:18AM (Unverified) said

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Awesome interview...

Wow I never knew Peter M was such a nice and cool guy! He truly seems to love videogames and the industry as a whole. I'm glad to see that he appreciates the Wii and can see its faults AND its successes.

Who did the actual interview by the way? Was it just 1 blogger or all of you?

Last but not least I'm glad he pointed out that GTA IV was NOT perfect as everyone and their mama claims it to be. Don't get me wrong it was a good game. But I don't think it was a PERFECT 10 like IGN and all these other websites were trying to convince people it was.

Fable 2 just made it back onto my "Must Buy" list now! I like supporting hard work.
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Posted: Sep 15th 2008 12:18PM SneezyPorcupine said

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You are so right man. Wow, just wow! I was already very anxious to get my hands on Fable 2, and this interview has just magnified that feeling by 10x.

It's always refreshing to hear a level-headed person talk about such a vast industry and be able to provide valid opinions on nearly all aspects of it, be it good or bad. It is very interesting to hear a developer look at a situation with such a critical eye and dynamically view the situation from the outside. That is a quality that I believe every lead of any large team should have.

He is so right about the fact that there is a time that you can innovate and there is a time where you simply have to say 'okay, that's enough. Lets now, make it happen.' I think that is where games like Too Human or even the Halo series begins to unwind. They are simply trying to be too many things all at once. I don't know if that is due to the fear of becoming obsolete or only catering to a certain audience that causes developers to do such things.

For example, Halo: CE was such a well organized game with an amazing story. Despite the fact that it lacked a proper multiplayer, the gameplay itself was very tight. However, by the time Halo 3 came about, they have added so many complications and new scenarios that it really lost the meaning of what Halo was in my opinion. The same goes for GTA IV. Don't get me wrong, it was an amazing game, but the repetitive side-quests and the overall stagnating feel of the game near the end was a little overbearing and it makes it very difficult for the player to want to sit through the same story again. It was definitely not a 10 (but close).

And he is also dead-on regarding the debate of hardware vs. software. I think too many developers are concerned with hardware today. One of the main reasons for that is because the right hardware can decrease development time by eons. However, I think what is more important is the original vision of a title. I mean look at the Wii! It may not have the bleeding-edge hardware every consumer has come to expect from nearly every purchase they make, but if a developer is focused they can still churn out some true gems despite the lack of hyper-realistic graphics (eg: Legend of Zelda: Twilight Princess).

As far as Peter M goes, I certainly hope he is not saying the first Fable was terrible simply on the merit of creating buzz for the second one. Because, well despite the first game's flaws, it was a fantastic game with a lot of followers even today.

Can't wait till October =D

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Posted: Sep 15th 2008 12:26PM SneezyPorcupine said

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You are so right man. Wow, just wow! I was already very anxious to get my hands on Fable 2, and this interview has just magnified that feeling by 10x.

It's always refreshing to hear a level-headed person talk about such a vast industry and be able to provide valid opinions on nearly all aspects of it, be it good or bad. It is very interesting to hear a developer look at a situation with such a critical eye and dynamically view the situation from the outside. That is a quality that I believe every lead of any large team should have.

He is so right about the fact that there is a time that you can innovate and there is a time where you simply have to say 'okay, that's enough. Lets now, make it happen.' I think that is where games like Too Human or even the Halo series begins to unwind. They are simply trying to be too many things all at once. I don't know if that is due to the fear of becoming obsolete or only catering to a certain audience that causes developers to do such things.

For example, Halo: CE was such a well organized game with an amazing story. Despite the fact that it lacked a proper multiplayer, the gameplay itself was very tight. However, by the time Halo 3 came about, they have added so many complications and new scenarios that it really lost the meaning of what Halo was in my opinion. The same goes for GTA IV. Don't get me wrong, it was an amazing game, but the repetitive side-quests and the overall stagnating feel of the game near the end was a little overbearing and it makes it very difficult for the player to want to sit through the same story again. It was definitely not a 10 (but close).

And he is also dead-on regarding the debate of hardware vs. software. I think too many developers are concerned with hardware today. One of the main reasons for that is because the right hardware can decrease development time by eons. However, I think what is more important is the original vision of a title. I mean look at the Wii! It may not have the bleeding-edge hardware every consumer has come to expect from nearly every purchase they make, but if a developer is focused they can still churn out some true gems despite the lack of hyper-realistic graphics (eg: Legend of Zelda: Twilight Princess).

As far as Peter M goes, I certainly hope he is not saying the first Fable was terrible simply on the merit of creating buzz for the second one. Because, well despite the first game's flaws, it was a fantastic game with a lot of followers even today.

Can't wait till October =D
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Posted: Sep 15th 2008 12:40PM Mr Khan said

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Joystiq comment system: Making sure that the longest or most awkward comments are the ones that get double posted since 2007

:P
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Posted: Sep 15th 2008 12:49PM (Unverified) said

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I took his comments about the original Fable more as "it's hard for me to enjoy it because I know what I wanted to do with it and it turned out far more limited." I don't think that he meant Fable was terrible, just a terrible experience for him to play it because it feels disappointing for him.

...that and to create buzz.
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Posted: Sep 15th 2008 11:21AM (Unverified) said

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Ah good ol' Peter, the most misunderstood man in the industry. You know he just loves these things... these moments in the limelight. I hope Fable II turns out great... but I cant help but wonder if the guy is capable is making more than one game per five years?
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Posted: Sep 15th 2008 7:23PM WiredKnight said

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Try it sometime.
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Posted: Sep 15th 2008 11:28AM Dirty said

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I cant believe he dissed Fable one like that. He let the message boards get to him. I loved that game, and I look forward to the sequel.
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Posted: Sep 15th 2008 11:45AM jhowlett said

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i liked the game but i feel what he said was true. it wasn't what he promised or what he had hope to deliver. sometimes the artist can be their own worst critic, unless it gets to the internet.
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Posted: Sep 15th 2008 2:02PM Dirty said

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I am a designer and when I look back at my old projects they never look as good as what I am doing now. I am still proud of my first few projects, they were stepping stones to something greater.

Its kind of like when you go back and play an old game on the Nintendo, you spend tons of time playing it back in the day, but now its kinda lame. I thought virtual console would be awesome, but my nostalgia faded quick.
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Posted: Sep 15th 2008 11:29AM iwantmymtv said

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B.C., bring back B.C.!!! i think thats what it was called
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Posted: Sep 15th 2008 11:38AM Demon G Sides said

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Agreed, DO IT
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Posted: Sep 15th 2008 4:42PM Ghede said

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F*ck that. Dungeon Keeper 3, only not exactly DK3, because EA still holds the rights to that, but something with a similar playstyle and numerous improvements.
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Posted: Sep 15th 2008 11:32AM jhowlett said

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i purchased my first xbox partly because fable was on the way. i'll wait for awhile because money is tight but i could end up purchasing a 360 sooner rather than later for fable 2.
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Posted: Sep 15th 2008 11:39AM (Unverified) said

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That was the best interview I'd read in a long time. He seems very realistic about the pros and cons of different games, and admitting the flaws in his own. Not sure if that will translate into Fable 2 being good or not, but I'll definately be looking closer than I was before.

Thanks Joystiq.
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Posted: Sep 15th 2008 11:44AM (Unverified) said

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Oh, and that orb idea sounds really good. I wish every game like this would allow you to look back at the what ifs.

That sounds like the first real improvement to branching storylines since the completely overused good vs. evil structure. Just hoping that it's well implemented.
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Posted: Sep 15th 2008 11:49AM (Unverified) said

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I'm don't know about co-op though. In my experience, an RPG has to be very simple and combat focused for co-op to work, otherwise you run into pacing issues. But if they could get co-op to work, it would be mighty!

(Yeah, I know I should think about what I want to say and say it in one comment rather than spreading it out.)
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Posted: Sep 15th 2008 11:48AM falcomadol said

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Because if you made it in 1992, it would have been a remake of 1991's Fatal Rewind from Bizarre Creations (probably more accurately Fatal "Replay"). It could have been done, similar mechanics were done, but no one did it exactly that way.

It'd be nice if we could talk about Mr. Blow's game as excellence in design rather than remaking the world of games.
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Posted: Sep 15th 2008 12:02PM MacGyver10 said

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they say that Gears2 is pushing the limits of the 360's graphical capabilities already, but Fable's vibrant look and colors (from the screenshots at least) seem so much more advanced to me than Gears' greyscale color pallette.
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Posted: Sep 15th 2008 12:31PM Erluti said

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Colors is not where the system is going to choke, it's texturing, lighting, poly-counts, etc.
Stylistically Fable may be more appealing, but technically it's not doing as much.
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Posted: Sep 15th 2008 12:54PM (Unverified) said

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Gears pushed the system in all the ways that don't translate into a game looking good and neglected all of the ways to make a game look good.
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Posted: Sep 15th 2008 12:04PM The Pork said

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Thanks Joystiq - great interview!
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Posted: Sep 15th 2008 12:04PM (Unverified) said

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Frankly, I wish that more games implemented the "ten-hour choice delay" from The Witcher.

Going through ACT 10 and facing consequences of the actions you took in ACT 3 is a lot more fun than cheating the game itself by using a quicksave.
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Posted: Sep 15th 2008 12:16PM Ethan said

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Molyneux accidentally overhypes a game that doesn't even really exist yet!
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Posted: Sep 15th 2008 12:29PM SneezyPorcupine said

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Effing comments!!!

Why does it do this?! My comment wasn't showing up for half an hour, Joystiq! (I opened several new windows and cleaned out my browser data!) No matter how many times you navigate to the comments, the post won't show up. So you post it again and there you go, a double post!

WHY DON'T YOU GUYS COPY ENGADGET'S COMMENT SYSTEM? AFTERALL, YOU ARE SISTERS RIGHT? LEARN FROM YOUR OLDER SIBLINGS!!
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Posted: Sep 15th 2008 1:06PM (Unverified) said

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Seconded.
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Posted: Sep 15th 2008 2:25PM Vcize said

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What good would that do? Engadget's is broken too.
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Posted: Sep 15th 2008 4:18PM Riley said

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it's the same comment system, the only difference is the stars
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Posted: Sep 15th 2008 4:27PM SneezyPorcupine said

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Personally, never had issues with double posting on Engadget. It may be the same...who knows...

BUT THE IRONY IS THAT JOYSTIQ REDICULES ALL SORTS OF CONSOLES AND GAMES ABOUT THEIR BAD PROGRAMMING DECISIONS ETC. AND THEY CAN'T EVEN GET A COMMENT SYSTEM RIGHT IN 2008!!! Joystiq makes snarky comments about MS and Sony all the time about what they should do right regarding complicated and sophisticated programming algorithms, yet their own comment system is broken. How about fixing things at home first??
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Posted: Sep 15th 2008 12:32PM ThriftyNerd said

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Man, Peter is way too hard on Fable 1. I've stayed away from it all these years because it seemed to have been tagged a "disappointing" game.

I've been really excited for Fable 2, and when I heard Chris talking about playing the first Fable on the podcast, and Justin saying it was great, I thought I would give it a crack. Disappointment be damned.

I'm about half way through Fable now, and I absolutely love it. If Fable 2 is really going to be a huge improvement, well then that has my panties in an absolute twist (and I'm wearing boxers).
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Posted: Sep 15th 2008 2:24PM (Unverified) said

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Wait a minute! Where did my panties go?
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Posted: Sep 15th 2008 6:42PM CyberKnight said

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I'd say go ahead and pick it up. It's not a terribly long game, you could probably finish it casually over a couple weeks (or a couple days if you dedicated the time to it), and being an older game for a system no longer produced, you could probably find it cheap. ;)

I played through it last month (got it bundled with a used X1 I picked up off of eBay a year or so ago, just never got around to playing it). I wasn't entirely "wowed" by it, but I didn't find it too disappointing either. It just wasn't as deep as I expected. (Although I was a little annoyed that picking one wrong quest completely destroyed my reputation, even though my character stats still showed me as a "good" guy.)
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Posted: Sep 15th 2008 12:54PM Snowblind said

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I love this guy, he's a really great designer. Even if he went a little overboard with hyping the original, he's at least done a far better job with the sequel.
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Posted: Sep 15th 2008 1:22PM (Unverified) said

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He's looking forward to LittleBigPlanet? The game made by ex-Lionhead studios developers? Glad to see there are no grudges being held.

Also, I wonder if that secret project was the loooooong delayed (and possibly scrapped) B.C. project where you played a Caveman.
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Posted: Sep 15th 2008 2:16PM Vcize said

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"I used to walk into the office back in the days of Black & White and literally six weeks before we shipped say, "I've have a great idea! Let's do this!" and you just can't do that."

Good god I wish he would come into my office and tell that to me boss.
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Posted: Sep 15th 2008 2:24PM Jdrm03 said

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Very awesome.
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Posted: Sep 15th 2008 2:25PM Boffo the Sock said

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Great interview. He had excellent insights and all that, but that picture sure does make him look like one smug bastard.
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Posted: Sep 15th 2008 2:46PM Mr Khan said

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Do you do cocaine?
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Posted: Sep 15th 2008 4:01PM OriginalWeJo said

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you can't see the lower half of that but i believe he was on the toilet while that picture was taken.
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Posted: Sep 15th 2008 4:50PM (Unverified) said

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Wasn't interested in Fable II before but I sure am now after reading the interview. I'm not interested in RPGs so this should say a lot!
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Posted: Sep 15th 2008 5:48PM (Unverified) said

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Was that a subtle dig at Braid? I actually liked PM's answer for a change:

"Q: What was stopping someone from making a game like that in, say, 1992? A: Absolutely nothing. I feel that quite often we can get too obsessed with the hardware and not obsessed enough with the actual act of invention."

It's kind of depressing to read a site like Joystiq that has pretty intelligent coverage of games and see a question like that, unless Randy really didn't mean to imply "that game could have been made in 1992!" The point is not that the technology to make it existed in 1992, the point is that nobody used the technology to make something like Braid until 2008. In fact, even given all the tools, nobody made that game precisely because the art of game design hadn't evolved in the direction and to the degree that it has today. (And I'm hardly Braid / Jon Blow fangirl either, the game isn't a perfect holy grail of gaming, but its merits are in its remixing and iterative, fugue-like creativity.)

This is why I have the "kind of depressing" reaction -- P.M. is totally right that we're often way too obsessed with hardware, as if that's the only thing that keeps games growing and advancing. There's a little thing called creativity as well, that often harmonizes extremely well with and is needed for technological innovation -- but which can do some pretty amazing things with existing tools too.
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Posted: Sep 15th 2008 8:32PM Qube said

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He is pretty hard on the original Fable. I guess if you look at it purely from a game mechanics point of view, it might seem pretty broken.

But that's missing the game's biggest asset: the world it put you into. The Albion "universe" was absolutely captivating, from the setting to the people to the enemies.
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Posted: Sep 15th 2008 9:11PM (Unverified) said

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It's refreshing to see such humility. Dyack, Wright and plenty others should take a page from this guy's book.
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