Castlevania Judgment: It's like Soulcalibur Legends (but better?)
Castlevania Judgment. When we first heard of this title, we immediately conjured up memories of Soulcalibur Legends (read the preview that got us blacklisted by Namco Bandai here). Somehow, Konami is daring to tread the same path by re-imagining the Castlevania franchise as a waggle-filled fighting game with subpar (even for Wii) graphics and shallow gameplay. We'd feel sorry for poor ol' Castlevania for being treated this way -- but we've been through this before.
At the very least, Judgment is much more competent and fun than Soulcalibur Legends. Graphically speaking, Judgment is rather unattractive, featuring awkward character models that certainly don't belong in the Castlevania universe. Textures are low-res, environments are uninspired and character models are poorly constructed with flat textures and low poly counts. Sadly, it doesn't match the visual fidelity of the 3D Castlevania titles on the PS2.
Thankfully, the gameplay in Judgment isn't as shallow as you may expect. Yes, you can swing your Wiimote every which way, but you won't be able to win with blind waggling. Perhaps it's because Judgment is being touted as a fighting game and not an adventure game, but the fighting engine does feature a bit more depth than the one found in Soulcalibur Legends. A huge change, for example, is that you'll actually have to block attacks (!). Players will also be able to equip various Castlevania-themed secondary weapons to unleash upon opponents. For example, I equipped the trusty cross with Simon. A press of the A-button throws it like a boomerang. It's perfect to use after knocking an opponent to the ground. As they get up, it smacks them in the back. Yeah, it's a dirty trick.
Quite possibly the most fun, and most game-ruining aspect of Castlevania Judgment, is its special attack. Kill the random zombies that are aimlessly wandering around and absorb power-ups. Slowly, you'll build up a special meter on the bottom of the screen. Get it completely filled, and you'll be able to unleash a special attack with a single press of the down button. Yes, just press it once and if you make contact with your opponent, it will unleash a devastating attack that will almost certainly KO the other character. Cheap? Yes. Hilarious? Yes. James Ransom-Wiley was utterly destroyed by a 99-hit combo that I unleashed by simply pressing down on the D-Pad. James, you've been judged!
Ultimately, Castlevania Judgment isn't a surprise. It's most likely exactly as you're imagining it. Perhaps we've become so accustomed to poorly imagined translations of franchises on the Wii, but we're certainly not disappointed in Judgment. To be disappointed would mean we had higher expectations.
Casltevania Judgment will be available on Wii later this year. It'll feature 14 playable characters, Nintendo Wi-Fi Connection support, and connectivity with the far superior Castlevania: Order of Ecclesia on Nintendo DS.
At the very least, Judgment is much more competent and fun than Soulcalibur Legends. Graphically speaking, Judgment is rather unattractive, featuring awkward character models that certainly don't belong in the Castlevania universe. Textures are low-res, environments are uninspired and character models are poorly constructed with flat textures and low poly counts. Sadly, it doesn't match the visual fidelity of the 3D Castlevania titles on the PS2.
Thankfully, the gameplay in Judgment isn't as shallow as you may expect. Yes, you can swing your Wiimote every which way, but you won't be able to win with blind waggling. Perhaps it's because Judgment is being touted as a fighting game and not an adventure game, but the fighting engine does feature a bit more depth than the one found in Soulcalibur Legends. A huge change, for example, is that you'll actually have to block attacks (!). Players will also be able to equip various Castlevania-themed secondary weapons to unleash upon opponents. For example, I equipped the trusty cross with Simon. A press of the A-button throws it like a boomerang. It's perfect to use after knocking an opponent to the ground. As they get up, it smacks them in the back. Yeah, it's a dirty trick.
Gallery: Castlevania Judgment
Quite possibly the most fun, and most game-ruining aspect of Castlevania Judgment, is its special attack. Kill the random zombies that are aimlessly wandering around and absorb power-ups. Slowly, you'll build up a special meter on the bottom of the screen. Get it completely filled, and you'll be able to unleash a special attack with a single press of the down button. Yes, just press it once and if you make contact with your opponent, it will unleash a devastating attack that will almost certainly KO the other character. Cheap? Yes. Hilarious? Yes. James Ransom-Wiley was utterly destroyed by a 99-hit combo that I unleashed by simply pressing down on the D-Pad. James, you've been judged!
Ultimately, Castlevania Judgment isn't a surprise. It's most likely exactly as you're imagining it. Perhaps we've become so accustomed to poorly imagined translations of franchises on the Wii, but we're certainly not disappointed in Judgment. To be disappointed would mean we had higher expectations.
Casltevania Judgment will be available on Wii later this year. It'll feature 14 playable characters, Nintendo Wi-Fi Connection support, and connectivity with the far superior Castlevania: Order of Ecclesia on Nintendo DS.











Reader Comments (Page 1 of 1)
Mr Khan @ Sep 16th 2008 8:11PM
I thought it would have a bit of depth to it, if only because its trying to do something different in the fighting genre
Subpar visuals i can kinda see. But i'm the kinda person where color matters much, much more than poly counts, and the colorful characters of Judgement look better to me than many games with better technical credentials
Plus its like fighting as the Death Note characters!
Andrew Yoon @ Sep 16th 2008 8:32PM
The character artist for Castlevania Judgment is the artist from Death Note, so the similarities are warranted. Too bad the character art doesn't really translate very well to the in-game models.
Blank-Mage @ Sep 16th 2008 10:07PM
4 srsly?! I heart Deathnote with a mad passion. And the guys' name is Alucard. I'm buying this game for all the wrong reasons.
Rob Accomando @ Sep 16th 2008 8:30PM
As much as love Castlevania, I have a bad feeling about this game.
flameofdoom666 @ Sep 16th 2008 9:56PM
Me too. The next DS game looks great though!
Cesaria (Gamertag: Cesaria360) @ Sep 16th 2008 8:46PM
Am I really the only one that has a good amount of hope for this game? I don't really understand the initial negative reaction. People bitch if it's too similar yet bitch if it's not. When I heard the concept, I was all for it. The internets are a cesspool of negative and polar reactions.
Kenny @ Sep 16th 2008 10:58PM
You might be. :/ I mean, this just doesn't look well done at all. And I don't mean just graphics, but the gameplay.
But who knows, it could be good maybe?
kacex @ Sep 16th 2008 10:14PM
castlevania pulling a 'dissidia' on Wii?? I heard about it but didn't believe it... Maybe the smash bros. franchise made the point... but quality must come first
Superstar90 @ Sep 16th 2008 10:40PM
Well, we still have Order of Ecclesia to look forward too. It's been getting amazing reviews, looks incredible and stars a kickass chick.
The Wii version? Meh (actually, a lot worse than meh), let's just wait til some of the good old ones end up on VC.
zombiejesus @ Sep 16th 2008 11:09PM
Don't stop Konami you struck gold /sarcasm
WiNG [Life in a Game] @ Sep 17th 2008 12:48AM
ROFL @ devastating combo unleashed with one button.
FOXHOUND @ Sep 17th 2008 7:22AM
I guess Konami doesn't want to knock ARIA OF SORROW off its high horse just yet... :\
jumpshot @ Sep 17th 2008 11:22AM
It would seem that I now have my own aria of sorrow to sing about this game... sigh.
Kael @ Sep 17th 2008 1:58PM
IGA has said he doesn't believe there are enough potential customers out there to justify a 2D Castlevania for consoles (despite evidence to the contrary)... and yet clearly believes a waggle-tastic Castlevania fighting game is going to be a big hit this fall. I think I speak for everyone when I say that's more than a little ridiculous.
I have to admit, though, this game's connectivity with the real game, Oder of Ecclesia, has me very curious. I want to know more about that.
Yatcho @ Sep 18th 2008 7:53PM
This MIGHT be good....
Nutmeg @ Sep 25th 2008 1:16PM
i'm curious about the connectivity between the ds and the wii games as well. . . .i'm definitely getting order of ecclesia, so perhaps this is just a way to try and get you to buy both games if you're only planning on making one purchase.
Jesse @ Sep 25th 2008 3:28PM
Anyone else think Alucard looks like Sephiroth?