A guided tour of the PlayStation Home beta
Since its impressive unveiling at GDC '07, the virtual community of PlayStation Home has gone from being Sony's most ambitious software undertaking as a console manufacturer to something just shy of vaporware. We hear that more members of the gaming populace are being cherry-picked to test it, but despite this – and a spattering of showings at industry events – it nevertheless seems no closer to realization.
With the expanded closed beta underway and Sony still talking about a public "open beta" release by year's end, we met with PlayStation Home director, Jack Buser, to get a look at what those under NDA are experiencing right now.
Our tour began in the totally re-designed Central Plaza, something that Buser calls the "pride and joy of SCEA." This area, inspired by elements of modern architecture from Munich and Los Angeles, serves as an entryway and hub into the world. As it stands, the world is comprised of this space, the Games Space, which contains virtual pool, bowling, and arcade games; the Mall, which offers free and paid clothing, furniture, and even entire properties; and a currently single-screen movie theater, which is being used to screen trailers (WipEout HD at present) with plans to expand it into a multiplex offering "more types of video content."
It's clear that Home is still very much a work in progress, but, as Buser explained to us, will continue to grow long after its doors have been open to a (hopefully) eager public. Manning a DualShock 3 sporting Sony's upcoming keypad peripheral, Buser walked us through Home's current state.
First and foremost, Buser shared his distilled explanation of what Home is all about – something that was still fairly unclear to, well, anyone. "It's all about expanding the game experience. Expanding the gamer community," Buser told us, explaining that, "Every time we do anything, the first thing we ask ourselves is 'How does this expand the game experience? How does this enhance gameplay? How does it enhance existing or upcoming games?' That's our 'laser focus' with Home."
Some – ourselves included – have seen the Game Space before and wondered what was so special about multiplayer online pool and bowling. Buser explains that this area of Home is actually a key community component in the eyes of the team. "The real reason for the game space being there is to give you an excuse to do something to meet people," he said. "Take pool. It's just like playing pool in real life. You do it to hang out with friends. Maybe one out of 10 times you play pool it's actually to get better at your game."
Buser believes that the space will serve as a novel and better means of making online friends. "There are really only a couple of ways to meet new friends on traditional game consoles. Either play a game with them, shoot them down, and say, 'Hey, I shot you down! Be my friend' and add them to your friends list," he noted, adding that, "Sometimes you often regret doing that and have to remove them."
His second analogy was that, "You meet up with them in real life and exchange PSN IDs, etc.," but that, "There's never really been this layer in-between. There's never been anything built into a game console that's been purely designed as a way to make friends. In Home, you can take time to find out more about somebody – what games they're into, etc. – and decide if you want to be friends with them."
Buser lamented the death of arcades as a congregation spot for gamers, saying, "Think about the real world. If you wanted to go out there and meet other gamers, where would you go? It used to be you'd go to the arcade, right? You can't do that anymore. There's no place that gamers can meet up en masse and get to know each other. Which is really kind of sad." In his mind, "[Home] is the place to meet other gamers. Especially outside of the context of games. You don't have to be blasting them to chat."

The basic – yet customizable – apartment all Home denizens receive still looks nearly identical to this earlier iteration.
But what about other reasons to stay once you've made those friends? We asked about plans for expansion, and were told that, "What we want to do with Home is dynamically grow. What you see on day one is not what you'll see on day two. It's not what you're going to see a month down the road or even six months down the road." The cinema complex was one example. "We wanted to experiment with only one screen, to make sure we got it right," Buser told us. He illustrated how the world will extend past the Central Plaza by opening the World Map, a 2D representation of all the game's spaces. Buser explained that new spaces will be added to the world without necessarily appearing in the Central Plaza, stating that, "We have a ton of content in the pipeline."
When we quizzed Buser about the oftentimes lengthy loading when moving between zones, and whether this will be optimized before the open beta, he responded, "I can't really talk about that specifically, but what I can talk about is that the reason at launch we're calling it a 'open beta' is because we're constantly going to be adding new spaces, new items, new features, new events ... and even new technology. It's always going to be a living, breathing platform."
We wondered what transpires if spaces become too crowded. For example, would we see queues to play pool? "They way we've designed it, each area that's on the map – game spaces, the Central Plaza, and so on – they fill up to a certain limit and then [another is created]. That way, we know how many people are going to be in a given space, max, he explained. "We've designed it so that it will be crowded, but not so crowded that you won't be able to get to the [Games Space] game you want to get to."

There's no cinema lobby like this in the beta. You walk through the main doors straight into a single-screen auditorium.
Rounding up our tour, Buser booted a newer version of the client to show us the still work-in-progress dedicated Game Space for Uncharted. This envisioning of Sully's bar was a lavish, two-story adventurer's club affair, complete with what we realized were doors that could only be unlocked using special passcodes, one of which we suspect was hidden in a video playing on a TV above the bar. There were also Mercenary Madness arcade machines running. The game, as it turned out, was a simple Pitfall-esque platformer.
Buser said that the Uncharted space was just one example of what can be done for first- and third-party single player titles within Home. "It's also a way for us, with cross-platform games, to provide content for them you're not going to find on any other console," he said. "The farther along we get, the more you're going to see things that happen in-game affecting things in Home, and vice-versa."
We left Home impressed by the atmosphere and vision, yet still uncertain about what the average gamer – even the hardcore contingent – will make of (and in) it.
With the expanded closed beta underway and Sony still talking about a public "open beta" release by year's end, we met with PlayStation Home director, Jack Buser, to get a look at what those under NDA are experiencing right now.
Gallery: PlayStation Home
Our tour began in the totally re-designed Central Plaza, something that Buser calls the "pride and joy of SCEA." This area, inspired by elements of modern architecture from Munich and Los Angeles, serves as an entryway and hub into the world. As it stands, the world is comprised of this space, the Games Space, which contains virtual pool, bowling, and arcade games; the Mall, which offers free and paid clothing, furniture, and even entire properties; and a currently single-screen movie theater, which is being used to screen trailers (WipEout HD at present) with plans to expand it into a multiplex offering "more types of video content."
"It's clear that Home is still very much a work in progress, but, as Buser explained to us, will continue to grow." |
First and foremost, Buser shared his distilled explanation of what Home is all about – something that was still fairly unclear to, well, anyone. "It's all about expanding the game experience. Expanding the gamer community," Buser told us, explaining that, "Every time we do anything, the first thing we ask ourselves is 'How does this expand the game experience? How does this enhance gameplay? How does it enhance existing or upcoming games?' That's our 'laser focus' with Home."
Some – ourselves included – have seen the Game Space before and wondered what was so special about multiplayer online pool and bowling. Buser explains that this area of Home is actually a key community component in the eyes of the team. "The real reason for the game space being there is to give you an excuse to do something to meet people," he said. "Take pool. It's just like playing pool in real life. You do it to hang out with friends. Maybe one out of 10 times you play pool it's actually to get better at your game."
Buser believes that the space will serve as a novel and better means of making online friends. "There are really only a couple of ways to meet new friends on traditional game consoles. Either play a game with them, shoot them down, and say, 'Hey, I shot you down! Be my friend' and add them to your friends list," he noted, adding that, "Sometimes you often regret doing that and have to remove them."
"There's no place that gamers can meet up en masse and get to know each other. Which is really kind of sad." – Jack Buser
|
Buser lamented the death of arcades as a congregation spot for gamers, saying, "Think about the real world. If you wanted to go out there and meet other gamers, where would you go? It used to be you'd go to the arcade, right? You can't do that anymore. There's no place that gamers can meet up en masse and get to know each other. Which is really kind of sad." In his mind, "[Home] is the place to meet other gamers. Especially outside of the context of games. You don't have to be blasting them to chat."

The basic – yet customizable – apartment all Home denizens receive still looks nearly identical to this earlier iteration.
But what about other reasons to stay once you've made those friends? We asked about plans for expansion, and were told that, "What we want to do with Home is dynamically grow. What you see on day one is not what you'll see on day two. It's not what you're going to see a month down the road or even six months down the road." The cinema complex was one example. "We wanted to experiment with only one screen, to make sure we got it right," Buser told us. He illustrated how the world will extend past the Central Plaza by opening the World Map, a 2D representation of all the game's spaces. Buser explained that new spaces will be added to the world without necessarily appearing in the Central Plaza, stating that, "We have a ton of content in the pipeline."
"We're constantly going to be adding new spaces, new items, new features, new events ... and even new technology." – Jack Buser
|
We wondered what transpires if spaces become too crowded. For example, would we see queues to play pool? "They way we've designed it, each area that's on the map – game spaces, the Central Plaza, and so on – they fill up to a certain limit and then [another is created]. That way, we know how many people are going to be in a given space, max, he explained. "We've designed it so that it will be crowded, but not so crowded that you won't be able to get to the [Games Space] game you want to get to."

There's no cinema lobby like this in the beta. You walk through the main doors straight into a single-screen auditorium.
Rounding up our tour, Buser booted a newer version of the client to show us the still work-in-progress dedicated Game Space for Uncharted. This envisioning of Sully's bar was a lavish, two-story adventurer's club affair, complete with what we realized were doors that could only be unlocked using special passcodes, one of which we suspect was hidden in a video playing on a TV above the bar. There were also Mercenary Madness arcade machines running. The game, as it turned out, was a simple Pitfall-esque platformer.
Buser said that the Uncharted space was just one example of what can be done for first- and third-party single player titles within Home. "It's also a way for us, with cross-platform games, to provide content for them you're not going to find on any other console," he said. "The farther along we get, the more you're going to see things that happen in-game affecting things in Home, and vice-versa."
We left Home impressed by the atmosphere and vision, yet still uncertain about what the average gamer – even the hardcore contingent – will make of (and in) it.













Reader Comments (Page 1 of 1)
domgbrown @ Sep 17th 2008 9:38AM
I am interested to experience this, but I don't know exactly how much I'll utilize it. I'm with a lot of people calling for more substance and content. Maybe better minigames that you can play against multiple people in Home. I don't know what else you could add to make it better. It'll be interesting to see how it evolves.
philmcphail @ Sep 17th 2008 6:24PM
Well for me, HOME's trophy room seems kick ass. I mean getting a room to view 3D models of your achievements from all of your games doesn't feel awesome to anyone? ANYONE? FENIX?! But other than that, I'm not gonna care for it in any other way. I mean I not gonna get too into the personalization and what not. Heres a video of what the trophy room is like. (http://www.youtube.com/watch?v=lphNGDN7bvU) If my 360 has taught me anything, its that achieving equals fun :) Sometimes :(
domgbrown @ Sep 18th 2008 12:42PM
I forgot about that. It does sound cool. I'm just hoping there is something that actually makes me want to "hang out" in Home. Maybe some party games or something.
Maverick Saturn @ Sep 17th 2008 9:42AM
My main concerns were the load times and the expansion capabilities, because not being an MMORPG sort of thing where you have a purpose, this simulator left me wondering, "okay, so when I've added a couple of people to my friends list, what next?"
I'm on the fence with home, I see how it benefits PS3 compared to the other consoles, but then I also see how it doesn't benefit PS3.
It's good news to be reassured it will always keep expanding, however, with nothing muchto do as an individual except walk about, chat to random people and play mini games, how long will it take to get boring?
Maverick Saturn @ Sep 17th 2008 9:45AM
Then again....look how many people still play Secondlife and habbo hotel on a daily basis :S They never seem to get bored of those two.
SoCoolCurt (PSN: KillaKornbread) @ Sep 17th 2008 10:25AM
but the thing that worries me is that those people probably dont play PS3. and im doubt they would want to spend $400+ to play Home (which more than likely wont be nearly as big or free). Home will be a nice bullet point and a novel service, i doubt it will move many consoles honestly.
Maverick Saturn @ Sep 17th 2008 12:55PM
I wouldn't see it as a mover of consoles, but more there for the people that currently have one, a space for them to do more then play games all day, it's that I don't mind.
It's a good way to hype upcoming games like say Killzone with ads, lobby competitions and crap, it's a good way to get users socializing and messing about rather then always being so serious, and people can hang otu in others rooms, so you could have a party I'm guessing and give out free crap you got.
It's also like Wiiplay, see, those gamers who just recently got a PS3 and have no games or maybe one other game at least have something to do before buying any games.
It is also a good way to market existing games, those who may not have considered getting Uncharted before may see users playing the game and spending time in the uncharted area, this in turn may tempt them to buy it more so then a simple convo on XBL.
However, this is all good in thought, but just how close to the truth is Home, and what else can it give me that other sims like Habbo Hotel and Second Life can't.
So far, the only difference between this and Habbo Hotel is the fact its 3D while Habbo is 2D, but habbo has marketing rooms, personal rooms, giant lobbies to play chess, pool, etc etc, people can give others jobs to get paid and get furniture, etc etc. Really there is no difference between the two (bar graphics) gameplay experience wise.
aliss77777 @ Sep 17th 2008 9:46AM
you know I actually am starting to warm up to this. it seems like it might be a fun way to grow your friends list.
Solid Chief @ Sep 17th 2008 9:49AM
Only unveiled in 07? It feels like I've been hearing about it for aaages!
Smoke_Dawg_187 @ Sep 17th 2008 9:51AM
http://gizmodo.com/5046656/playstation-home-impressions-verdict-needs-content
borland502 (SDF Macross) @ Sep 17th 2008 11:36AM
"I mostly see people saying they aren't interested in it when 'complaining'."
True, true. I suppose the only sketchy thing is if they are "complaining" because they want it to fail for fanboyish reasons. Legitimate complaints should always be fair game.
My own opinion is that the concept is interesting and some of the new things they've mentioned in conjunction with games are interesting...BUT, this is probably the most solid dose of info in awhile and it's still an incomplete picture. It's a creative take on the less interactive space PSN & Live occupy now for social gaming. Yet creative doesn't equal useful. Nintendo dropped the ball, but Live and PSN have competent ways to game together online already. Heh, a scaled down Home would almost be more useful to Nintendo.
JoeTheBlow @ Sep 17th 2008 9:54AM
Remember kids, its free.
So complaining about it kinda like complaining about that free sandwich you got from that nice girl down at the deli.
"No mayo? Bitch"
arkweld @ Sep 17th 2008 10:11AM
You can only say it's only free, when you have it.
Until then you might as well say Duke Nukem Forever is free.
Duke @ Sep 17th 2008 11:00AM
I mostly see people saying they aren't interested in it when "complaining". I think its very valid for people to say they aren't interested in something -even if its free.
Thanks miss, but I'm not interested in a free chicken liver sandwich.
Marty @ Sep 17th 2008 11:14AM
An ass kicking is usually free too.
Inect @ Sep 17th 2008 3:31PM
I paid for an ass kicking once... I don't know why...
ttocs @ Sep 17th 2008 10:10AM
I can't wait for this service to go live. It won't be a huge selling point for the PS3, but it will be a nice added bonus. Could this be the thing that pushes PSN above XBOX Live? I think so. Forums, chats, etc. are bigger than ever these days. This is going to bridge the gap that gamer's constantly face when meeting new people. Kudo's to Sony.
Snowblind @ Sep 17th 2008 10:27AM
I don't think so. Xbox Live already lets you chat with other members, and use msn. The new dashboard seems to be expanding on that even further. Home doesn't really seem to be offering anything Live doesn't.. besides the 3D interface.
So yeah, I can see the idea behind this, but if I want to chat with my friends, I use msn, or if I want to quickly send a message to someone to set up a game, I can easily do that with Xbox Live.
Home on the other hand seems to have been designed as more of a distraction, it doesn't really seem to have any functional use. Although I can see a lot of more casual gamers taking your side and saying it's better, just because it's a 3D chatroom, instead of just text boxes.
Kneel B4 Zurg! @ Sep 17th 2008 12:59PM
Your joking right?? When will Ps3epians realize that there is no catching up...
ALL Fact there, you guys have patched(added) more crap to PSN that XBL users take for granted since its inception. Download movies? LOL really? WoW!
Which stands for World of Warcraft (FTW)
Stop trying to computerize console's its not workin.
Dan CiTi @ Sep 17th 2008 3:48PM
@snowblind, the PS3 already does that.
Erwos @ Sep 17th 2008 10:11AM
I am so cynical about Home due to the delays that it's hard for me to muster any excitement about it anymore. I at least believe Microsoft when they tell me the NXE will be out this year. When Sony says something, I just assume it's not going to happen (which leads to a few pleasant surprises).
D_Average @ Sep 17th 2008 10:16AM
I can't wait to pimp out my mom's basement once I get the beta!
j.howlett @ Sep 17th 2008 10:34AM
sounds like what i thought it would be from earlier sony statements. keep getting it together then let me in.
alessar @ Sep 17th 2008 10:38AM
I don't know why, but this concept just really appeals to me. I was a big fan of the original Sims, and that ability to customize a space seems appealing. Yet, SecondLife never appealed to me, it always sounded a bit too complicated, and at the same time a bit ... skeezy. The graphics in Home look really nice. The sample appartment is clean and appealing. I have good friends who've moved away and we're all on PS3. We don't chat on IM, but I could see us using Home to have a visit. I could see myself logging in while bored and going to a promotional spot like the Uncharted one mentioned, or going to the theater and watching trailers or things like that. I think the 2 things that mostly appeal over Second Life are the interface/graphics quality, and the gamer community focus.
Evan @ Sep 17th 2008 10:42AM
"They way we've designed it, each area that's on the map ... fill up to a certain limit and then [another is created]."
So what happens when you say to your friend "Meet me tomorrow at 9:00 by the pool tables"? You both go to the same location but are in different instances of the space.
Tez (PSN: Tezasaurus) @ Sep 17th 2008 12:13PM
This occurred to me as well. Maybe you can 'meet' a friend, which is to say, warp to their location in Home, and it puts you in their instance?
mj @ Sep 17th 2008 10:43AM
Second life hasn't exactly taken off.
This feels like a 'way before its time' kind of thing. They can't go far enough with it, because they need to sell games on BluRay discs to pay the bills.
I've heard a rumor that Google might take their second life knockoff and make a games (and advertising) platform out of it, and that sounds smart. Sony is trying to go this direction, but they're hamstrung. How much time and money can they pour into this when they still need MGS, FF, GT, R&C, etc.? How much advertising income will this represent? No one knows.
It's the headaches of hosting Everquest, but without the subscription income, so I wonder if this will ever get out of beta. Yes, the content is kind of 'outsourced' if you can get developers to create spaces promoting their games. But then, for the developers, isn't it a better idea to do a 'Pub Games' type tie-in (which gamers pay you for) than to spend money and time on this type of platform-specific advertising?
I do think this will be a good way to go eventually. FPS games are dominant because they are intuitive, avatars are popular, social sites are popular and the growth of XBL's achievement and gamer tags, etc. show there is a place for this.
I can see this being appealing when I'm downloading/installing stuff or waiting for levels to load, etc. But I don't think it's going to be lightweight enough and integrated enough to do that for a while.
deaftly @ Sep 17th 2008 11:42AM
Eh, I'll prob use it once and not even give a shit after the 5 minutes ive wasted doing nothing in a 3d chat room.
Kneel B4 Zurg! @ Sep 17th 2008 1:31PM
The most comprehensive post ive seen yet...
Its cool that some "find Home interesting", but lets be real...
Ive posted some 360 fanboy crap earlier. But IMO people seem to spew sh*t, like theyre on a Sony's payroll.
Likewise to deaftly when the 360 drops the avatar's Wii knock offs..im going to make my toon, see whats what and thats it, time wasted...
Dan CiTi @ Sep 17th 2008 3:53PM
You don't know what this is really for then. It basically gives the PSN all of the features of Xbox Live has ATM(and pretty much all of the ones in the fall update) and more. It's also a Second Life/Animal Crossing type thing as well.
GoonieGooGoo @ Sep 17th 2008 1:25PM
HOME......this is taking so long and looks so boring that whenever I see an article about it...the word MEH magically appears in my head.
Just release WIPEOUT HD already.....
SoulPatch @ Sep 17th 2008 2:34PM
Sony has a history of making outrageous claims, then backing off. Just look at the Peter Moore interview. He talks about it too. Just like Killzone, Home probably won't see the light of day for quite some time. They just keep talking about it, so that people think "maybe I shouldn't buy an Xbox, because PS3 has this incredible Home thing coming out." I get a feeling that Home will be the biggest letdown in Video Game history since ET on Atari.
Kneel B4 Zurg! @ Sep 17th 2008 4:33PM
LOL ! I agree, but as far as the "biggest" let down, i dont think so. Its free crapware being added to theyre interface. So it cant fail in Epic proportion's. From looking at it though, If you play/ played any decent MMO, this sh*t is a joke...
AFter a game of CoD4, "NO I DONT WANT to go see youre home space, and play a cheesy mini game....
FAIL
ElieCassat @ Sep 17th 2008 4:21PM
Releasing beta on Dec 31st. I'm call it.
drun @ Sep 18th 2008 3:05AM
I just reveived the key but unfortunately I dont have any friends in my account :( seems like I have to experience this alone.
Starwind @ Sep 20th 2008 12:01PM
You know what they should do? Have developers create Home versions of their characters that are controlled by AI. It'd be awesome to play a game of pool with Solid Snake or go watch a movie with Kratos.
JohnF @ Oct 10th 2008 7:31PM
Personally, I can see that in the long term the importance of the XMB will deminish as Home matures.
I think Sony will eventually use it as the prime mechanism to access both local and PSN content.
Imagine booting the PS3 up into your own 3D apartment and having access to all the functionality within XMB but in an interactive form.
I think Home will bring an extra dimension to console and will be a key descriminator.
To investment so much time and effort into it, and also provide it for free, is a clear signal that they have bigger plans for it than they are letting on.
starakita @ Nov 24th 2008 2:32PM
people make me sick always giving it large about the s**tbox (xbox) how it offers this and offers that wen the truth is all it offers is mouthy gamers like your selfs look at the sales of ps3 vs xbox 17mill in two years for the ps3 21mill for the s**tbox in three so that means well u do the maths. buy the time next march gets the ps3 will av out sold your xbox and the PS3 is only just getting started get that u nutters ONLY JUST STARTED TO MOTOR home is not only going to kill of xbox but it is going to use its used toilet paper to polish it of there answer to home is going free WELL HELLO WOTS SO EXCITING ABOUT THAT IT SHOULD AV BEEN FREE IN THE FIRST F**KING PLACE NOT ONLY THAT BUT BLURAY HELLO ALREADY TALKED ABOUT AS GOING TRIPPLE DUAL AND 4 DUAL WHICH MEANS WE WILL TAKE OUR ONE FF13 DISC AND U NUTTERS CAN BE HAPPY WITH YOUR 7 OR 8 LOL then there is the power well u all remember the advert dont under estimate the POWER OF PLAYSTATION THE TRUTH BE I AV CONVERTED ABOUT 8 M8'S INTO NOT ONLY BUY A PS3 BUT trading there xbox in for one and taking the least amount for it despite all of them months before telling how s h i t the playstation is and always will be look i can go on and on and on forever but hey wots the point we no the truth about the S**TBOX u all need to face up LMFAO