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Reader Comments (32)

Posted: Sep 20th 2008 11:00AM guttertalk said

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Did Monster Hunter: Freedom sell that well for the PSP in NA and Europe? According to VGchartz, MH:F sold only about 230,000 in America.

I'm not expecting that MH3 is going to have the kind of sales the MH series has had in Japan, but I think if the online feature works well, like in Mario Kart or MoH:2, then it could do very well. There are some franchise successes that just don't transfer to other regions.

So, assuming it's at least a B game, we'll see it succeed but probably not like a Nintendo franchise, around 600,000 units sold in NA.

Posted: Sep 20th 2008 11:48AM AkiraTenshi said

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I have always quite liked Monster Hunter but found it to be very difficult and the controls to be awful. You can't even lock on to something, most of the time i found myself attacking the air while getting chomped on from all angles. It would be nice to see a decent online game on the Wii i just hope they make it easier to control, then i would be all over this game.

Posted: Sep 20th 2008 11:21AM (Unverified) said

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It certainly looks better than any new Wii games I've seen in a long time (save, perhaps, Wario Land: Shake It!), and it may be the best looking third-party game in a while.

Capcom certainly knows how to make the Wii's graphics go above and beyond their potential. Zack & Wiki was an excellent example.

Unfortunately, though, Capcom's sales records for the Wii haven't been so beautiful. Zack & Wiki was an excellent example.

So, no, I don't think Monster Hunter is going to sell millions and millions here in America. It looks like it should, though. And it definitely should be enough to dispel the PS3/Xbox 360 ideology that the Wii is incapable of great graphics.

Then again, they kept that up even after Super Mario Galaxy. :(

Posted: Sep 25th 2008 1:44AM shouryuuken said

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@zchry: zack and wiki wouldnt have sold well on ps3 or 360 either.. or even ps2 for that matter (just like okami). resident evil 4 and umbrella chronicles on the other hand have both been million sellers.. capcom has had some of the best 3rd party success on the wii... mainly because they put effort in their games.

anyways.. i hope this is a success... maybe then we'll see a phantasy star of some sorts on the wii.. my predictions keep coming true... dare i say it? wii = dreamcast 2?
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Posted: Sep 21st 2008 12:46AM (Unverified) said

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Well, I guess what I meant is that Capcom makes some beautiful and intuitive games, but they don't always sell well.
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Posted: Sep 20th 2008 12:38PM (Unverified) said

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I think it looks great.

Posted: Sep 20th 2008 12:39PM bebopfox said

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It is meant to be a difficult game. Lock-on is also a horrible idea. If you can't LEARN to play a game like this, then go back to playing your halo or some other game that caters to being an easy crappy game instead of a challenging GOOD game. 1/2 the fun of Monster Hunter has always been that you better yourself the more you play.

Posted: Sep 20th 2008 5:09PM AkiraTenshi said

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You don't have to be so rude. I don't even like Halo. That was totally uncalled for, jerk.
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Posted: Sep 20th 2008 1:17PM Roto13 said

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I know very little about Monster Hunter and I'm not entirely interested in learning more.

Posted: Sep 20th 2008 1:36PM Mr Khan said

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Having never been significant in America, nor ever been on a Nintendo console, i never really knew much about it, or particularly cared to.

But now that my interest is piqued, i quite like what i see. An online ARPG with great graphics and a lobby system? It's PSO reborn, but with a sweet new look and better combat mechanics. I mean Too Human even captured my interest with its ARPG style, but the lack of online really killed it

Hell yeah.

Posted: Sep 20th 2008 2:54PM (Unverified) said

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well if the online play has no lag and no other problems then it'll sells by the millions. think about how many people own a Wii. the majority of gamers these days aren't stupid. they'll realize that many people own a Wii and that it means more hunters to join on in the fun. as well as new friends (if they get along, which i'm sure thet PROBABLY will). XBLA and the PSN already encourages all players to befriend one another. as i already said in the other article here on WiiFanBoy, its all about the motion controls. THATS what seperates online Wii games (not to mention nintendo first party titles and third party exclusives) from other online games on other consoles. argue it as much as you like with me but deep down inside you know your (whoever disagrees with me) just being ignorant.

Posted: Sep 20th 2008 4:48PM (Unverified) said

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I hope they use the classic controller myself. I found the controls to be perfect. I'd say that if you think the controls are awful you just need to play the game more so that you might suck less. My first experience with MH was absolutly brutal and I was torn to shreads faster than I care to recall. After spending some time with the game my 'skillz' improved and I was rockin those monsters. I think that's how a game should be. None of that everyone can be a winner in 10 minutes kind of deal that we've had forced down our throats by the industry in general.

I'm worried that if capcom decides to focus on the wiimote we'll end up with perhaps a more intuitive method of control but one that is less reliable and absolute. You need pretty good timing and such to do a lot of the MH combos and to be effective. I think when you need to react to things within fractions of seconds, waggle won't suffice.

MH is a wholly amazing game and I find it unfortunate (while not surprising) that it isn't appreciated by the majority in north america. Perhaps after having nintendo abandon the 'hardcore' market and having this as one of the only options to fill that gap, players will be forced to buy it and could learn to love it as there isn't a huge list of other titles they'll be dying to play.

I certainly hope that this sees a north american release. Although that hasn't stopped my from playing 2nd G. Unfortunatly though my psp falling off of a refridgerator and exploding has... :(

Posted: Sep 20th 2008 5:49PM Moojuice said

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I am confident that releasing MH3 in North America would be a smart move for Capcom. First of all, there is a growing fanbase with the recent PSP versions. Secondly, releasing the game on a system that has many types of audiences can only help to spread the brand and create more fans. Also, because there is a lack of great third party games for the Wii in the US right now, it makes sense to try to fill that gap rather than compete with the library of X360, etc. That is, I think more Wii owners in the US will buy this because there are not a lot of other options that have as much promise.

I must admit that I am biased because I got into MH on PS2 and loved it. I never played the PSP versions but I've heard good things. One thing I'm sure of is that, as long as Capcom doesn't screw up the controls and makes the online mode easy and mostly lag free, this game will immediately become the most played title on my Wii, probably my most played title, period. I logged a ton of hours on the PS2 version and enjoyed it the whole time. It really made it worthwhile to play with a friend or two and level up, buy/make new gear, and just kill massive dragons and stuff. I was pretty bummed to hear that MH2 (or MHG) was not coming to the US for the PS2, and I don't own a PSP, so I can't wait to hear more about this on the Wii.

Posted: Sep 20th 2008 6:59PM (Unverified) said

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Monster Hunter Freedom sold me a PSP, but after 350+ hours logged I'd kind of run out of things to do and the PSP went bye-bye. Of course, the very next week MHF2 got a release date for stateside and I've regretted it ever since... however, my Wii awaits this title with baited breath.

Monster Hunter is quite the acquired taste, I acquired it on PS2 long long ago, and only got rid of it when they closed the servers since the game was totally not worth playing offline. The game is relentlessly difficult and more nuanced than your average action game requiring vast amounts of pattern memorization, deep understanding of every weapon type and their proper uses and more patience than about any other game I've played. The PSP version improved upon it in more aspects than I thought possible and after getting a group of friends hooked nothing quite compared with taking down a new multi-story tall beast with three partners.

Posted: Sep 20th 2008 7:04PM (Unverified) said

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Ah, forgot to mention I purchased a PS3 as soon as MH3 was announced for it, then they decided to switch to Wii and I was a bit disappointed until a friend of mine mentioned his development group's new project would be a PS3 exclusive. They didn't have a name then but you know them as MediaMolecule now and I'm quite happy to have a PS3 ready for next month.
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Posted: Sep 20th 2008 7:16PM (Unverified) said

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@ Undyne

well lets say that capcom decides to use the motionplus. and when you want to do combos you have to swing it in a certain direction. example: right, left, under and up, and down. then the other combo might go: right, left, pull in towards your chest and thrust, then up. if your not good at swinging the Wiimote so that the combos you want are executed correctly, then guess what? partice makes perfect. you can't expect to tell someone to parctice more so that they won't suck as much and then be worried about how hard it'll be to execute combos with the Wiimote thinking that you'll need to be fast enough to swing the Wiimote to properely execute combos without falter. the Wii requires you to swing the Wiimote either fast or slow. you can't expect to swing it slowly just so that the attacks can connect properely and the combos be executed properely. and if they do expect you to swing the Wiimote slowly then i'm sure there will be a 1, or a 1 and a half second dely so that you won't get fustrated. no offense by the way, but you can't expect to be lazy with a controller that expects you to be active. if you wanna be lazy then use the classic controller. if you wanna have Wiimote swinging fun the use the Wiimote. but which ever you choose make sure to practice, practice, practice.

Posted: Sep 20th 2008 8:55PM Bannock said

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Having played almost all of the Monster Hunter games, I have to agree with Undyne, I'm afraid. It's not so much a matter of moving the Wiimote quickly enough, it's that you need to react to things with only a fraction of a second in some instances, and I've never found the Wiimote to respond quite that quickly.
So, basically, it's just a fear that the controls themselves won't be adequate for the task at hand.
I think a better idea, since the series tends to use only 3 buttons for it's attacks (and reload with the bowgun), is if it's just waggle controls, like with Zelda:TP, and depending on if your holding down A, B, or both when you waggle, it executes a different type of attack.
I'll stop ranting now. =P
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Posted: Sep 21st 2008 10:44AM (Unverified) said

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Yea it's not about needing practice. The best comparison I can make is a game like street fighter. If you want to have any kind of chance in real compitition you really need a very reliable input method. Practice all you want but in a game like that someone with a wiimote vs someone with a balltop and six buttons will destroy you 9 times out of 10.

Also while the motion controls aren't really a bad method of playing games. Imagine having just hunted and monster for 40 minutes and you've already 'fainted' twice, you're out of potions and your monster is almost dead. I couldn't stand being killed not because of my lack of skill but because the wiimote thought I was trying to attack instead of dodge. If I die in 2nd G I know it's because I've screwed up, not the hardware. I've had many instances in game where I've swung the wiimote (or done whatever) only to have it think I'd done something else or even nothing at all.

I don't really know anything about the MotionPlus deal. It's unfortunate that it is another add-on type fiasco, and since capcom already sees resonably poor sales in north america realizing that not everyone is going to also have the gizmo may be a big deterrent for a north american release. Since the game will sell anything in japan they could require you to buy a car to play the game and I'm sure the sales would still beat the other MH games :)

We'll see if the motion plus actually does end up making the wiimote work as it was supposed to from the start. Perhaps if it does work the wiimote will be a more viable input method for a game like MH. I find it very unlikely that anything could make a free motion control method surpass buttons for reliability.
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Posted: Sep 21st 2008 11:52AM (Unverified) said

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well maybe they kick your butt 9 times out of 10 but i'm EXCELLENT with the Wiimote. if the Wiimote is incorrectly reading your movements (like if you running in TLoZ:TP and you didn't swing the Wiimote yet it thought you did and it caused link to swing his sword) then try this.

1) try adjusting the sensitivity for the Wiimote. i've found that in many occasions this helps the Wiimote to not incorrectly read my movements.

2) remember to CORRECTLY position the sensor bar. if you have it above the Wiimote (like the bar is on top of the T.V. and your sitting with the Wiimote in hand) then go to the Wii menu, click on the little ball (on the lower left hand corner) that says Wii, click on settings then click on sensor bar. then click sensor bar position and choose ABOVE if the bar is above the Wiimote or BELOW if the bar is below the Wiimote.

3) some people (like myself) tend to twich their arms left and right. why? because sometimes a FLY might land on my arm or a mosquito lands on my arm. sometimes, while swinging the Wiimote, the cable connecting the nunchuck to the Wiimote might land on my arm and itwich my arm to the left/right to flick it off. or sometimes it just tangles with my hands or arms. in these cases you should buy the nyko wireless nunchuck. although i'd perfer that somebody goes crying to nintendo about the nunchucks cord getting in the way so that they make their own wireless nunchuck.

try all of these suggestion and if the still don't work the use the classic. the way i see it is that if nintendo realizes that the nunchucks cord is getting in the way that it'll worry then about future swordplay games and that they'll want to come up with a solution so that players aren't fustrated with the cord getiing in the way. though i'm sure smebody in nintendo is or has suggested this many times. hopefully they'll take that persons advice and make a wireless nunchuck. heck they did it with the GCN controller why not the nunchuck?
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Posted: Sep 21st 2008 12:20PM (Unverified) said

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@ Undyne

also, their should be no worries about your hunter swinging his sword accidently if the Wiimote incorrectly reads your movements. why? remember how exactly it is yourun in MH:F1 AND MH:F2? you have to sheath your sword before you can even start running, otherwise if you try pressing the right trigger (in MH:F1 AND MH:F2) your hunter will just swing his/her sword. i'm sure they'll keep the whole "unsheath your sword to attack and sheath it to put it away and run" method for the sake of better gameplay and less fustration. :)
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Posted: Sep 20th 2008 7:55PM (Unverified) said

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It's very pretty.....

Posted: Sep 20th 2008 11:46PM samfish said

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I have no interest in the previous games, but seeing such gorgeous screens admittedly kind of pique my interest.

Too bad Capcom can't put that kind of effort into, say, Dead Rising >:(

Posted: Sep 21st 2008 1:08AM (Unverified) said

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@ Bannock

two things friend (and i don't mean to offend by saying this. if i do then please accept my sincerest apologies). 1st off, the motionplus ELIMINATES the fact that the Wiimote doesn't properly read your movements. its supposed to make the Wiimote better at reading movements (so instead it'll the Wiimote X2( well not really but you get the main idea of this joke lol). 2nd as i already said it'll probably have a 1 second or 1 and half second delay when attacking so that you can perform combos easily. if anyone ask for 2 second delay then they are either mentally slow or just lazy as hell! in the case of being lazy as hell they'll just have to use the classic contorller. in the case of mentally retarded? well.....theres not much that can be done (and may god bless the mentally unstable). but if it comes out before the motionplus or if it doesn't support the motionplus then your idea of pressing certain buttons then gave the Wiimote a waggle doesn't sound bad at all. i actually perfer them to do that if they plan on not using the motionplus.

Posted: Sep 21st 2008 1:16AM Bannock said

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Aye, if the motionplus is used, then all is well and good. I have little to no fear of the controls being laggy if they implement that. And no offence taken. ^_^
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Posted: Sep 21st 2008 1:15AM (Unverified) said

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i would also like to add that the motionplus is supposed to bring true 1:1 gameplay. if they do decide to use the motionplus then it'll PROBABLY be the first true 1:1 game on the Wii. not using the motionplus for true 1:1 gaming is like not using the stylus for the NDS. sure you don't have to use the stylus but try using your fingers as the stylus. then try using the stylus and tell me which is better? the stylus makes it so much more easier to control the gameplay on the NDS. the Motionplus also makes it easier to control gameplay on the Wii. it makes perfect sense if you think about it.

Posted: Sep 21st 2008 7:42AM (Unverified) said

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Honestly, I don't think the game will do that well here. Monster Hunter just doesn't do too well in general, and I don't think the system has any positive or negative effect of major importance. I might get it, but I still haven't found out if I like the series or not. Picked up Monster Hunter Freedom 2, but haven't gotten a chance to try it yet. So busy...

But yeah if that's good, I'll totally pick up the Wii game and will hope that people on my Wii friends list will too so I have people to play with. Outside that I just hope Capcom doesn't get too discouraged by failure, which they don't seem to much.

I think Capcom has trouble with marketing these days. I don't know what it is. Back when the first game came out I must admit I didn't know it existed outside of a vague notion. I probably pay more attention to game news these days than I did then.

Posted: Sep 21st 2008 7:43AM (Unverified) said

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Should probably add that I mean Monster Hunter doesn't generally do well IN AMERICA before someone jumps all over my face.
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Posted: Sep 21st 2008 10:44AM (Unverified) said

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Well as far as I'm aware in Japan the majority of MH advertising is word of mouth from player to player. I think they were hoping that the same would happen in North America. It obviously didn't work as well. I think they decided to give it another shot with the psp versions hoping that since they now had a portable system people could show off the game anywhere. Which I think has worked to a slightly larger extent but still not as well as in Japan.

I showed my friends MH:F2 and four of them went out and bought PSPs within two days of my demo.

I think some kind of advertising would be useful to push the game here.
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Posted: Sep 22nd 2008 12:00AM Tesche said

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the thing is...I'm usually up for any ARPG anytime, anywhere, so the possibility of an acclaimed one getting released stateside on my personal favorite console does indeed excite me...

Posted: Sep 22nd 2008 1:23AM (Unverified) said

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I played the first Monster Hunter on PSP, and although it is a great game I could not keep playing it. I said to myself, "This would be so much better if I could play online with friends."

Here's hoping that the Wii version of Monster Hunter delivers.

Posted: Sep 22nd 2008 9:09AM chuckrich81 said

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Monster Hunter is one of my favorite PS2 games (never owned a PSP but it's one of the reasons I've considered getting one). I was really happy that MH3 was moved to Wii because when it was going to be on PS3 i thought I'd just have to miss out on it since I'll probably not buy one.

This looks to be the best MH game and it had better come to NA. I can't say I think it'll sell well. The series never caught on here and Capcom hasn't had a few great games that didn't sell well on Wii. But that hasn't stopped them from trying and I hope they never do. They're bringing more quality "core" games to Wii than probably anybody else.

Posted: Sep 23rd 2008 8:16AM (Unverified) said

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@ LeChuck

whoa! no offense but capcom DEFINITELY has great selling games on the Wii! Zack and Wiki anyone? or perhaps RES4 Wii Edition? both of those titles have sold TREMENDOUSLY on the Wii. and if capcom has more titles selling more on other console other then the Wii its because they (like MANY MANY MANY other devs) haven't developed much of anything on the Wii (cept for casual games).

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