Cage further explains that by avoiding the use of checkpoints, this will result a "pretty unique" story. To us, Heavy Rain is sounding more and more like a modern-day Choose Your Own Adventure book -- what do our dear readers think about this? Does this sound like it will result in a more dynamic narrative and increase replay value or will it be more like a gimmick that will get old too quickly?
Posted on Jan 27th 2015 8:15AM
Posted on Jan 26th 2015 11:00AM
Posted on Jan 26th 2015 10:00AM