Cage further explains that by avoiding the use of checkpoints, this will result a "pretty unique" story. To us, Heavy Rain is sounding more and more like a modern-day Choose Your Own Adventure book -- what do our dear readers think about this? Does this sound like it will result in a more dynamic narrative and increase replay value or will it be more like a gimmick that will get old too quickly?
Posted on Sep 20th 2014 11:30AM
Posted on Sep 19th 2014 8:00PM
Posted on Sep 19th 2014 6:30PM