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Reader Comments (99)

Posted: Sep 22nd 2008 6:38PM whatthegeek said

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also, don't claim to know anything about my gaming skills - I played the hell out of every mega man that ever there was. I'm fairly confident I could handle / enjoy harder difficulties.
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Posted: Sep 22nd 2008 6:45PM (Unverified) said

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That actually makes zero sense because the early Mega Man games never had difficulty levels at all. Multiple difficulty levels are not standard for the game.

Endless Mode? It was never mentioned when you bought it. It was never mentioned as even being part of the game.

The extra stage? Superfluous. It's only for Time Attack and not actually part of the main game.

It's all just extra and not anything to be concerned about. They didn't make a whole game and then chop it up and go mwa ha ha they'll have to pay for extra parts. They made a whole game and then went, "Well, it's pretty hard, but someone's going to want some extra stuff at some point so how about we make it harder for a very small amount of money that is dumb to complain about?"
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Posted: Sep 22nd 2008 6:55PM whatthegeek said

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let me have at what you said piece by piece. I probably shouldn't because after reading some of your other joystiq comments it's clear you don't have a rational head on your shoulders, but what the hell, here goes anyway.

First off, the last proper mega man game came out ten years ago. The last 8-bit mega man game came out much longer ago than that. What you're telling me is that a new game should be held to the same standards as games that are more than ten years old? We've come a long way in that time, and any new game (regardless of the others in it's series) should be held up to the standards that are currently in place in the industry.

While none of the content was mentioned as being part of the game from the get go, these are all very simple, small pieces of content that they've already planned to distribute later for additional profit. They didn't make the game and then based on feedback from the community decide to add these features in later, they made the game knowing full well that people would want additional difficulty levels, and made the active decision ahead of time to not include them in the final game, but instead sell them shortly after release. The plan was to take a game with a low dev cost, and monetize the hell out of it. Sure, every business is out to make money, but this is a greedy money grab.
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Posted: Sep 22nd 2008 7:50PM Levi said

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Not that I think it would sway your opinion, but I think this is more of a "let's try to make at least some money off this" instead of a "greedy money grab." But I have a real reason - On the Playstation Blog, the Capcom guy that was leading BC:R said he thinks there is a good chance MM9 will lose money, because the development time and costs are turning out to be a lot higher than expected. The team apparently thought it would be easy to crank a quick 8-bit game out, then decided it was very difficult to "get the feel" of the original games, and that it was taking way longer than they thought it would.

I'm a huuuuuge fan of things like retro remakes and original games in retro style. After reading that, I'm almost inclined to buy ALL the DLC just to support it as much as I can. I would hate for a project like this to be the last of its kind because it didn't make any money (although BC:R proved at this point that you can make a lot of money with these projects).

In no way was it a person attack, just sharin my opinion. I think both of you guys are perfectly legit with your opinions :)
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Posted: Sep 22nd 2008 8:02PM (Unverified) said

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Ahahahaha, going off other comments. You really are very very dumb.

And yes, when a company's plan is to make a game as a throwback to when the last classic version was made, it makes perfect sense to expect what was in those versions.

It's hardly a greedy money grab when there's a full game still there, waiting to be played. You're complaining over nothing and pretty much just being a whiny bitch. Get over it.
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Posted: Sep 22nd 2008 9:31PM whatthegeek said

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Eggman, I'd agree w/ you about the concept of this game being a "throwback" if it were a remake or a port of a classic mega man game, but it's not - it's a brand new mega man game. They've been pushing it as a brand new mega man game done with an 8-bit art style. I'd also agree with you if your whole argument wasn't built on a false assumption that none of the previous games had multiple difficulty settings built in, but that's just not true.

http://i219.photobucket.com/albums/cc20/donnachaide/MegaMan2.gif

So, who's dumb now?

Now, I'm just here sharing how I feel about it. To me, the price for an incomplete game, and the price for the DLC for that game is just too high to justify the purchase. I love me some mega man, but I'm going to have to pass on this game. If you wanna buy it, go ahead. I'm not here to tell anyone else how to spend your money. Hell, if you want to buy $200 worth of pudding to dip your balls in, who am I to tell you you're wrong?

Judging by the fact that some of my comments got voted up, some of you agree w/ me. That's cool, thanks guys. Some of you disagree - that's cool too. You don't have to justify your mega man boner to me or anyone else. If you want it badly enough to spend what they're asking, that's your choice. I'm just stating my opinion that the game could have (and should have) included the DLC. Breaking it off and selling it is kinda a dick move. If people buy "dick move" dlc too often, we'll only see more of it. If you agree w/ me, vote with your wallet. If not, vote for the opposition with your wallet. I'm not here to tell you what to do, just voicing my opinion.
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Posted: Sep 22nd 2008 10:04PM (Unverified) said

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Oh no, one of them had difficulty changes. Oh well. MM2's the only one. It's still not a normal facet of the titles.

So...you're pretty much still dumb because apparently you think one singular exception proves the rule, when it very obviously doesn't.

And uh, just so you know, I was also saying not to buy it if you don't want the OPTIONAL stuff. That's still ZERO reason for someone to not buy the main game. THAT is the really really stupid point you're making, maybe without even trying to.
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Posted: Sep 22nd 2008 10:12PM whatthegeek said

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While I don't have all night to dig up screen shot proof, I do recall other games in the series having difficulty settings. This isn't a new concept to the series, just the first time they're charging for it. I choose to judge it based on other new games - most of which have difficulty settings built in. You choose to judge it by old Mega Man games - and while I don't have screen shot proof for every one, I'd be willing to bet most of them had difficulty settings. 2 definitely did, and I remember either five or six (both maybe?) as definitely having it. Pretty sure eight did too. I can't speak for every title in the series off the top of my head, but a fair chunk of them had difficulty settings - so, judging it by your standards (by that I mean comparing it to other games in the series) you're wrong - the difficulties should have been included in the original purchase, and they're just there as a cash grab.

Really like I said before, I don't really care what anyone else does - it's just reeeeaaaaaallllly fun to piss this kid off.
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Posted: Sep 22nd 2008 10:19PM (Unverified) said

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Nope, MM2's the only one. I actually just went and booted the games up to make sure and none of them in the original series aside from 2 have difficulty levels.

And uh, if you think you're actually make me mad or something, you probably want to stop because you're doing a really poor job of it. I'm just wasting time here and you're hovering around replying to everything I say so it's an easy diversion.
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Posted: Sep 22nd 2008 10:37PM whatthegeek said

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hey, if you've got the free time to check that out, then more power to you - thanks for the heads up. I may have been wrong about the other titles in the series, but my point remains valid - this is a standard feature that got pulled to sell off as DLC. It was a crummy move, and it leaves a bad taste in my mouth towards MM9.
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Posted: Sep 23rd 2008 3:50AM Syril Ram said

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The thing is though, that Mega Man 2 had 2 difficulty settings for $50 at the time and Mega Man 9 has 3 for $12. I don't see what the problem is. At most your paying about $18 for a game. That sounds very reasonable, and if you don't want all the bells and whistles you only pay $10. I think it's a great way to sell a game, and I hope more games come out with this kind of pricing structure.

I'm just thinking all of the money I could have saved if more games did this. Like 2-player or online. If I don't have someone here to play with, or I don't have internet, why should I have to pay for those features that I'll never use.
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Posted: Sep 22nd 2008 3:28PM MowDownJoe said

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Reading the gallery is tech.

Posted: Sep 22nd 2008 3:30PM MowDownJoe said

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And that was supposed to be a follow-up reply to my reply to Foxhound. I need to watch what I'm doing.
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Posted: Sep 22nd 2008 3:32PM (Unverified) said

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Wow I knew DLC scams were eventually going to go overboard but I didn't know it was going to do it literally a day after I said it. Jesus christ capcom stop it.

Posted: Sep 22nd 2008 3:40PM Mr Khan said

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yeah, protoman was kinda on the border (i mean hey, it's protoman), but this, this is highway robbery

$8.00 to buy things that should've been in the game anyway, and which total between them only 2 or 3 MB in space. It's profit on an unimaginable scale.
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Posted: Sep 22nd 2008 5:40PM bm111 said

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"only 2 or 3 MB in space."


Ok, now you're just pulling numbers straight out of your rear and presenting them as fact.

If this kind of stuff was coded without any sort of deliberate bloat, then all of it combined would be a few KB, tops (yes, including the new graphics).
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Posted: Sep 22nd 2008 5:51PM bm111 said

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Ok, disregard that, I suck cocks. It shows the amount of blocks in the screenshots.

That's horrible, the entire game of Megaman 2 on the NES is only 132 KB. It baffles me how in gods name they manage to blow up something that should only take a few lines of code to that size.
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Posted: Sep 25th 2008 1:18AM BPMOmega XBL PSN Steam said

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It isn't programmed in Assembly, that's why. It's probably C++ or (for the XBLA version) C#. Higher-level languages take up a lot more memory than lower-level languages, but they're a lot easier to code in.
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Posted: Sep 22nd 2008 3:38PM snarfoogle said

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Hooray for price gouging on content that should be in the game already!

Posted: Sep 22nd 2008 3:40PM JACKOFNOTRADES85 said

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I love you capcom for bringing back Mega Man 9, but I hate you for charging me for different difficulty modes.

Posted: Sep 22nd 2008 3:42PM gLitterbug said

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Well I guess they try to see if they get more money out of a game with a TON of value like Bionic Commando Rearmed or a game that is fully built around nostalgia to keep production costs low and milk fans even more if their nostalgia doesn't run out in the basic game package.

Problem is, I think I know what might be more profitable and decide what the future holds...

Posted: Sep 22nd 2008 3:45PM kenofthedead said

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Doesn't seem all that bad to me. A "full game" would cost 1800 Wii Points by this account. As I don't care about making the game harder, I don't have to pay that "full price".

Protoman I'll buy, and the Special Stage with a new boss sounds decent at only 100 Wii Points ( that's cheaper then Splash Woman or Plugman individualy).

Endless mode could be a decent idea, something you pick up and play in the classic arcade sense. Better score, longest time, etc like how some of the old arcade games of the 80s were. I'll wait until others try it however.

Posted: Sep 22nd 2008 3:46PM Tez said

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lol @ charging for extra difficulty settings

Posted: Sep 22nd 2008 4:00PM MowDownJoe said

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Yeah, it's stupid, but at least it's only a buck each for the difficulty settings. They could be charging $4, like a certain game I'm ashamed to own.
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Posted: Sep 22nd 2008 4:52PM Tez said

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True. Charging at all for'em is still pretty ridiculous.
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Posted: Sep 22nd 2008 3:47PM Dirty said

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This is like a fat girl on a pink bicycle. I saw it coming from a mile away.

Posted: Sep 22nd 2008 3:48PM BPMOmega XBL PSN Steam said

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Charging extra for harder difficulties?

Screw you, Capcom. I almost regret buying MM9 now.

Almost.

Posted: Sep 22nd 2008 4:02PM Hinchy said

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-E-
GET EQUIPPED
WITH
DLC

Posted: Sep 22nd 2008 5:09PM (Unverified) said

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Don't buy the DLC. This should be included from the begining with the game. If no one buys into the DLC roberry scheme companies won't charge for it in the future. Seriously, 200 Wii points to play as a different character? Below me Capcom. I was going to buy the game, but after hearing this I probably won't. I'll just get a pirated copy later and they deserve it for this BS.

Posted: Sep 22nd 2008 6:31PM (Unverified) said

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Are people really this dumb? Do you really think that pirating a game actually "shows the company what for?" It does nothing. You don't exist to them. Meanwhile, the people that do buy the game and then buy the dlc start to make up more of a percentage of the people owning MM9 and thus, Capcom thinks it's working out for them.

DLC is an upsell. In other words, if you buy the game but refuse the upsell, they'll start to understand that it shouldn't work that way. Capcom only cares about its upsell conversion rate on the stuff to see if it works out.

Also, you'd be pretty stupid to miss out on it because of some optional content. It's a great game. Don't be retarded.
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Posted: Sep 22nd 2008 9:46PM whatthegeek said

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Eggman, you really don't know much about how this industry works do you? Each pirated copy of a game represents what's referred to as a "potential sale" meaning someone who knew they could get it for free might have paid for it otherwise. If there was a pie just sitting out front of a bakery w/ no one nearby to claim it, and a sign on it that said "free pie" would you take the free pie, or go into the bakery and pay for a pie? You'd take the free pie of course (unless you have a learning disability of some sort), and go about your merry way enjoying your new free pie. If the free pie weren't there, and you really wanted a pie, you'd go in and buy a damned pie.

DLC is more than just an "upsell". If used correctly, it can provide added value to the original purchase of the game (as in Oblivion, or Burnout: Paradise). This adds longevity to the game. Just this week I ordered a copy of Burnout: Paradise. They released the motorcycle update, and between that and all the other free dlc they came out with, it was too good to pass up. They scored another sale largely in part due to the DLC they're providing. Same thing goes for Oblivion - I would have sold it after beating it, except for the fact that they just kept releasing great DLC packages that kept me coming back for more. If used properly, DLC can be a really good thing. Capcom has chosen the path of the greedy corporation on this one. The DLC adds little value for the price they're asking for it. Had all the DLC been included in the game, I'd be playing it right now. It wasn't, and now I'll be passing on the game because of a greed-driven decision on Capcom's part. Yea, every company is in it to make money - duh. This isn't the right way to do it.
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Posted: Sep 22nd 2008 10:10PM (Unverified) said

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Dude, you do know that you just defined what an upsell was right? Like, I just said it was an upsell and then you went, NUH UH IT'S AN UPSELL.

Each pirated copy represents nothing. It represents a zero sale. Capcom would take that to mean that no one actually wants the game, not that people are disatisfied with how the game's dlc is. If you buy the game and then NOT the dlc, Capcom sees that people want the game but not the horse armor.

Aaaaand your example makes zero sense in this situation. Pirating a game isn't a free pie. It's stealing a pie. The baker doesn't see that as a loss of the sale to the person that stole it, they see it as someone was dumb and that cost them another sale aside from that.

DLC is something that gives greater satisfaction to someone who buys a game. An upsell is something that gives person greater satisfaction on top of the item already gotten. In the case of you buying a medium, it's a large upsell. In the case of a latte, it's the whipped cream. It adds to whatever you had.

So yeah, try again and uh, try not to take things so personally because I'm sure you're going to spaz out and follow me around whenever I post just so you can "prove me wrong" which actually might prove funny because you have yet to do that.
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Posted: Sep 22nd 2008 10:30PM whatthegeek said

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hey, I'm just arguing with you 'cause it's fun to picture the steam coming out of your ears like an old popeye cartoon. I've been presenting my case rationally and you've been responding with "NUH UH - your're dumb!!" and not really backing it up in any sort of an intelligent way.

I'm not saying that DLC can't be considered an upsell, I'm saying it can be so much more than that. In the case of MM9, DLC comes in the form of the digital equivalent to $25 fuzzy dice for a car - who doesn't want fuzzy dice? But at that price, you just gotta pass on the dice. In the form of, say, Burnout: Paradise, DLC comes in the form of a huge addition to the game - the equivalent of, say, a free MP3 player for a new car. What I said is it CAN BE more than just an upsell - I wasn't even trying to argue about the concept of it being an upsell - you're just looking for a reason to flip out and argue when I'm over here having a rational discussion.

if I may quote you "Pirating a game isn't a free pie. It's stealing a pie. The baker doesn't see that as a loss of the sale to the person that stole it, they see it as someone was dumb and that cost them another sale aside from that." That chunk of words you call a paragraph didn't make much sense, but the baker DOES see that as a loss of a sale. A stolen pie (or a free pie given away on the doorstep) is a missed sale. In fact, in retail there's a term for stolen or missing products - it's called "shrink" as in your profits shrink as theft / damaged goods increase. Piracy is digital theft. Some of the people stealing those games would have bought them if piracy wasn't an option. Whether you want to compare it to a free pie, or a stolen one, either way someone wanted a pie and they didn't pay for it. If they didn't have the chance to score free pie, they very well may have bought a pie.

I'm not really taking any of it personally by the way. I actually kinda like it when someone picks a fight w/ me - it helps me focus my point, and make it in a much clearer manner.
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Posted: Sep 22nd 2008 4:20PM (Unverified) said

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Pure bullshit.

Posted: Sep 22nd 2008 4:37PM Mr Itcher said

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F you all. Considering I (and probably you) would have paid $60 for the game anyway, I'm not about to complain about extras that nobody is forcing me to buy anyway.

In watching the IGN review, it looks like the game will be really comprehensive even without downloading anything!

Posted: Sep 22nd 2008 4:43PM gLitterbug said

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You would honestly pay 60 Dollar for that game if they asked that much?

Now I haven't ever played a Megaman really, so nostalgia doesn't apply to me, but I can't imagine any game they could make an oldschool sequel of that I'd plunk down full price for.

I mean as much as I think Bionic Commando Rearmed is great(again no nostalgia on this), I'd not have paid full price for that either and that game sure has quite a bit more production value than Mr. Megaman here.
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Posted: Sep 22nd 2008 4:37PM (Unverified) said

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YOU GOT: DLC RAPED.

Posted: Sep 22nd 2008 4:39PM The Kong said

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sadly they're gonna make goo gobs (Obama's phrase) of money and shockwaves will spread through the minds of developers, ringing this sound "letttsss take this feature that should be in this game and charge everyone monnneyyy forrrrr iiiitttt CHA CHING" that's like taking multiplayer out of halo and charging everyone $10 for matchmaking mode!!!! YAY $$$ screw customers!!!!

Posted: Sep 22nd 2008 5:18PM Roto13 said

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Survival mode IS the game.

Posted: Sep 22nd 2008 5:34PM (Unverified) said

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Hey, I was looking at the manual not because I'm a bad Mega Man 9 player, but because I'm an awesome journalist.

Separate from that, I am extremely terrible at Mega Man 9.

Posted: Sep 22nd 2008 6:56PM Mr Khan said

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After years of having these new games hold our collective hands, i can imagine quite a few people finding it tougher than imagined

Though you're our resident retro expert, you should be good at this
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Posted: Sep 22nd 2008 6:06PM Jacksons said

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So, do we at least get the final boss fight?

Posted: Sep 22nd 2008 6:54PM Megadanxzero said

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Of course not. In fact you don't get ANY boss fights. The game itself is simply the game engine without any levels or enemies. You have to buy all the levels, enemies and bosses separately
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Posted: Sep 22nd 2008 7:18PM (Unverified) said

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I want this game...but my wii's internal memory won't allow it....

Posted: Sep 22nd 2008 7:40PM (Unverified) said

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Wait this is going on the Wii? Awesome!




Yes, laugh at my ignorance... I'm laughing too.

Posted: Sep 23rd 2008 12:41AM (Unverified) said

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You know seeing how they have over price and unnecessary dlc I hope they won't do the same for RE5.

Posted: Sep 23rd 2008 9:13AM (Unverified) said

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I am truly amazed by the amount of complaining. The game is freaking $10. $10! If you want everything, it becomes $20. That's cheaper than a DS game.

I guess I just needed to rant. You're not part of the internet unless you're complaining about something, I suppose.

Posted: Sep 23rd 2008 10:24AM jumpshot said

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Hm... well I'll still get protoman and the new level, but the rest can go "something" itself.

Posted: Sep 23rd 2008 7:29PM helluvagood said

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mm interesting

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