Skip to Content

AOL Games

Art students make LittleBigColossus in 24 hours


We've got to admit that when we decided to write up this post on the 24-hour LittleBigPlanet Game Jam at Parsons New School of Design, it was because of a few misconceptions. First, we thought that, since this was Parsons, former chair of fashion design (and our personal favorite human) Tim Gunn would be there. He was not. Also, we thought that a "Game Jam" would be a lot more like "Space Jam." This, too, proved to be untrue.

If you're curious what a bunch of designers-in-training came up with for LBP, we have a truly stunning video of their "LittleBigColossus" after the jump. Just don't expect any slam-dunking bunnies or wizened fashionistas over their shoulders telling them to "Make it work™."

Gallery: Parsons LittleBigPlanet Design Jam

Tags: lbp-ugc, littlebigplanet, media-molecule, sony

Reader Comments (Page 1 of 2)

Joystiq Features





Featured Galleries

Ghosts 'n Goblins: Gold Knights (iPhone)

Ghosts 'n Goblins: Gold Knights (iPhone)

Monster Rancher DS (11/10/09)

Monster Rancher DS (11/10/09)

Again (DS) (11/10/09)

Again (DS) (11/10/09)

Deadly Premonition (Xbox 360)

Deadly Premonition (Xbox 360)

Dawn of Heroes (DS)

Dawn of Heroes (DS)

ToeJam & Earl 4 concept art/pitch

ToeJam & Earl 4 concept art/pitch

Comet Crash

Comet Crash

Darksiders (11-06-09)

Darksiders (11-06-09)

Skate 3

Skate 3

 


Team Joystiq

 
Chris Grant
Editor-in-Chief, Email
James Ransom-Wiley
Managing Editor, Email
Ludwig Kietzmann
Senior Editor, Email
Andrew Yoon
East Coast Editor, Email
Randy Nelson
West Coast Editor, Email
Justin McElroy
Reviews Editor, Email
Justin Glow
Developer, Email

Joystiq Podcast

New episodes every Friday! Now playing: Joystiq Podcast 115, for Friday, Oct., 30.



Archive | RSS | iTunes