Counting Rupees: Day of Crisis
Each week Jeff Engel and Geoff Brooks contribute Counting Rupees, a column on the business behind gaming:

One of the issues I've been talking a lot about recently has been the concept of crisis management – how companies respond to problems that may impact their relationship with consumers. Crises don't need to be big to matter; even relatively minor issues can grow big enough to cause headaches. And so it was instructive to see the brouhaha over Spore's DRM, and how EA responded.
For those who don't remember the issue, the basic problem was that Spore limited the number of installations allowed per user as well as the number of user accounts per game copy. I'm not particularly interested in debating whether or not this was a good idea (I'm opposed), but am very interested in talking about how EA responded as concerns began to bubble up from the internet. So, how did EA do?
Recognizing the Problem
The first step in determining whether or not a company has a problem is to see how important the issue is to consumers. I'd argue that DRM is, if not critical, at least of some concern to gamers. The first sign that clouds were on the horizon was actually way back in May. That was the first announcement of the SecuROM solution for both Mass Effect and Spore PC, and it sparked a minor uproar. Clearly, the issue was of some importance for gamers, although the fact that neither game had been released probably helped mute some of the criticism. All in all, this seems like it should have been a red flag for EA. Prior DRM problems from Microsoft, Sony, Apple, and others sparked similar concerns as early as two or three years ago. This was something that was important to gamers and they were willing to act.
"Let me suggest that EA tried to fix the wrong problem." |
And to its credit, it appears that EA did know that it needed to respond: BioWare dropped the 10-day validation requirement from Mass Effect just two days after the initial announcement was posted. But it wasn't enough ... gamers weren't concerned with the 10-day requirement alone; they felt that the entire DRM system was draconian. Whether or not it was draconian is irrelevant.
Containing the Problem
One of the things they tell you in business school is that the first thing you're supposed to do in figuring out how to respond is to look at your company's basic values: those should tell you what to do. For example, if your firm wants to provide innovative solutions to improve customers' lives, you ask whether or not your actions fit with that mission. I couldn't find a particular statement of EA's values online, but I'm guessing that it's probably something similar.
Ironically, I think BioWare's initial response probably made things worse. Immediately afterward, message board postings heralded the change as a triumph of David over Goliath. They had taken on EA and won. But the change actually concealed the fact that only one portion of the DRM solution had been modified. Criticism was damped down only to reappear closer to Spore's release, when Amazon review bombs, internet postings, and fan boycotts led to Spore becoming the most quickly – and widely – pirated game in history.
"First, you need to clearly understand the issues that may bother consumers and how vulnerable you are to their discontent." |
Learning from the Problem
It's too early still to see what lessons were learning during this crisis, but let me suggest that there are three big ones. First, you need to clearly understand the issues that may bother consumers and how vulnerable you are to their discontent. EA knew there was a concern here but it doesn't seem to have identified the correct root problem in time. Second, it usually makes more sense to agree with your consumers and "cave in" to their demands than to try to persuade them that you're right – they don't really care about your financial performance when they feel personally affronted by your behavior. I don't know whether or not it made more financial sense for EA to leave the DRM in place and risk irritating as many users as it did. But I suspect that it didn't – pirates are never going to be stopped by any form of DRM, and legitimate customers may very well stop purchasing your product if you bother them enough. And finally, don't repeat the same mistakes again. This was definitely a footnote in the list of potential corporate crises: it impacted Spore, certainly, but I'm not sure it really hurt EA in the long term. But a pattern of this type of issue definitely could, and there's no reason to make the same mistakes again.
As co-editors of A Link To The Future, Geoff and Jeff like to discuss, among many other topics, the business aspects of gaming. Game companies often make decisions that on their face appear baffling, or even infuriating, to many gamers. Yet when you think hard about them from the company's perspective, many other decisions are eminently sensible, or at least appeared to be so based on the conditions at the time those choices were made. Our goal with this column is to start a conversation about just those topics. While neither Geoff nor Jeff are employed in the game industry, they do have professional backgrounds that are relevant to the discussion. More to the point, they don't claim to have all the answers -- but this is a conversation worth having. You can reach them at












Reader Comments (Page 1 of 1)
AirIntake @ Sep 23rd 2008 6:05PM
Good thing that EA's done being stupid and there are no more DRM related issues with Spore...... oh wait: http://forum.spore.com/jforum/posts/list/3869.page
Dirty @ Sep 23rd 2008 6:08PM
Wow. That's just crazy. Talk about trying to control your own universe and play god.
BigD145 @ Sep 23rd 2008 6:15PM
The DRM still exists, so it's still a problem.
Dirty @ Sep 23rd 2008 6:19PM
I dont think BigD checked the link.
BigD145 @ Sep 23rd 2008 6:30PM
Oh, I checked it. DRM exists and you can't talk about it or you'll be banned and have to buy the game all over again. That's a problem every which way you look at it.
Slaziman @ Sep 23rd 2008 6:31PM
ROFL like someone would buy another copy of Spore after getting banned for that shit.
Pirates ahoy!
Chris Are @ Sep 23rd 2008 7:08PM
"Please do not continue to post theses thread or you account may be at risk of banning which in some cases would mean you would need to buy a new copy to play Spore."
That's an official admin correct? Because at first glance that seems like someone IMITATING an admin for Spore. They're drawing attention to just how unfair the whole situation is. "Sorry, we don't like what you're saying, so after you've been told not to do something x amount of times we're going to prohibit you from playing the game." Kind of childish...
Greyseal @ Sep 23rd 2008 6:14PM
Luckily, Maxis got around the limited installation issue by releasing a game that nobody would ever want to install more than once.
Lone Starr @ Sep 23rd 2008 6:20PM
Hey-o!
Slaziman @ Sep 23rd 2008 6:35PM
www.instantrimshot.com
Haggard (Mr.ESC resurrection force) @ Sep 23rd 2008 6:23PM
The DRM is also present on Crysis Warhead which is a shame and also quite silly; Crysis' target market is the high-end of PC gamers who not only have to reinstall games a lot thanks to upgrades, hard drive formats/replacements and new systems, but are also more likely to be aware of DRM.
Slaziman @ Sep 23rd 2008 6:52PM
Crysis didn't have DRM and still got pirated to hell and back.
I don't blame Crytek for doing this, sure there will be torrents out with the game, but the DRM will probably stop more casual pirates.
To be fair, I don't really see it as a dealbreaker, because I'm not gonna play Crysis Warhead forever, and reinstall it every time I upgrade (im a high-end pc gamer, and haven't upgraded in like a year, still getting good framerates), even if I reinstalled every upgrade, it would take me 5 years to run out of activations, and even then I would still be able to call EA and get new activations.
As for "but in 10 years..." scenarios, I think if they do shut down the activation server, they'd release a patch to disable the activation requirement. Look at Bioshock for PC, the DRM it started with has been reduced to practically nothing over time. In 5 years EA won't expect to keep making money on Crysis Warhead and will presumably kill the DRM thing.
I can see people not wanting to buy the game out of principle, but I for one find that the need to support a great dev like Crytek far outweighs the slightly nagging feeling that I don't really "own" the game. Also the game is like 25 dollars, I'm not gonna pirate something with such a great value.
P.S.: There are cracks on the Internetz that kill the online activation thing, so if you want to support Crytek AND be done with the DRM crap, you could just get that, instead of pirating the whole game.
Sheppy (of the Fidlious Clan of Wong) @ Sep 23rd 2008 7:26PM
How many pirated copies were downloaded just to see if their system could run it?
*raises hand*
Look, I understand those big scary numbers publishers love to push around when talking about piracy. Crytech themselves stated for every one copy of Crysis downloaded, there are 15 pirated copiesbeing played. And yet they turned around and sold 1.4 million. So why is this number important? Because according to Crytech, there are 22.4 million Crysis players out there, more than World of Warcraft.... see the problem?
People HAVE to start questioning these numbers otherwise companies will continue to lobby to lawmakers with outrageous claims. How outragoues? Well, did you know Nintendo claims they lost $1.3 billion in Gamecube piracy? GAMECUBE PIRACY! That thing that could not be done.
Now, is piracy rampant? Yes. Is it as bad as publishers make it out to be? Nope. A vast majority of piracy numbers come from markets these console makers haven't even entered. India, Malaysia, Singapore, etc. Why have they not entered these markets then? Because companies like Nintendo believe they CAN sell a $90-$100 copy of Pokemon Diamond to a people who make $50 a week assembling iPods. These are uncontrolled and uncontrollable markets and no company thus far has entered that market with the intention of competing with the bootleggers. After all, $100 versus $3 is not a very good decision. To discourage piracy, these companies should enter their most bootlegged regions realistically.
Slaziman @ Sep 23rd 2008 8:31PM
You make good points, but I doubt Crytek is just being a whiny bitch when they say that Crysis' sales prompted them to steer away from PC's. Initial sales were low if I remember correctly, I guess some pirates felt some remorse after that statement and bought the game afterwards (that, and prices for Crysis-running PC components came down I guess).
doubleyewdee @ Sep 23rd 2008 6:27PM
I would understand all the hand-wringing over DRM more if the DRM issues were really widespread. Other than constant kvetching from a subset of people though I don't think that the DRM in Spore has been detrimental to the game's functionality on like 99%+ of systems it was installed on from the official media.
I and my gf both had no issues, nobody I know at work had issues, etc. There's a lot of anger about DRM without a lot of understanding about why it's there. And people complaining about 'being treated like a criminal'? Do you go outside? Do you shop in stores? You know you are *constantly monitored* in retail outlets right? I don't love the idea of DRM but I understand the practical reasoning behind it.
Throwing a hissy fit and 'review bombing' is the act of an immature community not ready to sit down and meet eye-to-eye with the people who want the DRM. Acting like a bunch of blubbering babies won't get your concerns addressed. This whole thing has been idiocy from day 0 on that side of the house.
Yourself @ Sep 23rd 2008 6:44PM
The problem that you seem not have noticed is that EA has demonstrated no desire, nor even tolerance for any discussion of DRM whatsoever. Look at the link in AirIntake's post above. EA has been very forthcoming in their commitment to SecuROM, and have systematically removed and ignored any attempts at confrontation. The only remaining channel of action is to 1.) not buy the product and 2.) deter others from buying the product.
doubleyewdee @ Sep 23rd 2008 7:03PM
The onus is on the customer to make an informed choice. Adding review commentary discussing the DRM, pointing out the limits, etc is just fine. Review-bombing on Amazon to force the product to one star so you can get your group's point across is not.
If EA does not respond to legitimate customer demands then customers won't buy their products and EA will close shop. If you do not like the way EA does their business, then you should not buy their goods. However, inciting others to review-bomb and pitch hissy fits across the internet does not make your cause look more just, quite the contrary and this is the problem I have with this behavior. Also, those 1-star reviewers clearly didn't buy the product. The review feedback on Amazon is not there so you can express your opinion about something you don't own, sorry.
Many fringe groups take on similar behavior and mentality, but to the mainstream (i.e. anyone not invested in their cause) it just makes them look like enormous a-holes and turns them off from that cause. Reasoned, rational discourse is the only way the anti-DRM movement will progress with their agenda.
Also, again, I don't know what it was about Spore's DRM that was so onerous. To the people reinstalling your computers five times a year: you're doing it wrong. Everyone else is just fine here.
Sheppy (of the Fidlious Clan of Wong) @ Sep 23rd 2008 7:40PM
That's a well and good observation. 99% of people will not be effected at all. However, if this game sells 3 million copies, that is 30,000 people who ARE effected. I myself had a system die thanks to SecuRom a while ago. So in that respect and saying it's no big deal and somehow we should all quit complaining, I say give me $900 for the HP SecuROM killed, or shut the fuck up. Allow me to explain why.
This world is filled with wonderful EULA. I doubt you read yours on Spore, nobody does. It's so hard and has many words. Words such as you give EA permission to load any program, Spore related, onto your system. Likewise your activities inside Spore are to be monitored and you agreed. Most of all, and this the important one because apparently you don't see the problem. IF this program messes up your computer, damages software, hardware, and leads to loss of data, EA is not responsible. You clicked Next, Bro. So if you're IN that 1%, you're fucked. Let's hope you didn't lose anything like hardware (me) or portfolio work (me again).
Now, let's say you're done with spore, uninstall, etc. But what's this? The SecuROM you let on your system STAYS. It's there waiting to screw your system up. Try to remove in and unless you go through very elaborate steps, it repairs itself on your next boot up. In other words, you paid $50 for a game that let in the SAME kind of program you pay Norton $50 to kill, Malware.
So how is this different from stores that you shop at? Simple really. When you enter a store, people don't call you a thief. If they follow you around, do what I do, walk up to the detectives and inform them their actions have prompted your shopping somewhere else. Simple as that. I don't tolerate it from my retailers and I certainly don't tolerate it from my software.
doubleyewdee @ Sep 24th 2008 12:21AM
I find it hard to believe that SecuROM actually broke your hardware. :)
And, re 3million vs. 30,000, at that point 30,000 people who complain really don't matter. The cost and effort to keep 100% of people happy vs. 90, 95, even 99% is incredibly high. It's just a cost propostion.
I'm not saying I love how SecuROM works or the concept. I'm just saying that as an end-user with a gaming desktop I just don't care enough to do anything about it, and that seems to be the prevailing opinion among folks.
The correct way to prevent PC piracy is of course to use Steam, though. :)
bobartig @ Sep 24th 2008 12:33AM
@Yourself: Um, you don't read the Spore forums, do you? From day one, there were dozens of threads talking about the DRM. Ok, "talking about" is generous. They were simply repeatedly complaining the same things over and over again. Any sane forum moderator would have locked those threads long ago because they were LONG past being useful. So, thousands of useless posts later, they finally take a stance. Their position was harshly presented, but to say that they had no tolerance is not fair. They probably expected the threads to die down, but people NEVER stopped complaining.
Ihar `Philips` Filipau @ Sep 24th 2008 6:00AM
@doubleyewdee: "I find it hard to believe that SecuROM actually broke your hardware."
Just on example: http://forums.hardwareguys.com/ikonboard.cgi?act=ST;f=4;t=3701;top
Quake 4 killed my Plextor DVD (760SA) writer and to be able write disks again I had to reinstall Windows. Actually I had to reinstall several times because I couldn't imagine that it was Quake which was breaking everything. (Game sucked too, btw). On the system, Quake 4 was running only if I would physically disconnect the drive.
Reboot @ Sep 24th 2008 10:35AM
Sheppy's post pretty much echoes my biggest concern. It's fine if they want to track me while I have the game on my system. I don't love it, but I agree to it when I install the game. However, when I uninstall the game, I should be able to get rid of EVERYTHING associated to the game. There should be no lingering registry entry that I can't get rid of without having to completely wipe my hard drive.
JonFitt @ Sep 23rd 2008 6:38PM
It would be interested for Geoff to include some mention of Crysis Warhead which also followed a similar SecurROM scheme, but as of a little while after its release wasn't cracked.
Arguably DRM can be said to have succeeded against the pirates if it manages to stay un-cracked just through the initial couple of weeks when a game's sales and piratings are usually the highest.
I could agree to a compromise with EA if there was an agreement that crappy install limits and online activations will be released with their games, but then they will be patched out permanently a couple of months after shipping.
Slaziman @ Sep 23rd 2008 6:58PM
I think it will happen (patching out of the online activation thing), after all it's supposedly gonna happen with Bioshock too.
Mr Khan @ Sep 23rd 2008 6:38PM
Its not an issue that can be resolved, i think, not without coming up with one of those lose-lose compromises that leaves everybody mad
equalsP @ Sep 23rd 2008 9:22PM
I never understood why they love the DRM? I mean what they should have done with spore's model is a CD key that you need if you connect to the internet (to share creatures or whatever else you can do online). And that key is bound to some kind of account. Hell EA already does this with battlefield (at least 2142 i believe). So why not here?
Pirates are still going to pirate, and manage to get around the DRM.THe Pirate versions will be friendlier to the users and that the retail copies. Thats just wrong.
F1 @ Sep 23rd 2008 6:48PM
I'm against the idea of DRM and such but what then can EA do to curve piracy? Sure DRM was a really bad choice as it makes EA look like morons (Seriously, pirates don't take their CD to a friends house and download it there!) but so far nobody seems to have proposed a solution and that's where EA is coming form! Their Mindset seems to be that they have no other way of curving Piracy and therefore will use the one that (in there mind) works the best even if it in all actuality doesn't! Maybe people who complain should propose a solution along with their crusader like flame attacks. Heck, how bought this; EA rewrites the core data inside the game that attaches it specifically to the appointed system until one goes online, provides their CD key along with a password made upon creation of the account to switch the system key (Kind of like how Microsoft does it with your download's when their made on a different counsel.)
BigD145 @ Sep 23rd 2008 8:35PM
They could produce good games that make consumers want to support them... No, that would be too hard.
Gavin @ Sep 23rd 2008 6:52PM
Letdown of the decade and then put DRM into the mix.
brian @ Sep 23rd 2008 7:05PM
i seriously don't understand why people are so up in arms about this.
You are buying a product, simple. If you don't like that the product comes with restrictions, then tough shit.
You don't HAVE to buy it and you don't have to flame a decent game because you don't agree with everything it comes with.
Yourself @ Sep 23rd 2008 10:51PM
Maybe you should listen to people's complaints intead of giving the generic "don't like it, don't buy it" response.
People still want the product, but it comes with something completely unrelated that they don't want. It's not that they're buying it and THEN complaining about DRM, they're saying, "man, I really wanted this game, but because of DRM, it's too much trouble to buy it. It sucks that a company would ruin a piece of work with their convoluted business practices."
Levi @ Sep 23rd 2008 7:11PM
Now let's see how Capcom handles the MM9 DLC backlash.
Lord Thisiwig von Trundlebottom @ Sep 23rd 2008 7:15PM
I hope there will be a MM9 progressive-scan blacklash, more than DLC. I bought the game this morning, but can't play it because it won't display over VGA. If River City Ransom plays fine, why won't MM9?!
Lord Thisiwig von Trundlebottom @ Sep 23rd 2008 7:14PM
Am I the only one who's still upset about process blacklisting in SecuROM? The debugging tools some of us use are unfairly labeled as inappropriate programs by SecuROM.
Honestly, the activation issue is peanuts to me compared to EA telling me how I can and can't use my computer.
FSK405K @ Sep 23rd 2008 7:39PM
Thank you, Counting Rupees, for having probably the most concise and yet thorough article on Spore's DRM.
As soon as anyone, either EA or some guy in a dorm, lets me use my purchased copy of Spore without any SecuROM, I will install the game. Until then, I will continue to tell everyone I know not to buy it.
DT @ Sep 23rd 2008 7:51PM
I very rarely comment, but had to speak up on this issue. I have mostly stopped playing pc games for this very reason, its not easy. I also fear that digital distribution of major games on console will cause the same problem. Most people including myself, are used to physical objects when I am done reading a book or playing a game I give it to my friend and I feel that this is fair use.
Now, if I decided to share it with "all my friends" via p2p I can see that being an issue.
But the fact that physical media on console is still the way to go is only a problem because the content providers are scared of piracy that only hurts the consumers that actually buy their games.
I would love to see a major publisher release a triple A PC game with no DRM and see if sales are adversely affected and if piracy rates are any higher.
Lord Thisiwig von Trundlebottom @ Sep 23rd 2008 8:42PM
I'm not sure you could call it an AAA title, but Sins of a Solar Empire had Zero DRM. It did very well considering the scope of development.
I wish people would use that example more often. It makes Crytek look like a bunch of morons.
david @ Sep 23rd 2008 9:10PM
EA has at the very least had an opportunity to learn from their mistakes. Whether EA has actually learned anything is another story. The DRM being used is no biggy? Let's count the ways this claim is wrong: 1) There is a 3 computer limit to the game with no deactivation method offered. Maybe the EA phone reps will be nice when you call to increase your allocation - or maybe they'll be like the Microsoft rep I talked to a few years back and accuse me of pirating the program I paid for. A limit without deactivation is just plan stupid. The morons who let this get put into the wild should be fired and blacklisted. 2) three computers and only one Spore account. Right, I want my stuff to mingle with my kid's and my wife's. I don't think so. Another moron fired. 3) A system that absolutely requires Internet connection? So what would have happened if the game arrived as I was leaving for the airport and I took it with the intention of installing and playing it on the plane? Another moron gets the pink slip.
EA created a game, slapped DRM on and discovered that the pirated version had more vale to users than the real thing. All the morons in the front office need a pink slip. This is the best way I know to kill a company - create stuff that has great value and then distribute it in a format that lowers its value. Dumb!
While everyone over at spore.com seem to be congratulating EA on doing the right thing, I don't see any evidence that EA really understands what they did wrong. Their solution is basically just throwing oil on the water. Sure, the water is calming down for now but...does anyone understand that the oil can ignite into a massive conflagration? This ain't over yet because the morons who made these stupid decisions are still in control.
SILENT R0NIN @ Sep 23rd 2008 9:37PM
Either way Bill Gates is somewhere off with Seinfeld rubbing his hands together thinking all those pirated copies are coming to PC's, and the people who get upset enough will run out and buy a 360. You gotta give it to Microsoft for seeing this coming far enough off to spread to the console market. I read somewhere from some guy who said EA is trying to kill the PC gaming market. I thought he was a paranoid loon but after all this and EA's quiet genius in turning a product you bought into something you merely rent for as long as they feel like letting you. Maybe he isn't so crazy and that's why I hate digital distribution and at times am glad for the hackers and pirates who, through their sins, manage to protect gamers more then any other group.
natetk @ Sep 24th 2008 12:23PM
Wow I was just thinking about ea trying to destroy pc gaming just the other day.
Rando Fires @ Sep 24th 2008 8:17AM
Fools, and the foolish. I never thought I'd bother with this game. But all the hype on this DRM, Secro'romp and what not, I gave it a whirl... On the darkside.
My Cpu is old, and even below spec, and yet, I'm able to play it, DRM and all. I don't go out of my way to pirate, but hey, I wanted to see what the fuss was about. Lol (Laugh out Loud)
It plays well on my system... So much for DRM, secura-crap and what not. The simple truth of the matter, none of these piracy measures work... at all. Truth of the matter, without the hype, drm, ect. I never would have played spore otherwise. It's not a "great game", but a sub par game. Had a console version been released, I would have rented it. (spent money)
The real question is, "Is this game really worth the trouble it has inflicted?" No.
Without the DRM hype, this game would have easily disappeared off the radar.
Think on that.
In the mean time, I'll be playing Fallout3 (prepaid) and most likely will have to buy another copy (damn gaming wife!) In fact I'll be happily spend more money on games for console versions that require no installation, and will actually work with my console system with out a gamble.... {THE REAL REASON PC GAMING IS DIEING, not piracy}
hvnlysoldr @ Sep 23rd 2008 11:36PM
Wait a minute, was today International Talk Like a Pirate Day? I thought I purposefully missed that...
Edge @ Sep 24th 2008 9:28AM
I'll tell you what REALLY gets my goat: You tell a company, namely Gamefly, you aren't happy with their stock and with how hard it is to get the game you want in a remotely timely fashion. Then, you make your case for getting additional service time on top of your current subscriptionas compensation.
What happens next is the worst: They tell you why you shouldn't be unhappy and all the things they have done to make you happy should stick, while dropping trademarked names of service features to remind you they exist and, therefore, your failure to use them obsessively is what causes your problems.
Consumers don't take kindly when they are told that they are the problem...
Phinehas @ Sep 24th 2008 1:13PM
Hehe...exactly. Here's two other things that totally drive me insane:
1. A customer service agent telling me about their company's "policy."
Why should I give a rat's tail about how your company has chosen to tie its own hands? I've got my own policy: if I am happy, I send you money.
2. A customer service agent quoting to me from their "customer agreement."
I don't care what your piece of paper or your click-through text says. I didn't even read it because I only ever actually agree to one thing: if I am happy, I send you money.
See the pattern? Really, customer service is so very simple and easy.
Andrew @ Sep 24th 2008 1:24PM
The thing about Spore is that it is a sub-par game that has restrictions letting only one account, can only install 3 times (unless you plead your case to random phone voice, which mostly ends with them accusing you of piracy if your age falls into a 17-28 age range and ends with you more frustrated then you were before you made the call)
Customers that spend $50 on your product do not like to be told that they cant use your product the way they want to, especially the people who don't have that much money to begin with. They make a financial decision to buy the product and then feel like they are being punished because people are trying pirate it. I could see them having it if it actually STOPPED PIRACY. Instead, it lead the Spore being the most quickly and widely pirated game ever. Even after this, they still punish their loyal customers.
Look EA, you tried, it didn't work, now take it off so that we can stop talking about it and your sub-par game can fade into non-memory