Joystiq hands-on: Resistance 2
Are we allowed to say that Resistance 2 is "bigger, better and more badass" than the original PS3 launch title? Because that's exactly what it is. In many ways, R2 is incredibly predictable, offering all the improvements one would expect from a highly anticipated sequel. Improved visuals? Check. Better gameplay? Yep. More features? Of course.
While Insomniac has been largely focused on its ambitious 60-player online multiplayer offering, yesterday's demonstration finally let us experience the single-player campaign for the first time. Finally, we could see what the new engine was capable of -- and it's much, much more than what the multiplayer has led us to believe. The new lighting and particle effects are particularly noteworthy. The expanded color palette is a refreshing change from the grays and various shades of brown so prominent in the original. In fact, the vibrant particle effects and bright, sunny presentation reminded us a little bit of Ratchet & Clank ... that is, until a Chimera exploded into bloody chunks.
There's an increased emphasis on gore, we were told at the presentation, right after a man is torn in half by an invisible, Predator-like Chimeran enemy. Our single-player experience had enemies exploding into chunks, with organs flying in every direction. This is supposed to happen, we were told, but not quite as frequently as we were able to produce. This ready display of M-rated violence is supposedly a glitch, as every single enemy we killed ended up as little more than a potpourri of body parts. Hopefully, they keep this "glitch," as each kill left us with a satisfied grin on our faces.
Our demo took us through two levels in the single-player campaign. The first was the Iceland level, which takes place immediately after the end of the first game. This serves as a tutorial of sorts, introducing players to the basic controls utilized in the game. However, we should note that it felt like anything but a tutorial, as we were forced to take down a Goliath, which towered above us through the entirety of the level. Along the way, we went through various hallways, lined up with a copious amount of explosive (you guessed it) barrels. As Chimera poured in, we re-learned to take advantage of each weapon's primary and alt-fire. The default controls felt a little loose, but a simple change in the menu helped us tweak the sensitivity to our liking.
The entire introduction was incredibly polished, but that's not unexpected from a game from Insomniac. Everything about this level was rock solid, but no single aspect of the game really stood out as extraordinary. The next level showcased (Orick, CA) was a bit more ambitious, and it left us excited -- but there was no floor-to-jaw contact here either.

The level began with a cinematic said to be rendered using the game engine with post effects. From the looks of things, these post effects are rather substantial because as pretty as the game looks, it looks nowhere near as nice as this sequence. In it, your squad is ambushed by a surprise Chimeran attack, which kills a few of your men, and destroys your vehicles. Guess you're going on foot.
The Orick level took us through a dense fog, a lush forest, and ended up at a camp where the Chimera were building a stronghold. Here, the engine showcased its impressive dynamic water, believable volumetric fog, and stylish diffusive lighting. However, in spite of all this visual trickery, it still lacked the visual "oomph" to make it a showcase title for the PS3. Everything is solid -- but nothing is extraordinary.
It's always clear where players have to go, thanks to the mostly linear level design and an on-screen indicator that shows where the next objective is. There are a few nice set pieces, our favorite being the aforementioned Predator-like sequence. You don't have much time to respond when one of these cloaked enemies lunges at you. Their ability to insta-kill you in one hit certainly makes them terrifying. Being afraid of a small handful of enemies in a quiet, open space is a nice change of pace from the typical approach to other battles in the game.

While single player offered no real surprises, we're glad to report that online co-op is an absolute blast. When the game launches in November, it's clear this will be the mode of choice for players. Online co-op gives teams of eight a chance to go through a separate mini-story that parallels the main single player adventure. Insomniac has crafted a well balanced mode that offers the addictive nature of Call of Duty 4's XP, an emphasis on teamwork vis-a-vis Team Fortress, and an endless flood of enemies a la Serious Sam.
What does that even mean, you ask? Players in co-op mode will select one of three classes at the outset. The classes are rather straightforward: warriors will have the most firepower; medics will be able to heal others; and specialists will be able to drop ammo for others to use. It's the simplicity that makes co-op mode so easy to get into. These three classes perfectly complement each other as players will find a constant need for health, protection and bullets. The number of enemies that appear in co-op is almost absurd. You will be mowing down dozens (maybe hundreds?) of enemies in each sequence, and only proper teamwork will ensure success. The most effective strategy has the warriors out in front, as not only do they have protective shields, but can mow down the most number of enemies. All the support characters should stay back and pay close attention to their HUDs.
If your character doles out health, you'll be able to see health displays on top of every character, keying you to those that need your help the most. If your character distributes ammo, you'll see ammo. Playing as a medic was incredibly fun as we tried to keep an eye on the team, while still trying to kill as many enemies as possible. The medic may not be the strongest character -- but he's far from a wimp. Should the team start separating, as we did at one point, players will start dropping like flies. The Chimera are ruthlessly strong, able to take out enemies in just a few hits. Due to the deadly nature of these crowded and fierce firefights, everyone must cooperate and use their resources wisely.

As an observer, the mode looked absolutely silly. We thought fighting so many enemies would become tiresome very quickly. However, playing the game made us realize how important coordination and teamwork is. The experience system will undoubtedly hook a lot of people, especially because leveling up is so rewarding. During my first match, my medic leveled up from 1 to 2, and I unlocked the ability to use a new item: a healing ring that should be used in the most dire of situations. Each class will have its own experience track, encouraging players to play as different classes.
Taking down a number of super-Ravagers with other games journalists made for quite an entertaining evening, and it was easily the highlight of the event. Too bad our game ended rather abruptly, with a Network crash that kicked us all out. And we were right at the end of the level too! Ah, shucks. Online cooperative mode has the same level of polish we've come to expect out of Insomniac, but cranks up the "fun" level to new heights.
It's clear that Insomniac is offering a lot of content in Resistance 2, and after an evening with the game, we're pretty pumped for its release. While the single-player component plays like a rather unremarkable (but solid) FPS adventure, the online co-op mode has really reinvigorated our interest in the game. With so many different modes, and so much planned online functionality, it seems like Resistance 2 will offer a little something for everyone. As we wait for the game's November release, we can't help but think one thing: we feel sorry for you, SOCOM Confrontation.
While Insomniac has been largely focused on its ambitious 60-player online multiplayer offering, yesterday's demonstration finally let us experience the single-player campaign for the first time. Finally, we could see what the new engine was capable of -- and it's much, much more than what the multiplayer has led us to believe. The new lighting and particle effects are particularly noteworthy. The expanded color palette is a refreshing change from the grays and various shades of brown so prominent in the original. In fact, the vibrant particle effects and bright, sunny presentation reminded us a little bit of Ratchet & Clank ... that is, until a Chimera exploded into bloody chunks.
Gallery: Resistance 2 (9-23-08)
There's an increased emphasis on gore, we were told at the presentation, right after a man is torn in half by an invisible, Predator-like Chimeran enemy. Our single-player experience had enemies exploding into chunks, with organs flying in every direction. This is supposed to happen, we were told, but not quite as frequently as we were able to produce. This ready display of M-rated violence is supposedly a glitch, as every single enemy we killed ended up as little more than a potpourri of body parts. Hopefully, they keep this "glitch," as each kill left us with a satisfied grin on our faces.
Our demo took us through two levels in the single-player campaign. The first was the Iceland level, which takes place immediately after the end of the first game. This serves as a tutorial of sorts, introducing players to the basic controls utilized in the game. However, we should note that it felt like anything but a tutorial, as we were forced to take down a Goliath, which towered above us through the entirety of the level. Along the way, we went through various hallways, lined up with a copious amount of explosive (you guessed it) barrels. As Chimera poured in, we re-learned to take advantage of each weapon's primary and alt-fire. The default controls felt a little loose, but a simple change in the menu helped us tweak the sensitivity to our liking.
The entire introduction was incredibly polished, but that's not unexpected from a game from Insomniac. Everything about this level was rock solid, but no single aspect of the game really stood out as extraordinary. The next level showcased (Orick, CA) was a bit more ambitious, and it left us excited -- but there was no floor-to-jaw contact here either.

The level began with a cinematic said to be rendered using the game engine with post effects. From the looks of things, these post effects are rather substantial because as pretty as the game looks, it looks nowhere near as nice as this sequence. In it, your squad is ambushed by a surprise Chimeran attack, which kills a few of your men, and destroys your vehicles. Guess you're going on foot.
The Orick level took us through a dense fog, a lush forest, and ended up at a camp where the Chimera were building a stronghold. Here, the engine showcased its impressive dynamic water, believable volumetric fog, and stylish diffusive lighting. However, in spite of all this visual trickery, it still lacked the visual "oomph" to make it a showcase title for the PS3. Everything is solid -- but nothing is extraordinary.
It's always clear where players have to go, thanks to the mostly linear level design and an on-screen indicator that shows where the next objective is. There are a few nice set pieces, our favorite being the aforementioned Predator-like sequence. You don't have much time to respond when one of these cloaked enemies lunges at you. Their ability to insta-kill you in one hit certainly makes them terrifying. Being afraid of a small handful of enemies in a quiet, open space is a nice change of pace from the typical approach to other battles in the game.

While single player offered no real surprises, we're glad to report that online co-op is an absolute blast. When the game launches in November, it's clear this will be the mode of choice for players. Online co-op gives teams of eight a chance to go through a separate mini-story that parallels the main single player adventure. Insomniac has crafted a well balanced mode that offers the addictive nature of Call of Duty 4's XP, an emphasis on teamwork vis-a-vis Team Fortress, and an endless flood of enemies a la Serious Sam.
What does that even mean, you ask? Players in co-op mode will select one of three classes at the outset. The classes are rather straightforward: warriors will have the most firepower; medics will be able to heal others; and specialists will be able to drop ammo for others to use. It's the simplicity that makes co-op mode so easy to get into. These three classes perfectly complement each other as players will find a constant need for health, protection and bullets. The number of enemies that appear in co-op is almost absurd. You will be mowing down dozens (maybe hundreds?) of enemies in each sequence, and only proper teamwork will ensure success. The most effective strategy has the warriors out in front, as not only do they have protective shields, but can mow down the most number of enemies. All the support characters should stay back and pay close attention to their HUDs.
If your character doles out health, you'll be able to see health displays on top of every character, keying you to those that need your help the most. If your character distributes ammo, you'll see ammo. Playing as a medic was incredibly fun as we tried to keep an eye on the team, while still trying to kill as many enemies as possible. The medic may not be the strongest character -- but he's far from a wimp. Should the team start separating, as we did at one point, players will start dropping like flies. The Chimera are ruthlessly strong, able to take out enemies in just a few hits. Due to the deadly nature of these crowded and fierce firefights, everyone must cooperate and use their resources wisely.

As an observer, the mode looked absolutely silly. We thought fighting so many enemies would become tiresome very quickly. However, playing the game made us realize how important coordination and teamwork is. The experience system will undoubtedly hook a lot of people, especially because leveling up is so rewarding. During my first match, my medic leveled up from 1 to 2, and I unlocked the ability to use a new item: a healing ring that should be used in the most dire of situations. Each class will have its own experience track, encouraging players to play as different classes.
Taking down a number of super-Ravagers with other games journalists made for quite an entertaining evening, and it was easily the highlight of the event. Too bad our game ended rather abruptly, with a Network crash that kicked us all out. And we were right at the end of the level too! Ah, shucks. Online cooperative mode has the same level of polish we've come to expect out of Insomniac, but cranks up the "fun" level to new heights.
It's clear that Insomniac is offering a lot of content in Resistance 2, and after an evening with the game, we're pretty pumped for its release. While the single-player component plays like a rather unremarkable (but solid) FPS adventure, the online co-op mode has really reinvigorated our interest in the game. With so many different modes, and so much planned online functionality, it seems like Resistance 2 will offer a little something for everyone. As we wait for the game's November release, we can't help but think one thing: we feel sorry for you, SOCOM Confrontation.











Reader Comments (Page 1 of 2)
8bit @ Sep 23rd 2008 4:12PM
is that the bubble shield from halo 3?
ed @ Sep 23rd 2008 4:16PM
As someone who hates Halo 3 I was going to ask the same thing.
Though it looks like they did a quick hue shift.
Ten Dolla Bill @ Sep 23rd 2008 4:17PM
Bang on 8bit, bang on.
Vidikron @ Sep 23rd 2008 4:18PM
The first Resistance had a bubble shield too... before Halo 3.
8bit @ Sep 23rd 2008 4:26PM
noted Vidikron
sirpilf @ Sep 23rd 2008 4:51PM
i know as soon as i heard halo3 had a bubble shield that igorant people would say resistance is copying HALOS shield nades even tho resistance did it before bungie even announced halo would have them.
Hala Madrid!! (PSWii60 Defense Force) @ Sep 23rd 2008 5:04PM
It doesn't look like a bubble shield to me. The bubble shield surrounds you, this shield just protects you from the front and leaves the back completely unprotected
Shmil (Mr ESC Liberation Front) @ Sep 23rd 2008 5:45PM
but they're using guns, halo definitely did that first
Maverick Saturn @ Sep 23rd 2008 6:38PM
Darn, I was gunna come in here after seeing the pic and leave a sly comment like:
*Waits for the uninformed to come in and ask if that is the shield from Halo 3* But it was the first thing posted. You spoilt it for me guys :(
SoCoolCurt (PSN: KillaKornbread) @ Sep 23rd 2008 10:41PM
i think that's the secondary fire from the auger. they said they had changed it up for this one.
and for the record, Resistance 1 did have a bubble shield like grenade that you got on the second play through. it came in really handy for taking care of those crawlers in the tunnels.
FOXHOUND @ Sep 24th 2008 7:21AM
...didn't Sonic have it before both of those games? ;D
Van Faulk @ Sep 25th 2008 9:58AM
Except that it wasn't a shield. It was a grenade that damaged any enemy inside its radius while reflecting their shots at them. Using it as a shield didn't work.
DEEZNUTZ @ Sep 23rd 2008 4:18PM
I'm sold at launch for this one. I never played Res.1 but I may have to pick up a used copy and get caught up before this launches.
This may be my first PS3 game! And no, I am not flaming. I have a list of games I am waiting to buy for it but I barely have time to play, and still have some 360 games to get through.
Bloo @ Sep 23rd 2008 4:29PM
Even though I finished R1 I thought it was a pretty weak game. Get a PS3 for MGS4, R&C, and Uncharted - not R1 (and possibly R2)
Duke @ Sep 23rd 2008 4:31PM
I enjoyed the game a lot when I got the PS3. It wasn't mind blowing, but it was simply a fun fps. Worth a go.
Vidikron @ Sep 23rd 2008 4:32PM
I disagree. Play R1, especially if you have someone with which you can play local co-op.
Burritoclock @ Sep 23rd 2008 4:35PM
Yes, if R1 had been on the 360 it would have quietly died away never to be heard from again.
Vidikron @ Sep 23rd 2008 4:38PM
@Burrito
Oh really? Why is relative crap like Army of Two is in the Top 5 for the 360 this year then? Resistance is better than that game by a HUGE margin.
arrrgh @ Sep 24th 2008 10:19AM
I agree, when you're tlaking ps3, drake's, mgs4, r&c, heavenly sword...all these games bury resistance. I got the demo thinking that I would just make sure it was sweet, then buy it. The demo was pretty weak. I was expecting a lot more. Felt very clunky and almost unfinished...very rough around the edges. But I thought maybe it's jsut the demo and decided to give the full game a chance. I borrowed the it from a friend, put in a good 3 or 4 hours and never touched it again. I just couldn't seem to want to keep playing it :(
my hopes still lay with R2 though, looks like they really picked up the slack
Jake11 @ Sep 23rd 2008 4:19PM
wow. sounds fantastic. I guess the PS3 is the FPS console
Foetoid @ Sep 23rd 2008 6:11PM
Not if it still has the barbaric Dual-Analog controls. Until the consoles move past those controls, like Nintendo did, and like PCs always have, neither the Ps3 or the 360 will be the 'fps console'.
Rodney McKay @ Sep 23rd 2008 8:23PM
Just because you suck at dual analog controls it doesn't mean that consoles don't have great FPS's.
And I have played Metroid Prime 3 and it is no more accurate than using dual analog sticks(still good, though).
Arnon @ Sep 23rd 2008 4:22PM
So.. multiplayer is average. Single-player is average. Co-op is f*cking amazing.
Duke @ Sep 23rd 2008 4:30PM
I am excited for this. If they made the color palette better, I am expecting their Chicago to look just like our city in a few weeks if the Cubs make the world series. Totally destroyed in vibrant color.
j.howlett @ Sep 23rd 2008 4:31PM
co-op sounds great and i like the sound of the way the other modes are shaping up. i'm still stinging from the weapon carrying limit though, most likely i'll let that go when i actually get my hands on it.
Vidikron @ Sep 23rd 2008 4:35PM
I agree. I understand the more tactical nature of forcing you to choose your weapon combos carefully, but sometimes I want to be able to carry a large old school arsenal. I don't see why every game these days has to go with such limits. Thanfully there are still a few out there (e.g. Warhawk, Crysis).
DigDug @ Sep 23rd 2008 4:33PM
Sweet, can I get this for my new £169 360 Arcade? I'm so excited, Resistance2, Little Big Planet, I'm planning on getting Burnout Paradise and playing it online...
LittleJohnny @ Sep 23rd 2008 4:35PM
Sweet, can I get this for my new £169 360 Arcade? I'm so excited, Resistance2, Little Big Planet, I'm planning on getting Burnout Paradise and playing it online...
novel @ Sep 23rd 2008 4:43PM
no, but you can get Gears of War 2. Resistance is like the poor man's GoW
Vidikron @ Sep 23rd 2008 4:44PM
@novel
Yeah, just like that... except they are nothing alike.
DigDug @ Sep 23rd 2008 4:50PM
Resistance is nothing like Gears 1.5....
sirpilf @ Sep 23rd 2008 4:53PM
poor mans gears of war? i had both games, bought R1 at launch, and my sister bought me gears for xmas. they are completely different styles of games. resistance to me was more fun because of the original weapons but the graphics were weak. gears had awesome graphics but the same old duck and cover got very old very fast, and the weapons were so unoriginal. the chainsaw was "original" but not really since its not like games never had chain saws before, just not on a gun at the same time.
oh and i find it funny that people bash resistance when it was a launch PS3 game. people compare a launch PS3 game to a 2nd gen 360 game gears, but really they should be comparing it to perfect dark zero. and even xbots can agree that that game sucked horribly after everyones expectations from rare.
more fair comparison to gears of war would actually be uncharted... that game had similar shooting mechanics, and comparable graphics.
Metal_Gear @ Sep 23rd 2008 5:19PM
Yeah, completely different games!
Resistance: FoM is all brown
Gears of War is all gray
:P
j.howlett @ Sep 23rd 2008 5:23PM
@sirpilf: thats the comparison i made for the first resistance also
MN Guy @ Sep 23rd 2008 5:49PM
I would compare R1 to COD2 on 360. PDZ sucked but COD2 was pretty good, like Resistance. Gears is the superior game imo by a long shot anyways.
Maverick Saturn @ Sep 23rd 2008 6:57PM
Gears was too short and levels incredibly linear ¬_¬ I hope they make it longer with more span to the levels, I hate snake tracks and have to congradulate Halo for that, its linear without making it obvious.
Mechanical @ Sep 24th 2008 10:40AM
Man, forget you guys, I love Dark Zero. Not perfect (irony), by any means, but it's a solid game. Wish more people played it online, though.
I just want my counter-operative mode, Rare. You know. The one you said you'd add.
Cellien @ Sep 23rd 2008 4:54PM
This game so far hasn't impressed me. I'm way more interested in Killzone 2 and Gears 2. The first Resistance was pretty bland and boring. To be brutally honest, I feel Resistance was overhyped. Almost like this preview suggests, the first one was also nothing remarkable.. Just fairly solid, if not average.
Emophia @ Sep 23rd 2008 5:30PM
I'd agree.
I have a friend who was in the EU beta too, and he reconfirmed my suspicions of it being mediocre.
Dirty @ Sep 23rd 2008 4:55PM
I had a hard time getting into the first. I never really got very far in it. I was too used to the gears cover system, and the game play felt old. And the ps3 controller ugg.
dark_inchworm @ Sep 24th 2008 11:03AM
It's stupid what people will downvote you for nowadays.
dennis @ Sep 23rd 2008 4:57PM
The article didn't mention anything about local co-op.
4 player local co-op would be NEETO for your non-ps3 owning buddies.
norman @ Sep 23rd 2008 5:40PM
Andrew -
Good First-Look - it felt like a balanced review.
I agree with your SOCOM statement. I think the beta is going poorly. It's just not fun, collaborative, on-line experience I was hoping for. Maybe with the full game...
But R2 with level-ups (COD4) and Classes (TF), we have the making of an additive on-line adventure.
I probably will not buy R2 on Election Day, but it will be in my library before the end of the year.
vhalt101 @ Sep 23rd 2008 5:55PM
ressistance 2 will be great.
colinbell @ Sep 23rd 2008 6:30PM
meh, I wouldnt be interested in such a second rate title. Fine, it may have much improved graphics, robust gameplay, awesome stroyline or innovative online, but what finally counts is that Joystiq considers it to be "average"
And I am really disappointed with Insomniac, they really need to learn from Gears about how to make top-notch graphics through sophisticated techniques such as limited on-screen enemies, distance fog, narrow corridors and framerate stutters.
If all that failed, I would have chopped off the 8-player coop and half of the single player, and cut multi to 8-player, that would do the trick. Come on, Insomniac, learn from your betters, for god's sake!
And I wouldnt pay a penny for those boringly recreated and open 50's America levels. Insomniac's level design just sucks compared to the brilliant on-rails one-trick corridor levels that you get all through Gears.
Arnon @ Sep 23rd 2008 6:43PM
What.. in god's name does this have to do with Gears? Are you so bitter that anything negative towards a game on the PS3 obviously means that the 360's games are better? Good lord man, where is your logic.
phinn @ Sep 23rd 2008 11:46PM
lol that has gotta be the most sarcastic comment ever. you did a great job of making GoW2 sound like complete crap :P
lantus @ Sep 23rd 2008 6:45PM
Sucks to hear you guys weren't impressed with the graphics, still looks like it could be a fun game, I'll probably pick it up on my backlog after I get everything else I want this year.
Maverick Saturn @ Sep 23rd 2008 6:49PM
Resistance 1 for me was far more fun then the dull experience I had playing Halo 2 (not graphics wise, gameplay fun wise), but it still lacked some thing, the visuals were bland, and I think it being one of the first PS3 games I played I expected more of it, there was all this hype surrounding it, but when I actually got to play it, it was all brown, CGIs werent that appealling, and the fact you could carry so many weapons at once was a flaw.
Saying that, Resistance 2 looks to be a vast development, I'm looking forward to playing it, but I can't say I'm mind blown, Killzone is looking more dazling at the moment, I just hope Killzone remains dazling when I finally get to play it.
Why they compared this to Socom is another thing I don't understand, I'd buy this game for fast furious gun mayhem, not for stealth and tactics :S Socom is the option for me in that respect. That's like comparing GRAW with COD4 :S
Popfrogs @ Sep 23rd 2008 7:08PM
I think the SOCOM comparison, weird as it is, stems from the fact that they were in love with the coop mode. That's what SOCOM does best. If this game threatens SOCOM due to its awesome coop, that really says something.