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Reader Comments (12)

Posted: Sep 24th 2008 1:35PM CJLopez said

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Oh, ok, is not like once you point out of the screen you get fresh new bullets and can start firing, but you need to wait for it to reload and be ready to keep on firing.

This, in my own POV, is pretty awesome, adds more difficulty to the game, which, is already pretty hard xDDDDD

Posted: Sep 24th 2008 2:04PM Mr Khan said

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SEGA > other Wii 3rd parties

a year ago that would've been an opinion, but as time draws on, it's becoming a fact

Once this, Sonic Black Knight, and MadWorld are out, it will be fact.

Posted: Sep 24th 2008 2:10PM (Unverified) said

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GRAPHICALLY LOOKING COOL AND THE GANG,, and clearly above both hotd 3 xbox and hotd 4 sega 3ghz pentium arcade board.....

so wii is way above an xbox you xtards and ur wii power fantasy's......

might only be a advanced light gun game but its looking very cool

the realtime loading is very res evil 4 reload and that sounds cool

Posted: Sep 24th 2008 2:28PM (Unverified) said

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Fanatsytic visuals.
The screens are higher res than what the Wii is capable of, but I'm certain the final product will look superb. Games like Dewy's Adventure have a similar smooth look as shown in these screens, so it's definitely possible.

I keep reading that the game looks weak and below Xbox level. Now this sounds compeltely wrong to me. Are there any similar Xbox games that look better? (this isn't a bash attempt, I'm honestly interested, and I own a Xbox1 btw.)

The new reloading is a hit or miss thing, could lead to even more & annoying memorizing or really cool & demanding action that makes you think about every bullet fired in a good way.
I hope the stage designers are up to the challenge.

Posted: Sep 24th 2008 2:39PM Nigeria said

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HOTD looks awesome, but Riddick looked a little better.
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Posted: Sep 24th 2008 2:36PM Nigeria said

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I have fond memories of all the HOTD games - less so three. That was well too easy, even the arcade version, if I'm remembering correctly. So this slower reload should up the difficulty, which can only be a good thing.

Now if only Sega got around to making/porting Outrun 2, that new Afterburner, Daytona USA 2, and Virtua Cop 3.

And that 2Spicy game - I haven't found that in the arcades yet.

Posted: Sep 24th 2008 3:17PM (Unverified) said

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the screens can be a 100 times higher resolution than the wiis actual display THERE SCREEN GRABS AND ALSO THERE STILLS

THERE FOR THEY CAN NEVER EVER LOOK LIKE THE SCENE IN MOTION YOU RETARDED FANBOY AND YOU JUST CALLED RESOLUTION GRAPHICS DUH

SO IF I REMAKE A PS2 GAME WITH THE EXACT SAME PS2 GRAPHICS BUT JUST CHANGE THE NATIVE RESOLUTION TO 1080P FROM 480I

DOES THAT MAGICALLY MAKE THE PS2 GRAPHICS INTO PS3 GRAPHICS


YOUR CALLING RESOLUTION GRAPHICS AND YOUR CALLING A SINGLE FRAME SCREEN GRAB BETTER LOOKING THAN A DIRECT FEED 60 FRAMES OR 30 FRAMES WII SCREEN IMAGE


SHUT UP YOU DERANGED ANTI WII FAN WINING BITCH


HOW CAN A SCREEN GRAB PICTURE MATCH UP TO A REAL TIME DIRECT REAL TIME FEED VIDEO GAME AT 30 OR 60 FRAMES

AND HOW CAN THAT PICTURE """"AT ANY HIGH RESOLUTIUON YOU PICK MATCH UP TO THE IMAGE BEING RENDERED AT 60 FRAMES ON YOUR TV SET


AND U JUST JUDGED A SCREEN GRAB SOMETHING NOWN TO LOOK BLURRY AS THE WII DOES SO MUCH TO ITS DISPLAY """" BETWEEN FRAMES IN REAL TIME AT HIGH SPEED DUE TO 1TSRAM """"
LIKE FILTERS AA ETC

IF YOU DONT KNOW WHAT YOUR TALKING ABOUT DONT POST


HOW CAN A SCREEN GRAP STILL PICTURE THUMB NAIL ON THE INTERNET EVER COMPARE TO A LIVE REALTIME IMAGE ON SCREEN AT 60 FRAMES


STOP WITH THE PC MUMBOJUMBO TALK YOUR AN IDIOT CALLING HD GRAPHICS AND CALLING A SCREEN GRAB ABOVE REAL TIME FOOTAGE DUH HHMMMM


YOUR CLEARLY RETARDED

YES DS INTERNET THUMB NAILS REP REAL TIME DS IMAGES DONT THEY """""HHHMMMM NOT """"


SCRATCHES CHIN AS HE SMELLS THE BULL SHIT FROM THE ANTI WII IDIOT


GRAPHICS IS NOT HD AND STILL SCREEN GRABS DONT COMPARE TO REAL TIME FOOTAGE


SO PLEASE GO BACK TO PLANET FOOL


HOUSE OF THE DEAD 3 = XBOX = SUB THIS GAMES VISUALS FACT

HOUSE OF THE DEAD 4 IN HD PENTIUM 4 3GHZ BASED BOARD AGAIN SUB THIS GAME VISUALLY

SO LETS KEEP THE THREAD HONEST AND NOT RETARDED SHALL WE

DOES THE GAME HAVE THE BEST HOTD VISUALS EVER YES FACT


SO STOP BITCHING HOTD 4 ON A 3GHZ PENTIUM 4 HAS WEAKER GRAPHICS ACCEPT IT MATE BECAUSE ITS THE TRUTH


YES THOSE MONSTER HUNTER 3 SCREENS ARE POSSIBLE ON XBOX 1 IN YOUR DREAMS FANBOYS


THE GAME HAS GOOD GRAPHICS SO A ANTI WII FOOL HAS TO MAKE UP SOME DERANGED RESOLUTION EXCUSE WHAT A COMPLETE TARD

Posted: Sep 24th 2008 5:11PM (Unverified) said

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Run along. We don't take to kindly to folk like you 'round here boy.Go on. Git outta here.

Who's lettin' the tards in?
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Posted: Sep 24th 2008 3:34PM (Unverified) said

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riddic looks better WHAT A COMPLETE AND UTTER LIE


the wii is weaker than xbox because a xbox fan said so

ok and pigs also fly

spec facts

wii front side bus peak bandwidth = 7.7 gb

xbox front side bus peak bandwidth 1gb (oh look 7 x less than wii)

wii broadway cpu over 20 million transistors

xcpu 9 million transistors

wii cpu 256k level 2 catch plus 4to1 compression

xcpu 128k no compression

wii cpu internal bandwidth 23 gb

xcpu internal bandwidth 6ish gb ok xtards your really looking foolish now

wii ram latency 5 nano seconds

xbox 50 to 100 nano seconds latency issues

xgpu 128k catch no compression reading

wii gpu catch 3mb plus compression

internal external bandwidths of wii chip set (cpu gpu) are 4 to 8 x the xbox chip set bandwidths with ease

xbox 4 texture layers 4 texture stages

wii 8 texture layers 16 texture stages

wii fillrate plus 2x xbox as confirmed factor 5

wii effective bandwidth gpu easily 4x plus xbox


xbox gpu 128k catch thats your lot memory wise on the gpu and its die

wii 3mb edram gpu catch and 24 mb sram gpu die direct feed to gpu

128k vs 27mb

128k vs 27mb plus data texture compression

wii gpu 28gb bandwidth plus compression

24mb 1tsram 4gb bandwidth plus compression = 32gb bandwidth plus cmpression on the gpu die before ever hitting main external gddr3 ram

xbox has 128k and wastes main ram to do all gpu buffer tasks


xbox highly bottle necked and latent and fill rate bound

wii highly effective efficent and fast latency wise

xbox standard pc gpu type renderer

wii virtiual texturing tile rendering real time decompression etc etc etc all helping fillrate bandwidth

wii = 2.5 times a xbox gamecube level machine you tards


now prove mii wrong you carnt i understand wiis specs inside out you only understand what a x360 dev not working on wii has said in anti wii internet based bullshit

Posted: Sep 24th 2008 4:16PM (Unverified) said

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Hope there is an option for waggle reloading like in RE4, UC and HOTD2&3, it's been too long since I was shooting off the side of the screen.

Posted: Sep 24th 2008 4:38PM (Unverified) said

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oh shit, wiiboy's come over from gonintendo. can someone ban this fucker, please?

Posted: Sep 24th 2008 9:59PM (Unverified) said

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yes ban ia guy for telling the truth


ah-hhmmmmmmmmmmmmmmmm thats so smart


oh i upset the above because i burst his x tard xbox 1 beats out a current gen graphically fantasys


i need to be banned gals and guys for being honest thats insanity right there

and who asks for a guy to be banned the same kinda guy that gets his freinds arrested or there car clamped or in comunist russia goes telling the sect=ret police porky pies about his freinds then watches as there taken away with a smile on his face


its people like you that allow hitlers etc to actually exist bitter twisted folks that call for bans

are you also a police informer people like you is exacly whats wrong with the planet

call for a banning talk about down right spitful and childish behavier

if you said ban him in my local pub your head would be cut off for being a wanker

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