MTV Multiplayer cornered Banjo-Kazooie creator – and de facto Rare defender – Gregg Mayles in San Francisco recently and asked him to not only comment on those things Peter Moore told the Guardian last week, but also to comment on those Killer Instinct 3 rumors. Ostensibly catching his breath in between all the body blows, Mayles avoided mentioning Moore by name, instead saying, "I don't take much notice about what people say about our games I work on," continuing, "We've always been seen as a bit, I don't know, willing to take a chance on doing something different and trying to come up with new experience."
As long as a Banjo-Kazooie update is on the table, Multiplayer asked about the possibility of another Killer Instinct installment. Without saying "no" Mayles handily shot down the speculation, explaining, "... what we're not gonna do is just say 'okay, there's this kind of vocal, fairly small vocal minority of real die-hard fans out there that want to see [Killer Instinct], so therefore, we should be doing [Killer Instinct].'" Hear that, small vocal minority? You can keep screaming but Rare can't hear you. Maybe with Banjo coming to Xbox Live Arcade, you guys could start asking for a similar treatment for fellow Nintendo 64-alumnus Killer Instinct. That's better than nothing, right?
Reader Comments (25)
Posted: Sep 25th 2008 10:50PM Ranus Studios said
COME ON YOU GUYS IT IS OBVIOUS HE IS LYING
I said with tears in my eyes.
Reply
I said with tears in my eyes.
Posted: Sep 25th 2008 11:54PM Nuisance said
Honestly, you'd be better off trying the demo first even if they did that. The game would be amazing unless they make a bunch of pointless changes. However, its not designed for a 360 pad at all.
Main issue being, 6 attack types in the game, 4 face buttons on the 360 controller.
Reply
Main issue being, 6 attack types in the game, 4 face buttons on the 360 controller.
Posted: Sep 26th 2008 12:16AM Roto13 said
"We've always been seen as a bit, I don't know, willing to take a chance on doing something different and trying to come up with new experience."
I'm trying to place my finger on exactly when that happened. Goldeneye is the closest I can think of. Pretty much everything else they've ever made can accurately be described as a ripoff of another game. Killer Instinct = Mortal Kombat ripoff. Banjo-Kazooie = Mario 64 ripoff. Diddy Kong Racing = Mario Kart ripoff. Hell, they even managed to rip off THEMSELVES with Donkey Kong 64.
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I'm trying to place my finger on exactly when that happened. Goldeneye is the closest I can think of. Pretty much everything else they've ever made can accurately be described as a ripoff of another game. Killer Instinct = Mortal Kombat ripoff. Banjo-Kazooie = Mario 64 ripoff. Diddy Kong Racing = Mario Kart ripoff. Hell, they even managed to rip off THEMSELVES with Donkey Kong 64.
Posted: Sep 26th 2008 12:51AM (Unverified) said
"...willing to take a chance on doing something different and trying to come up with new experience."
You succeeded Mr. Mayles. Rare's games nowadays are certainly nothing like they used to be (filled with quality, attention and care) - it's definitely a "new experience".
Reply
You succeeded Mr. Mayles. Rare's games nowadays are certainly nothing like they used to be (filled with quality, attention and care) - it's definitely a "new experience".
Posted: Sep 26th 2008 6:47AM Snowblind said
I'm going to be shot for this, but Killer Instinct was essentially a bad version of Mortal Kombat, Rare themselves have said they don't even like it, which is why they refuse to port, remake or bring back the franchise in any way, and I think that's a good move.
There's enough people who claim they're not as good as they once were, and re-releasing KI would only damage their reputation further.
Play Kameo, or Viva Pinata people, these games are easily as good as the titles they've worked on in the past.
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There's enough people who claim they're not as good as they once were, and re-releasing KI would only damage their reputation further.
Play Kameo, or Viva Pinata people, these games are easily as good as the titles they've worked on in the past.
Posted: Sep 26th 2008 8:11AM Spunky Monkey 190906 said
What? That exciting game where the girl turns into various biological disasters? I'll go out and buy that now :O
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Posted: Sep 26th 2008 8:35AM cuteSAVAGE said
If Killer Instinct was a bad version of Mortal Kombat, what gold-plated-turd inspired Mortal Kombat? Is it just a bad version of "video game"?
Also, yes. Kameo is brilliant and, dare I say it, Grabbed by the Ghoulies was too. Rare's still got the golden touch, can't wait for Nuts & Bolts.
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Also, yes. Kameo is brilliant and, dare I say it, Grabbed by the Ghoulies was too. Rare's still got the golden touch, can't wait for Nuts & Bolts.
Posted: Sep 26th 2008 11:30AM Dracula Jones said
I played a lot of KI Gold because it was one of what, 5 games out at the time? I agree, KI is a relatively bad fighting game. It rests somewhere between Primal Rage and Mortal Kombat. It's closest comparison is Clay Fighters. It's just one of those games that people gloss over for the sake of nostalgia.
Kameo, however, is an underappreciated gem. It's just tops.
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Kameo, however, is an underappreciated gem. It's just tops.
Posted: Sep 26th 2008 1:50PM kaneda26 said
I hesitate to defend KI to the above repliers as I do not expect that I could change their minds on this issue. However, as an avid 2d fighter player, I, personally, would rate Killer Instinct higher than Mortal Kombat and Street Fighter 2 in terms of fighting mechanics and game play.
KI's unique combo system was, at the time, the most elaborate fighting mechanic contained in any of the 3 games. The only real comparison was SSFII's 'figure out which button will add to the combo' method, which MK3 copied the year after KI. KI had had an actual system with depth, a methodolgy to chain combos, auto-doubles, combo breakers, and the lesser known shadow moves and slowmo combos.
If you liked the game or not is subjective, a matter of tastes. But at least rate the game objectively. Compared to SFII and MK, what was worse about KI? The graphics? The character design? The gameplay? Specifically what didn't appeal to you?
Reply
KI's unique combo system was, at the time, the most elaborate fighting mechanic contained in any of the 3 games. The only real comparison was SSFII's 'figure out which button will add to the combo' method, which MK3 copied the year after KI. KI had had an actual system with depth, a methodolgy to chain combos, auto-doubles, combo breakers, and the lesser known shadow moves and slowmo combos.
If you liked the game or not is subjective, a matter of tastes. But at least rate the game objectively. Compared to SFII and MK, what was worse about KI? The graphics? The character design? The gameplay? Specifically what didn't appeal to you?
Posted: Sep 26th 2008 8:09AM Spunky Monkey 190906 said
See this right here Rare? It's my killer instinct coming on >:(
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Posted: Sep 26th 2008 10:07AM (Unverified) said
That picture is absolutely hysterical! The joke doesn't slap you across your face like 99% of the gags on the internet do. Clever and subtle.
Thanks for brightening my morning!
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Thanks for brightening my morning!
Posted: Sep 26th 2008 10:36AM (Unverified) said
Last I checked KI was more popular than Banjo...
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Posted: Sep 26th 2008 11:35AM Batzarro The worlds WOrst Detect said
NOOOOOOO! DO MAKE IT! DAAAAAAAAMMMNNN YOOUUUUUUU!!!
Stupid Rare.
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Stupid Rare.
Posted: Sep 26th 2008 2:21PM (Unverified) said
KI? I'm still waiting for a proper remake of RC Pro AM.
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Posted: Sep 26th 2008 8:59PM ookees said
first of all who cares about banjo, KI is wat we really want. Capcomr caved & is gonna be releasing SF4 next year. So why can't Rare listen to the majority because KI fans are a majortiy, they the same people who love SF4 & MK. Don't call us the minority. The game developer companies are very forgetful, if it wasn't for the hardcore gamers they wouldn't have casual gamers to sell too.
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