DOH-pad: A visit with MK vs. DC on Xbox 360

Game development has become ridonkulously expensive, and if you're creating a project within a niche genre, like a fighting game, you'd best sell out if you want to be around long enough to make another game. That's a harsh way to qualify what's happening all around the industry -- and let's be clear: MK vs. DC in no way stoops to the level of Castlevania Judgment -- but somehow "casual" has become careless, as if developers are afraid ordinary consumers won't appreciate good art. A certain amount of color, call it the "Noob Saibot" effect, seems wiped from the MK canvas. Gone is that unsophisticated humor that was always charming, if not entirely professional. (Where's that "Toasty" guy? What ever happened to reverting opponents to diapered infants?) With this in mind, and DC legal breathing down Midway's neck (we wouldn't want Supe's golden-boy reputation tarnished, not with a movie reboot possible, would we?), the team is tiptoeing to a final release.
Stiff. That's how Kombatants have always looked and felt to me, and MK vs. DC is no different. There's a deliberate slowness to the characters' movements that's off-putting to a first impression. The DC element only serves to enhance this nagging sense of: Wow, that's not how I imagine dudes with superpowers throwing down. There are "Flashes" of appropriate brilliance, and there's certainly a sense of power, not unlike two super heavyweights planted firmly in the ring, slugging it out. Ironically, Midway nails it best with the Joker, a character that historically avoids hand-to-hand combat. His celebratory jig is especially alive on-screen.
Gallery: Mortal Kombat vs. DC Universe
It is exciting to tear through the game's relatively small roster (uh, not quite on par with this one) and discover which special moves made the cut -- and which didn't. But after the initial unwrapping, after the first dozen times you involuntarily shout DA-YAMN! as Superman homeruns a fool into the concrete or Green Latern drops a hammer on dude's dome, you're left with an uncomfortable wanting. And with only two unlockable characters (that's what Midway's telling us, anyway), you might drift off into: What if? What if Aquaman...? What if Hawkman...? What if Firestorm...? (I'm sure you've got your own, very personal wish list.) You'll notice I'm not firing off missing Mortal Kombat characters, and those that are featured definitely take a backseat to the DC class. I still think this crossover is silly, and committing to a deeper explanation (Story Mode!) even sillier. When did Mortal Kombat start taking itself so seriously? Just make it a DC Comics fighting game from the gang who brought you Mortal Kombat. I'd be satisfied leaving the MK influence at a couple of unlockable fighters -- Scorpion and Sub-Zero, obviously.
"Next time bring the PS3." |
There's contradiction here. A friction that hurts the product. It's as if Midway is apologizing -- or worse: attempting to explain -- to the fans this "careless" mash-up. Just let it be. The soul of a fighter is in the button presses. The D-pad twirls ... Oh the D-pad twirls! "Next time bring the PS3," Sanchez joked to PR across the room. No, but for real, advantage PlayStation 3. (The build I played forced D-pad use; the retail build will have an option to use the analog stick.) The essential gameplay is surprisingly functional on the Xbox 360 gamepad, but Fatalities ... not so much. I'm sure some of it was performance anxiety, flashbacks to missed opportunities at the arcade fifteen years ago, but after numerous miscues -- I pressed "Down," why am I jumping! -- you come to believe something is truly broken on the hardware end. Are those improved pads really "limited edition," Microsoft? Why is that again? (For the record, I exectured one whopping "Heroic Brutality" out of a few dozen wins.)
Clearly, fighting games have drifted to the industry's peripheral. MK vs. DC isn't going to change that designation, but I do think it will be successful. It's entertaining, if not missing the true throwback candor fanboys (and perhaps, only fanboys) would appreciate. It's not intimidating, mostly relying on classic "Street Fighter" commands, and it's mashable -- I can't speak to its depth -- and there are some well-integrated "mini-guessing-games" mixed into the gameplay. Now there's a game I could throw on for my casual-fun-seeking friends and kill a few hours with, I thought. Sounds like Midway hit its goal.
Mortal Kombat vs. DC Universe will be released on November 10th for Xbox 360 and PlayStation 3.





Get a WordPress.com Blog





Reader Comments (Page 1 of 1)
Vegeta (aka Ska Oreo) @ Sep 25th 2008 11:32AM
I really can't wait for this game. As long as it's entertaining, I'll definitely buy this game.
jpw21683 @ Sep 25th 2008 11:35AM
"What if Aquaman...?"
The game would then suck harder.
Superstar90 @ Sep 25th 2008 11:40AM
I wish we could just have a DC vs Marvel game... made by Capcom of course!
KeenCommander @ Sep 25th 2008 12:25PM
Marvel vs. DC vs. Capcom vs. SNK vs. Super Smash Bros. vs. Halo vs. WoW vs. Rock Band vs. GTA vs. Ratchet & Clank vs. Tom Clancy Bibliography vs. Soul Calibur vs. Jet Set Radio vs. Melty Blood FTW!!!
E.J. @ Sep 25th 2008 1:28PM
Sigh...
Mugen's our only way to the license-utopia we all dream of.
KeenCommander @ Sep 25th 2008 2:18PM
And MUGEN's far too bloody crash prone and unbalanced to be of any real use.
Dale @ Sep 25th 2008 2:28PM
Sega vs Nintendo vs Capcom vs Namco Bandai vs Square Enix vs Marvel vs DC vs McFarlane vs Disney vs Cartoon Network vs Hasbro. Yum.
Genius @ Sep 25th 2008 11:43AM
Call it past gaming experiences, or call it having worked there for several years but all I will say is...
Midway + Game Development = Epic Fail
Dirty @ Sep 25th 2008 11:44AM
Do I take the time to fix my dpad or just get it on the ps3. For once I might just get a multi-platform on the ps3. Wow.
Dirty @ Sep 25th 2008 11:45AM
and by "get" I mean rent... this is clearly a rental.
yyr @ Sep 25th 2008 2:37PM
Or, you could just get a joystick like I did.
The SC4 joystick is the perfect fighting game controller, and it's under 50 bucks. Works great for a lot of XBLA games too.
doc j @ Sep 25th 2008 11:44AM
What is Sandman?
doc j @ Sep 25th 2008 11:45AM
Well, screwed that up.
What *IF* Sandman?
This game needs some Morpheus.
Neuromancer @ Sep 25th 2008 11:50AM
Why is Skeletor hurting Batman?
E.J. @ Sep 25th 2008 1:30PM
Cuz Batman peed in Skeletor's eyesocket.
Now shut up and butter up that bacon.
hey_big_dck psn:fuliano626 @ Sep 25th 2008 12:09PM
i hope its bloody i just want to rip batmans spine out and feed it to him is that to much to ask for i think not.
GameStache!! @ Sep 25th 2008 12:50PM
I played it at PAX and it seemed like a lot of fun. I haven't played Mortal Kombat since the first one (yup, the very first one) and I still enjoyed it. You know you have some cool fighting animations when both the attacker and the attackee are saying how cool it is.
sachinag @ Sep 25th 2008 1:40PM
I got to get hands-on with MK vs. DC at Midway's HQ in Chicago. Also some behind-the-scenes of the last motion capture session (with pics!)
http://blog.dawdle.com/2008/09/dawdle-at-midwa.html
danboy34 @ Sep 25th 2008 1:45PM
Who is this fool? He doesn't really seem to have a clue about the MK series or fighting games in general and just seems to waffle about stuff completely irrelevant to this game. Next time send somebody who has a clue about the game and can actually write about it!
TiaMaster @ Sep 25th 2008 1:47PM
I have definitely lost some respect for Joystiq over this article. Not because I am some MK zealot upset over a little criticism, but because the article simply brings the current e-fad to the forefront: that of the overly negative reviewer.
I don't even care who wrote it at this point - the feel of a petulant fanboy can't be overcome by if I recognize the author.
If the game was actually OUT and we were getting this sort of article it would be different, but at this point there is no reason for such hate as was shown here.
Mischa @ Sep 25th 2008 5:20PM
THIS ARTICLE IS TERRIBLE I CAN'T BELIEVE YOU HAVE A NEGATIVE OPINION ON A GAME IN A GENRE THAT HASN'T BEEN STALE AT ALL FOR THE PAST THOUSAND GAMES.
Seriously, it's a preview, and it's an opinion. He's not reviewing the game. And even if he was, he's entitled to have an opinion on something he was shown.
Holy Schlitz @ Sep 25th 2008 2:45PM
Really guys? The preview is too negative for your blood? I'm guessing that's more down to how you chose to perceive it more than anything, which in turn reflects on your mind-set.
I think that what we're really dealing with here is a preview that didn't hit all the notes you were expecting it to, or did, but wasn't as enthusiastic about the game as you might have been. However, rather than accept that we're all individuals with our own opinions, you just go on about how the writer is at fault for failing to live up to whatever insane expectations you think he ought to have just mystically known to live up to. You know, despite the fact that he's not you, and that you'd probably shit yourselves if someone dared to treat you like you're treating the writer if you found yourself in his shoes.
This all has to be a joke.
Mischa @ Sep 25th 2008 5:20PM
Quick question: Did you steal "ridonkulous" from Shane Bettenhausen? Because I did and I use it all the time in real life.
Folow @ Sep 25th 2008 9:40PM
Im like MEH
The only reason I ever come back to these genre is boobs, now I might get these fighter because batman is in it.
But the overall gameplay of all of them is still stuck in the 90s, sucking.
smashfan 2118 @ Nov 15th 2008 6:32PM
You know what would be even more awesome than that?Dc vs. marvel vs. capcom vs. snk vs. sega vs. nintendo!I mean,come on!Superman,captain america,and ryu vs. kyo,mario,and akira!