Joystiq hands-on: Darksiders: Wrath of War

Concept artist and Vigil founder Joe Madureira and lead designer Hadyn Dalton sat down with us for two hours, taking us through the game and showing us levels that haven't been released to the public just yet. We got to take control of protagonist War and do battle with enemies, solve puzzles, and even take his massive warhorse Ruin for a spin. Check out the full writeup after the break, and be sure to check out the gallery, full of exclusive images from the game, just below. If you've been itching for a Joe Madureira Battle Chasers fix, this might be about as close as you can get.
Gallery: Darksiders: Wrath of War (9/30/08)
"Think of The Watcher as a more evil version of the Genie in Aladdin. It's kind of like if he was a dirtbag." |
Naturally, you're stripped of most of your powers, but you're joined by a mischievous demon called "The Watcher," who's hidden inside a massive gauntlet (Battle Chasers fans know how much Joe Mad loves huge gloves) shackled to your wrist. This guy swallows the souls of the creatures you kill and, quite conveniently offers helpful advice. "Think of The Watcher as a more evil version of the Genie in Aladdin. It's kind of like if he was a dirtbag," explained Madureira.
Though War's final look is still being nailed down, we're particularly interested in his choice of weaponry. Take, for instance, the massive Chaos Eater sword that builds up Chaos as you strike enemies, doing more damage as the meter fills up. If you don't use it enough, the sword starts to "starve" and will do less and less damage. According to Dalton, "It's a bit like an in-game combo meter as well." War's power gauntlets provide his secondary attack, which is in addition to the ability to build up Wrath and release it as a powerful shockwave. It's a good thing to use when you're getting swarmed. Need more killing utensils? Try picking up some of the parking meters, cars, gates or rubble scattered throughout the environment -- they work for ranged attacks too.
"You'll see that there are quite a lot of puzzles in it. I think that part surprised a lot of people. It's a lot more like Metroid or Zelda in that aspect." |
A lot of those puzzles involve the different weapons that War wields. For instance, he acquires an item called the "Crossblade" that works like the Glaive in Krull ... if you're old enough to remember that movie (if not, think Dark Sector). It's a huge whirling blade that War can control somewhat, and it always boomerangs back to him. He can also charge it up (by holding down the right trigger) and hurl it buzzsaw-style into an enemy -- or several if you select multiple targets. This comes particularly in handy when you need to hit several switches within seconds of each other to trigger a door. For more violent purposes, you can also hurl it through a torch, providing an incendiary boost when it strikes different enemies / puzzle objects next.
Some of the other weapons you'll encounter throughout the game include different guns, like the Gatling gun we later wielded against massive worm creatures, Death's Scythe, and an "uber-sword." All of the weapons can be slotted and upgraded after you encounter "The Smith" and his massive anvil. You'll want to enlist his help in banging out new items and carving out weapon slots to do damage with. According to Madureira, there will also be roughly six or seven guns in the game, including three BFGs, the weapons wielded by the angels. Wait, angels with blazing guns? We didn't cover this in Sunday School.

Helping War in his task is Ruin, a warhorse with blazing hooves. He'll get you across the landscape a lot faster and even has his own sets of attacks. He can even be summoned when you jump off a building -- land on him, gunfighter style! Clearly, he's a bit tougher that your faithful puppy dog in Fable 2, and you'll find yourself looking for excuses to summon him and trample multiple enemies. Plus, there's something satisfying about firing a Gatling gun at distant enemies while riding on the back of a horse whose feet are on fire. Maybe it's just us.
"We're thinking it will take about 15+ hours for players to get through the game, we feel like that's a very good target." |
By now you might be thinking that it's impossible to take a look at Darksiders without comparing it to God of War II, and you'd be right ... not that it's such a bad thing, especially for you poor, PS2-less folks. On face value, they're very similar games, sharing approaches to puzzle-solving (how do I get to that chest way up in that corner?) and a combat system that includes multiple weapons and combos. Kratos finds the Wings of Icarus, and War finds a similar ability called a "Tempest Cloak" that gives him dark, demonic wings and allow him to glide. War has a chain-based weapon that allows him to yank enemies closer ... the list goes on.
Comparisons to other games aside, and there are plenty to make, the developers at Vigil are hoping that Darksiders is more than the sum of its parts. You've been through a Zelda dungeon before, sure ... but have you ever done it with a combat system like God of War's? With an early 2009 launch, Vigil and THQ may avoid being overwhelmed by this year's top titles, and get a chance to have the spotlight all on Darksiders.











Reader Comments (Page 1 of 1)
Well Fed Troll @ Oct 2nd 2008 10:38AM
Im loving the artwork in this...
Madureira & Dalton, good stuff.
The Angry Emu @ Oct 2nd 2008 10:40AM
More like "Fart-siders: Wrath of Poop" m'right? LOL!
Actually, it looks promising.
xFenixKnightx (Mr ESC Resurrection Force) @ Oct 2nd 2008 11:28AM
lolwut
j.howlett @ Oct 2nd 2008 11:03AM
i was hooked when i first saw this game, now everything else just adds to me wanting it sooner.
Yuccadude @ Oct 2nd 2008 11:04AM
"Plus, there's something satisfying about firing a Gatling gun at distant enemies while riding on the back of a horse whose feet are on fire. Maybe it's just us."
You have broken my words.
Must game get.
ExMcCloud @ Oct 2nd 2008 11:06AM
looks great...They'll get no gripes from me as long as it is great....I need another action/platformer title anyway
nightmare452 @ Oct 2nd 2008 11:27AM
I am interested in this game on the solo basis that Madureira is making the art for it. He made the Battle Chasers comic, but never finished it. That killed reading comics for me about 7 years ago. But I still remember his work. Loved it.
The game looks decent to, but with all 3rd person slash and smash kinda games, have to wait and see.
yomachaser @ Oct 2nd 2008 11:29AM
I shake with generic rage!!!
SugarDaddy @ Oct 2nd 2008 11:44AM
This game does look really cool. I'd like to see it in action though.
Dirty @ Oct 2nd 2008 1:09PM
I've seen videos somewhere. I would check gametrailers. Looks solid. Metroid meets god of war
xFenixKnightx (Mr ESC Resurrection Force) @ Oct 2nd 2008 11:56AM
I reckon I likes it.
Duke @ Oct 2nd 2008 12:13PM
Yeah, the image of Ruin sold me.
AwesomeTown @ Oct 2nd 2008 12:08PM
I hope it plays as good as it looks, because it looks damn good.
bm @ Oct 2nd 2008 12:38PM
I played this at GC Leipzig. From what little I saw, the fighting felt kind of formulaic and "automated", the camera was all over the place, and the graphics weren't nearly as pretty as in the screenshots (maybe I was just playing in a particularly dull area). Horrible slowdown and screentearing too, though I guess that'll be fixed at release.
There was also this one jump over an instant-kill lava pit. It was one of those jumps where if you press the button a microsecond too early, you fall in. And if you press it a microsecond too late, you fall in. And you can't tell where the game thinks the edge of the pit is supposed to be (goddamn 3D). Extremely hard to gauge, and you don't really feel like it's your fault. Both my friends were laughing at my repeated tries. I told them to try it, and neither of them could make the jump. Then finally be sheer luck I made it.
Maybe a lot of this stuff is fixed already, but it kind of dulled the excitement I had for this game.
t3kni9e @ Oct 2nd 2008 5:30PM
15-20 hour is too short unless there's some good replay ability and good online. If not then it's too short and people need to make it longer like Zelda games and Elder Scrolls games (Morrowind/Oblivon and even Fallout 3).
bm @ Oct 2nd 2008 11:54PM
I don't know why on earth some people think that kind of length is too short. I've finished some of the best games out there and routinely came up with under 10 hours, and I'm not even that good. I don't understand you.
On the contrary, unless it's an RPG with an epic storyline and a huge world to traverse, or something like that, anything over 20 hours would become very tiresome and boring.
t3kni9e @ Oct 3rd 2008 1:41AM
It's tiresome if it's repetitive. RPGs usually have diverse worlds and a good stories (usually) so they can be played for that long. But if I get a shooter thats extremely long then yes it gets tiresome. But for an RPG/Adventure, to me it's too long unless it has some kind of great replay ability or online.
I'm not saying it sucks if it's not long, because I thoroughly enjoyed Fable and Jade Empire, both games were very short.
But how many people can honestly say they play those short games over and over? Most people say to rent it because even though it's fun, after you beat it you're done. For example Bioshock... great great game IMO, but I have only played it once and that's it. I also only played Fable and Jade Empire once. But then other games like Mass Effect are long and they are worth a $60 price tag and Oblivion. I played both those games twice because of the replay value to them.
So, not that I will not buy Darksiders, because truthfully it looks really cool. But I don't know if I would buy it for $60 unless I find out the online is real cool or it has some replayability.
bm @ Oct 3rd 2008 1:08PM
Funny that you mention Bioshock, I thought that game dragged on for waaay too long (maybe it was just because of its repetitiveness, but anyway ;)).
Oblivion, haha, after a few hours on the same save, you -already- feel like you're playing the same game over and over because that whole game is just one big copypaste job.
Resident Evil 4, the original RE games, and the Silent Hill games were all easily finished in under 10 hours (hell, if you're doing a speedrun you may end up with 1 or 2 hours for some). And I've played almost all of them to death, replaying until I got all the unlockables and stuff, then playing again WITH the unlockables. And none of them had online, I don't give a crap about that.
Or Ikaruga, or games like it. Very, very short, yet it has loads of replay value. And again, no online to bother with.
Clinton RRoD sept.3 @ Oct 2nd 2008 6:13PM
i remember this game i might get this
ThornedVenom (Harley Quinn Defense Force) @ Oct 2nd 2008 7:35PM
God of War
Gears of War
Dawn of War
... war sells games, people!
bm @ Oct 2nd 2008 11:55PM
No, boring unoriginal crap sells games. :/
Adam @ Oct 10th 2008 1:21AM
Kinda reminds me of soul reaver, or one of those legacy of kain games... or is it just me?