Joystiq hands-on: Boingz (WiiWare)
In this case, the Boingz – stretchy, sleepy creatures – need to be directly maneuvered to various exits in the level, rather than just mindlessly marching forward. In addition to using the Wiimote to "pinch" their heads and snap them skyward at various angles, we were able to pin them to the environment in order to create bridges, or to rocks so that we might pick up sparkly underwater treasure.
Gallery: Boingz
Planned for release on either the third or fourth Monday in October (the game is currently at Nintendo for approval), Boingz will offer 30 levels, which a Real Networks spokesperson reckons works out to between 5-6 hours of playtime. When we asked about a timer on screen, we were told that it's possible to play the levels as timed challenges, something that should help extend its longevity past the six-hour mark.
We found the puzzles simple, but they nevertheless made effective use of the elasticity of the Boingz. While the game would probably work if the creatures were maneuvered solely by flinging them around, they are actually directly controlled using the Nunchuk's analog stick.
The game has a charming art style and presentation, although we're not sure if the game mechanics can hold up for much longer than Real Networks' estimate. Anything over a few hours would probably be stretching it.











Reader Comments (Page 1 of 1)
Mr ESC,Lives Again. @ Oct 6th 2008 5:51PM
For a second there I thought the yellow thing was going to hump the green thing or vice versa.
Looks fun but the yellow things reminds me of a rotten banana.Damn my lack of wi-fi otherwise I would check this.
Sam @ Oct 6th 2008 6:15PM
couldn't buy it if I wanted to, I've put a "bad game" filter on my brain to prevent me from buying anything with a plural s being replaced with a z.
serotoninzero @ Oct 6th 2008 6:20PM
Oh man. Your mention of Lemmings made me hope for a new updated Wii version or PC version. I would love that. Who owns the rights to Lemmings now days? It was like Psynosis or something back in the day wasn't it?
thesimplicity @ Oct 6th 2008 6:43PM
Believe it or not, Sony currently owns the trademark on Lemmings. Team17 has been developing new titles for them.
serotoninzero @ Oct 6th 2008 8:30PM
Aha look at that. Sweet. Another thing to be excited for when I finally get a PS3.
EMaster @ Oct 6th 2008 6:20PM
Boingz sounds like a cool name for a Strip club.
Ben @ Oct 6th 2008 10:48PM
A cool name for a strip club... if you're 12 years old.
EMaster @ Oct 6th 2008 11:10PM
Which is probably why you're replying to it :D
Alistair @ Oct 6th 2008 6:58PM
Lemmings was created by a Scottish company called DMA Designs. They went on to make some game called Grand Theft Auto or something ;)
Psygnosis, the publisher, is now owned by Sony. (So it's slightly surprising that it wasn't reissued for PS2...)
Alistair @ Oct 6th 2008 7:01PM
Oops, apparently a PS2 version _does_ exist, but isn't very good.
http://www.metacritic.com/games/platforms/ps2/lemmings?q=lemmings
Gun Barrier @ Oct 6th 2008 6:58PM
This is another must buy, along with World of Goo!
I love this new trend of games beings centered around physics.
Blue_Falcon @ Oct 6th 2008 7:05PM
"...although we're not sure if the game mechanics can hold up for much longer than Real Networks' estimate. Anything over a few hours would probably be stretching it."
Oh aren't you clever? :p
Jacksons @ Oct 6th 2008 8:08PM
WiiWare needs to pick a direction.