Joystiq hands-on: Tetris Party (WiiWare)
Nintendo claims there are 18 modes, 10 of which are new, but we only agree technically; the company counts some modes twice as single- and multi-player games. (Most modes support up to four players on one system, and a few work with up to six online.) We tore into as many as we could before overloading like a kid on a Halloween sugar-high. Here's how they stand up.
Gallery: Tetris Party (WiiWare, 10-06-08)

VS Battle: Up to four players can compete locally and six online in this Tetris standard. Certain bricks are highlighted when played, earning power-ups when cleared. (Items and other rules can be customized.) We enjoyed the pace of the game, although some power-ups could become annoying. For example, one fogs up an opponent's board, and that person has to shake the Wiimote to clear the view.
VS Hot Lines: Seen in other versions of the game, up to four local players race to clear highlighted rows on the board. Changing to this after a long Battle felt refreshing.

VS Shadow: Players race to fill-in an outlined shape as accurately as possible. The Tetris blocks vary beyond the standards, including a three-block corner and other smaller shapes. We got bored with this game quickly, trying to make an apple, but maybe we'd find depth after playing more

VS Stage Racer: Steer a falling shape through a nearly-endless maze. This mode includes frequent, narrow openings, where you have to jam part of a block through a hole and rotate a certain direction to make it through. As Nintendo mentioned, we could hone our rotating skills by playing lots of this mode, but it didn't hold up as well as others.

VS Field Climber: This game is the least like Tetris, but one of our favorites. A stick-figure person who's the size of a single block, ambles along the ground, and players have to guide the character up to targeted points. The figure can only climb stairs that are one-block high, so it takes a little planning not to trap or crush him. If trapped, you can clear lines to create an opening. If crushed, you lose. We look forward to exploring this mode further, since it felt like a strange mash-up of Echochrome and Tsunde Tsumi Kiss.

Duel Spaces: Unconventional for a Tetris game, this two-player mode uses standard blocks to corral area. The gamer with the most space at the end wins. We quickly learned to watch the upcoming shapes list. When trading turns back-and-forth, we knew a four-block line was coming next, and the only piece possible to secure a big space we'd been building. This mode was another favorite.

Balance Board: Extra-big, simple shapes fall into a smaller-sized area. Players control their path by leaning on the Balance Board. The big shapes felt easier to manage, but we still wanted a way to play with standard blocks. We quickly got used to leaning to steer horizontally, and up or down to drop faster. While keeping our feet planted, short hops with our weight spun the blocks. It was fun, but this mode had the least depth of any.
We didn't play the single-player games: Marathon, Computer Battle, or Beginner's Marathon (which uses the same blocks as the Balance Board). And a cooperative mode lets two players take turns, collaborating for lines on an extra-wide board.
Even without playing a few of the game modes, we've already set aside the Wii Points to buy Tetris Party. Tetris DS felt like the definitive, portable, multi-player version of the game. This edition could become the clear console leader.











Reader Comments (Page 1 of 1)
Superstar90 @ Oct 6th 2008 4:30PM
"We got board with this game quickly"
You mean bored?
Anyways, this does look really good. I hope they make it for DS, I have played too much Tetris DS the last 3 years lol. The shadow one looks really cool, do the block colours change automatically? Or do you have to place the right colours?
Zack Stern @ Oct 6th 2008 4:52PM
Yes. Thanks for the note.
vdeogmer @ Oct 7th 2008 10:23PM
and here i was, thinking it was a pun.
Vidikron @ Oct 6th 2008 4:34PM
" We enjoyed the pace of the game, although some power-ups could become annoying. For example, one fogs up an opponent's board, and that person has to shake the Wiimote to clear the view."
Isn't that kind of the point? What good would an attack on an opponent be if it wasn't annoying?
Anyway, if the VS mode has a nice selection of power-ups I may buy this game. There was homebrew version of Tetris on the original XBox called BBX that a had a mode like this. With the power-ups you could do stuff like switch an opponent's controls (i.e. left = right), flip their board upside down, or even switch boards with them. That last one was always a blast because you could purposely screw up your own board and then switch. The risk was that there were power-ups that allowed opponents to take your power-ups away. I had a lot of fun with that game.
Mr Khan @ Oct 6th 2008 5:03PM
"Obstruction" items always bugged me. The smoke bomb in Brawl and Blooper in Mario Kart, and similar items in all other multiplayer types
Maybe that's what they meant.
Vidikron @ Oct 6th 2008 7:02PM
Actually, after I thought about it a bit I realized that having to shake the Wiimote in the middle of a Tetris game indeed be annoying. I would prefer a timed fog that makes things difficult to see for a set amount of time.
Fernando Rocker @ Oct 6th 2008 4:42PM
Wow... this version looks very good.
I have Tetris DS, and is definitely one of the best portables version of Tetris.
This WiiWare version has all the modes of the DS version, plus some more.
Very good value, but still, I would prefer this game to be 1000 Points instead of 1200.
Kevin @ Oct 6th 2008 4:48PM
If it comes out next week, I'll probably get it right away. If not, I just picked one of the first games I'm getting in 2009!
Fernando Rocker @ Oct 6th 2008 4:51PM
World of Goo will be released next Monday...
=p
Jon A. @ Oct 6th 2008 5:10PM
That doesn't matter Fernando; Nintendo has been releasing two WiiWare games a week for a while now.
DrKai @ Jan 29th 2009 6:12PM
I'm still impressed with the quality of some of the WiiWare titles. I'm more excited to buy and play more downloadable titles than retail discs (Bomberman WiiWare, Strongbad, Dr. Mario Rx Online, Orbient, Tetris Party, and a number of VC games).
Other than perhaps Wario's new Wii title and a boring rehash of Animal Crossing, I can't think of another title I am itching to play...
Drew @ Oct 6th 2008 5:39PM
So much Wii..... so much feigning interest.... ITS UNBEARABLE!
RAWR!
Dash @ Oct 6th 2008 6:53PM
Only three certain things in life: death, taxes and Tetris.
ThornedVenom (Harley Quinn Defense Force) @ Oct 6th 2008 10:16PM
Call me nuts but bear with me: I personally would have loved to see a hardcore version akin to Tetris Grandmaster.
Zmann @ Oct 6th 2008 10:57PM
T-spins are laaame. Definitely shouldn't be worth more than a Tetris. Why don't they call it T-spin-ris, amirite?
Michael @ Oct 7th 2008 2:02AM
This looks fairly interesting. Then again, it's Tetris
Carlos @ Oct 7th 2008 6:24AM
CAN´T FUCKING WAIT! Tetris is the best game ever and this looks like the best tetris ever so... do the math! :D Wiiware and VC are just awesome, i just wish i had more space so i could have all the games accesible at all times. You suck Nintendo, give us the storage solution already!
Wolfcoyote @ Oct 28th 2008 1:53PM
I have to wait until I get paid so that I could buy the Wii Points, at the wait is almost unbearable. I've been playing Tetris with my mother for ninteen years and when I told her that there was a co-op mode where we can share the board she was really excited. At 1200 points that's fine because with the remaining 800 I can purchase Secret of Mana.