- Combat won't be influenced by stats, just your FPS skills (or is that "skillz"?)
- Instead, stats will affect "a vast array of fully upgradeable and customizable weapons" (there will be more than one type of ammo); experience points can be attributed to weapons or augmentations
- 20 augmentations are promised; examples: "bungee jump tentacles" that fire from your back and anchor into walls (useful when jumping off buildings / faking your death); the ability to punch through walls ... and grab enemies on the other side!
- Stealth will be implemented into a new cover system
- Damage will be recovered by auto-healing (think: most FPSs these days -- even ones without so-called "augmentations")
Posted on Jan 27th 2015 8:15AM
Posted on Jan 26th 2015 11:00AM
Posted on Jan 26th 2015 10:00AM