
We're not that well versed in nit-picky game designer titles, so we actually asked Tim Cain what his new title means. Cain writes us: "As the programming director, I was responsible for trying to realize the ideas of the design director. I would take his requests for features and system specifications and coordinate my team of programmers to create those features and systems. If game development was a train, I was shoveling the coal into the engine to keep it chugging along. Now as the design director, I am the conductor of the train. I get to decide where we go and where we stop."
Now we patiently wait on a name for this secret project that's apparently been in development since the studio's inception in 2005.

