Joystiq hands-on: 30 minutes with Prince of Persia
As a dot far in the December horizon, Prince of Persia shines brightly on many lists as a must-buy title this holiday season. As fans of the franchise, the announcement of a new Prince in a new setting was exciting, but also had us worried. A cel-shaded Prince with an A.I.-controlled ally following you throughout the game? Many believed the latest in the franchise was changing too much of what fans enjoyed of the previous series. But after playing the game, do the changes work?
After spending 30 minutes with the PlayStation 3 version of Prince of Persia at a Sony Holiday event in Toronto we didn't just walk away relieved ... we walked away more excited than ever.
Gallery: Prince of Persia (2008)
Rebooting the classic franchise with a brand new lead character, Prince of Persia introduces the world to a new Prince and his mysterious magical ally, Elika.
The world of this Prince of Persia has become corrupt with an evil dark matter which only Elika can cleanse. As the title character, players must journey through the environment with their magical ally to rid the world of this dark evil. In previous Prince of Persia titles the environments were built with one route in mind, obstructed by puzzles along the way -- in the new Prince of Persia the world itself is the puzzle. As one connected world, the game allows players to select their own paths rather than following structured missions.
Strangely, Prince of Persia appears far more cel-shaded in still images than in actual gameplay. Make no mistake, the world is visually designed to appear as a storybook unfolding at your controller, but the effect isn't as jarring as it appears in some of the images released. It offers a fresh, colorful and vibrant world to discover and fight for. The look immediately works for the game, though the audio falls flat as the Prince is too "wise cracking" when we hoped he'd be charming. Immediately we had the sense that he is too much like Nathan Drake of Uncharted and less like the Prince we loved from Sands of Time.
"Secondly -- and most refreshing – Elika acts as a weapon." |
Elika isn't simply a story element. As a character she brings in two unique game mechanics. Firstly, she acts as the Prince's savior in dire situations. The most known example is the short sequence that plays when Elika pulls the Prince to safety if he falls into an abyss. Secondly, Elika herself acts as a usable weapon. During battle, which is only ever against a maximum of one enemy, Elika can be used to attack either by herself or as a part of a larger combo. Battles are dramatic and rewarding as the camera will often highlight combos for a more cinematic experience. Unfortunately, the epic 2-vs-1 fights can be dragged down to earth as being knocked down by an enemy can result in a quick-time event, that if failed, will restore an enemy's entire life gauge. To counteract this, the game allows players to "one-hit kill" enemies by knocking them from a ledge or pinning them against a wall.
Prince of Persia almost feels like everything was purposely stacked against it so it could shine brighter when players had a chance to pick it up. In the 30 minutes we spent with the game, we noticed that the presentation rarely showed us something we'd seen before, and the simple animations that make the two lead characters "human" are a subtle but grand touch. The characters feel real, the environment looks right and the world is inviting – this is what our hope was for a new Prince of Persia. On December 2, we'll find out if Ubisoft Montreal can deliver a new generation of Prince.
[Update: According to a certain unnamed Prince of Persia producer in the comments below not all enemies can be instantly killed. Only standard enemies that populate the world can be defeated using this method. Also for clarification, other than the ability "Flight Guardian" described in this article and shown in the video, the game also includes the abilities 'heal land,' 'collect 'light seeds,' 'return to temple' and 'purchase magic power.' This piece only described what was shown in the demo available at the Sony event and is not based on the final product which is said to include much more.]













Reader Comments (Page 1 of 1)
nightmare452 @ Oct 8th 2008 9:12AM
Yeah, I saw a 20 minute Hands-on demo of this game yesterday, and I have to say I was impressed.
From what I saw yesterday, the game looks good, but might become a little repetitive, and you CAN'T die in this game, never. If you fall, Elika picks you back up no matter what (and infinite times you can do this) and if an enemy "kills you" she just steps in at the last second and saves you, but the enemy gains his health back.
I preorder it yesterday, looks fun at least.
Xoonaka @ Oct 8th 2008 9:20AM
I was more excited for this game before I read this article... the combat sounds really lackluster to me. I love one on one epic battles, but every fight in the game is that way? That just sounds so... dull.
Xav de Matos @ Oct 8th 2008 9:46AM
The fighting is pretty detailed when you get into it. There are a lot of combo possibilities but you essentially do the same thing in each fight. It never got boring, though. Of all the Prince of Persia titles I'd say this fighting system has the most promise and a larger body of options available to the player.
Red Leader @ Oct 8th 2008 2:06PM
Even so, I still feel like the game isn't all that advanced from previous installments. I'll wait for the reviews to roll in and make my decision afterward.
Mike @ Oct 8th 2008 4:39PM
Yeah, Shadow of the Colossus was dull that way...not!! SOTC was awesome in that way. I'm very intrigued by this game.
Slayer @ Oct 8th 2008 9:24AM
I haven't played all the earlier Prince of Persia games, so I might pass on this one.
Deeznuts420 @ Oct 8th 2008 12:29PM
"As fans of the franchise, the announcement of a new Prince in a new setting was exciting, but also had us worried"
Erwos @ Oct 8th 2008 9:35AM
I would definitely buy a DS3+LBP bundle for $80 here. I really want to get rid of my remaining SIXAXIS, it's not nearly as good as my DS3.
Erwos @ Oct 8th 2008 9:35AM
Oops, wrong story.
jax sedrin @ Oct 8th 2008 10:00AM
I really want to be excited about this game, since I loved the first one so much, but I'm having a hard time getting past more fantastical platforming. That kind of stuff works for cartoon characters, but it bugs the crap out of me for something like this. I want the more down-to-earth platforming that was in Sands of Time.
Still, I love the new art direction though.
NaeemTHM @ Oct 8th 2008 10:09AM
Color me excited! I'm a huge PoP fan and while I was initially put off by the computer controlled partner, this hands-on has completely turned me around.
Though...I too miss the old Prince ;___; Too bad he went all emo at the end of the series. Hopefully this new prince will stay away from Linkin Park and razor blades.
peteH @ Oct 8th 2008 11:05AM
Is there any form of co-op?
nightmare452 @ Oct 8th 2008 11:26AM
There is no co-op whatsoever in the game, sorry. (I wanted coop too, to bad though)
It feels like a coop game, but its a single player only experience.
wiredknight @ Oct 8th 2008 3:37PM
Ok, so Elika is your failsafe, but do you have to protect her at all? She makes you nearly invincible it seems, but what about her? Can she be killed?
POP_Dev @ Oct 8th 2008 5:40PM
Just a few small corrections:
- not all enemies can be insta-killed. This can be done against what we call 'generic enemies', the non-boss characters that populate the world.
- the 'nodes' you described are magic powers that the player unlocks. The loop works like this: fight guardian, heal land, collect 'light seeds', (if enough light seeds) return to temple, purchase magic power. The 'flight' power you saw is but one of them. The 'rebound' power shown at E3 was another. There are more.
Mr. Joe @ Oct 9th 2008 9:03PM
these two gameplay videos completely confirmed my distaste for this game. i know it's in choppy streamed video, but even in hd, i know it won't impress. the animation looks so set. the paths are set. the enemies are set. the voice acting is an inappropriate choice overall. i am curious how the review says it is more "open world" but these videos look like you try to take a few steps, you fall, you're taken back to spawn point. same with enemies, you die, they heal, you start over. i know this is the formula for all games, but it's like they want you to just hurry along.
chris @ Nov 28th 2008 10:00PM
umm why is everyone such a critic , you know what they say about opinions