Joystiq hands-on: The beginning of Dead Space (PS3)
As one of the most anticipated titles of the year, Dead Space is enjoying quite the moment in the sun. Releasing next week for the Xbox 360 and PlayStation 3 and later in the month on PC, we had a chance to go hands on with a near-final build of the PlayStation 3 version at the Sony Holiday event in Toronto, Canada. Having experienced the game with a plethora of weapons and abilities at PAX in Seattle, how does the game compare to the beginning where resources are limited? Jump in for our analysis.
Other than chattering in your ear from a survivor upon the USG Ishimura, players immediately feel alone when playing Dead Space. The upcoming horror-shooter from EA Redwood Shores appears that it would like to bring the fear and isolation to space in games that Ridley Scott was able to bring to the cinema.
During the PAX 2008 demo of Dead Space, players were treated to a full inventory of weapons and abilities. A standout weapon in that demo was the Ripper (essentially, a chain-saw gun) which, with the help of a little stasis energy, was able to shoot out a spinning blade in front of Isaac Clarke (the main character) and use it as a walking deathtrap for unfortunate enemies -- a polymorphic alien species called the "Necromorphs."
At the Sony Holiday event in Toronto, the Dead Space demo was set to the first section of the game where Isaac was tasked with reactivating a tram that runs through the nearly deserted ship, the USG Ishimura. Wielding the handheld ore cutter -- the Dead Space equivalent to a pistol -- we made our way through a series of doors before encountering an area which required us to fix the lock so the tram could move out of the area.
Using some of our stasis power to slow down the gravity of the tram lock we were able to fix the issue overhead while being forced to explore below the tram for another issue. As you walk through rooms in the beginning of the game very few enemies show themselves but as you progress toward completing your objectives they flow in like water. Attacking from all sides we immediately went to task on each enemies legs. Players will learn the hierarchy of enemy types fairly early in the game, certain enemies are more dangerous than others and require much more time and attention of your weapons. Low on ammo and short on health, we set Isaac running through a corridor away from a pair of crawling enemies whose legs we left kicking around the bottom of an elevator.
Clicking the right-thumb stick Isaac points his palm to the ground which projects a line image of the next area to visit. The helpful guide may seem like cheating but, following it will only ever lead players to their objective while the entire ship is riddled with secrets to uncover. After accessing the tram terminal and activating the ride for two NPCs, we're told to make our way back to an area -- which we mistakingly thought was the tram but story elements of this part are hazy because we couldn't hear the game during the event. Upon arrival we activate a console within what we believe was another tram -- but later discovered it was the ship you and two other characters arrived in. Suddenly the controller begins to vibrate slowly and onscreen enemies rush over top the ship as it begins to cave in. Running from the back end to the door at the terminal, Isaac leaps just in a nick-of-time -- a grand and not-at-all cliché cinematic moment. But either way, it's rad.
Of course, the noise of the falling tram car sends a flood of enemies in our direction and we begin to strategize. With our back to the end of the tram walkway, we begin by taking out the legs of the enemies rushing toward us then to the slug-like creatures that have the ability to leap across the screen. Ending each encounter, one limb at a time, the enemies are whittled down to nothing and Isaac is able to survive another moment of silence in space.
Not surprisingly, Dead Space was as enjoyable in the beginning (with few weapons) as it is later with a stacked inventory. The draw is the mystery and tension aboard the USG Ishimura. The infamous tag line for the film Alien was, "In space no one can hear you scream." Playing Dead Space is slightly different, while no one can hear Isaac's screams everyone in your house will be able to hear yours ... and they will use that to make fun of you. Dead Space hits stores on October 14 for consoles and October 20 for the PC.
Gallery: Dead Space
Other than chattering in your ear from a survivor upon the USG Ishimura, players immediately feel alone when playing Dead Space. The upcoming horror-shooter from EA Redwood Shores appears that it would like to bring the fear and isolation to space in games that Ridley Scott was able to bring to the cinema.
During the PAX 2008 demo of Dead Space, players were treated to a full inventory of weapons and abilities. A standout weapon in that demo was the Ripper (essentially, a chain-saw gun) which, with the help of a little stasis energy, was able to shoot out a spinning blade in front of Isaac Clarke (the main character) and use it as a walking deathtrap for unfortunate enemies -- a polymorphic alien species called the "Necromorphs."
At the Sony Holiday event in Toronto, the Dead Space demo was set to the first section of the game where Isaac was tasked with reactivating a tram that runs through the nearly deserted ship, the USG Ishimura. Wielding the handheld ore cutter -- the Dead Space equivalent to a pistol -- we made our way through a series of doors before encountering an area which required us to fix the lock so the tram could move out of the area.
Using some of our stasis power to slow down the gravity of the tram lock we were able to fix the issue overhead while being forced to explore below the tram for another issue. As you walk through rooms in the beginning of the game very few enemies show themselves but as you progress toward completing your objectives they flow in like water. Attacking from all sides we immediately went to task on each enemies legs. Players will learn the hierarchy of enemy types fairly early in the game, certain enemies are more dangerous than others and require much more time and attention of your weapons. Low on ammo and short on health, we set Isaac running through a corridor away from a pair of crawling enemies whose legs we left kicking around the bottom of an elevator.
Clicking the right-thumb stick Isaac points his palm to the ground which projects a line image of the next area to visit. The helpful guide may seem like cheating but, following it will only ever lead players to their objective while the entire ship is riddled with secrets to uncover. After accessing the tram terminal and activating the ride for two NPCs, we're told to make our way back to an area -- which we mistakingly thought was the tram but story elements of this part are hazy because we couldn't hear the game during the event. Upon arrival we activate a console within what we believe was another tram -- but later discovered it was the ship you and two other characters arrived in. Suddenly the controller begins to vibrate slowly and onscreen enemies rush over top the ship as it begins to cave in. Running from the back end to the door at the terminal, Isaac leaps just in a nick-of-time -- a grand and not-at-all cliché cinematic moment. But either way, it's rad.
Of course, the noise of the falling tram car sends a flood of enemies in our direction and we begin to strategize. With our back to the end of the tram walkway, we begin by taking out the legs of the enemies rushing toward us then to the slug-like creatures that have the ability to leap across the screen. Ending each encounter, one limb at a time, the enemies are whittled down to nothing and Isaac is able to survive another moment of silence in space.
Not surprisingly, Dead Space was as enjoyable in the beginning (with few weapons) as it is later with a stacked inventory. The draw is the mystery and tension aboard the USG Ishimura. The infamous tag line for the film Alien was, "In space no one can hear you scream." Playing Dead Space is slightly different, while no one can hear Isaac's screams everyone in your house will be able to hear yours ... and they will use that to make fun of you. Dead Space hits stores on October 14 for consoles and October 20 for the PC.














Reader Comments (Page 1 of 1)
Courtney @ Oct 8th 2008 5:36PM
I can't wait for this game, I didn't even read any of the details above, don't want any part of even the beginning given away.
Dirty @ Oct 8th 2008 5:38PM
I was going to pass on this one, but I reconsidered. I was pretty jaded on survival horror, but this seems....fresh.
And when I get to scared I can always pop in Saints Row and watch some streakers.
Bass Masterson @ Oct 8th 2008 7:01PM
Look, I'm excited about it too, but it's not survival horror. It's horror action. You're a space marine with a power suit and you can do backflips and kung-fu!
wiredknight @ Oct 8th 2008 9:43PM
Is that so? When did you get a chance to play it?
P.S. He's a space-miner, not a marine.
Robert Maynard @ Oct 8th 2008 10:03PM
Sure it's survival horror, Bass. Just because you have a spacesuit doesn't mean you play any kind of marine. By this logic Silent Hill V is action horror because the character is a Special Forces veteran. ..also I haven't seen any kung fu in Dead Space - the suit seems pretty clunky. :P
The character starts with no weaponry - he has to build makeshift weapons out of stuff he finds. "Ammo" and other supplies are scarce. These are the hallmarks of "survival" games (although I'd really like to see food, sleep and warmth properly incorporated into the genre some day).
Flame @ Oct 8th 2008 5:44PM
Man, i want this game but for some reason im getting Socom: Confrontation over this. It's that damn headset. Curse you Sony and your ability to make manipulate people into buying your shiny/attractive products >
Haggard (Mr.ESC resurrected on a... thursday?!) @ Oct 8th 2008 6:23PM
You just got peripheral'd
nonpareil @ Oct 8th 2008 5:47PM
That was a fine narrative, but it was pretty light on impressions. How about you guys include some - you know - impressions in your impressions? I'd like to know: were you frightened? Did it achieve a sense of dread? Were the graphics as impressive as they seem? Did the AI come off as clever, or stupid? Things like that matter much more to me than a 500 word narrative of "what happens at the start."
LeMuRfArT @ Oct 8th 2008 5:47PM
yay!
atrimus @ Oct 8th 2008 5:53PM
with Res Evil 5 not terribly far away (and EA's own Mirror's Edge right around the corner) i was sort of on the fenses about Dead Space. don't get me wrong, the game looks awesome as heck, but so does the plethora of other games due out in the next few months (i'll refrain from contriving a list). but this particular preview was the deal-maker for me. Dead Space is as good as bought next week. now it's just a matter of determining which system i'm getting it for. as cheesy and silly as the system-exclusive content is, it just might be the determining factor.
mirage @ Oct 8th 2008 6:40PM
When Resident Evil 5 was first announced I was soooo excited. Since then the game has been looking more and more dated to me. I hope I am wrong, but it does not seem scary to me at all. Dead Space on the other hand seems just right, I love the deep space survival horror concept. It is sad that I am saying this, but EA seems to be putting out this generations best survival horror game. RE 5 seems like just another shooter at this point.
Arturo @ Oct 8th 2008 6:01PM
Day 1 purchase.
xFenixKnightx @ Oct 8th 2008 6:38PM
Si.
Brent @ Oct 8th 2008 6:10PM
Is there any online play for this game? I'm torn between the PS3 and 360 versions of this game...anybody have a good reason to get one over the other?
Mr. Nom Nom the Troll @ Oct 8th 2008 6:54PM
Not that i know of, all signs indicate that this is your typical* multiplatform fare.
*Typical meaning: In magazines expect the same rating for each. (Not that this game is "bland/ typical")
Vegnagun bwf @ Oct 8th 2008 6:11PM
Silent Hill in space just can't come out soon enough.
SkreeHunter @ Oct 8th 2008 8:13PM
More like Event Horizon with aliens. It heavily influenced this game I beleive. It's a good movie except for the last 15 minutes. Two of the characters even use a riveting gun as a weapon.
CaramelZappa @ Oct 8th 2008 6:36PM
This game looks interesting, but I'm not sure if I'm gonna get it. EA's policies, especially recently, is really putting me off from buying any of their products. Putting Crysis on Steam was a great step in the right direction, but including securom, even on the steam version, was enough to put me off. Spore's DRM was more than enough to drive me away from the title that I was highly anticipating. (The fact that it was mediocre at best doesn't help either)
If EA does it right this time and releasesthe PC version without securom, without install limits, then I'll probably buy it. If they use securom, they'll never get a purchase from me. And no, I'm not going to "just pirate it" because I should be able to enjoy a game, own it, and support the developers. Two out of three isn't good enough.
Bass Masterson @ Oct 8th 2008 7:17PM
Um, Steam fanboy, you have to be kidding me. Steam is the most invasive anti-piracy scheme of all of them.
I bought STALKER in-box and immediately got a crack to remove SecuRom.
People who bought it on Steam are screwed.
CaramelZappa @ Oct 8th 2008 7:34PM
The thing about steam is that the DRM actually makes it more convenient for the user. Unlike Securom, or any other method of DRM, with steam I can download and install the games I buy on any computer I want, on any number of computers I want, however many times I want. There are no rootkits to deal with, it doesn't care what other programs I have running.
Steam isn't just DRM, it's a service. It auo-updates all your games and allows you to use your license for that game whatever happens. Much like xbox-live it allows you to see what your friends are up to and chat with them, with the nifty shift+tab shortcut for most games. Steam makes PC gaming easy, which is exactly what the PC platform needs. Most users don't want to buy a game, put in 4 discs in a row waiting as a bar slowly moves across in an installer that takes their wholes screen for 20 minutes, only to find somethings wrong and they need something else installed. No one wants to go from website to website searching for the latest patch of a game.
Saying the people who bought STALKER over steam are screwed is putting the blame in the wrong place. The Securom was put in place by the publisher, so any average consumer is screwed. You shouldn't have to crack a game in order for your media to work the way you want it.
I won't stand for rookit drm that hurts the end user, but I fully support Valves service because it benwfits both the developers and the consumers.
I won't pay EA anything to put a rootkit on my computer.
Bass Masterson @ Oct 8th 2008 7:37PM
To each their own. But it seriously undermines your rant against DRM when you willfully subscribe to DRM.
CaramelZappa @ Oct 8th 2008 7:42PM
You don't understand, I'm NOT against DRM. It's important that developers have their rights too or they won't feel comfortable making their games. I'm against Securom and install-limits because they harm the end user without stopping piracy. With Steam the DRM is actually convenient for th user. It benefits both parties. Securom leaves the Pirates with the best gaming experience.
darkandlong @ Oct 8th 2008 7:46PM
I remember the good old days when Steam was evil and nobody was going to use it because it was so invasive.
Now it is the benchmark, ironic.
ThornedVenom (Harley Quinn Defense Force) @ Oct 8th 2008 11:55PM
CaramelZappa, you are the man!
philmcphail (Welcome Back Mr. ESC!) @ Oct 8th 2008 6:40PM
Off topic but
They're charging for premium themes on the PSN NOW!
http://www.ps3fanboy.com/2008/10/08/premium-themes-to-be-available-for-purchase-on-ps-store/
What do you guys think? They don't look too bad and this might give developers an initiative to make MORE decent themes and pics! And they are from $0.99-$1.99, not too bad I guess.
http://www.flickr.com/photos/playstationblog/2924305865/in/set-72157607860451301/
On topic:
YAY! Xav! How are the controls on the PS3 version? Do the use the horrible convex triggers? If so, I gonna have to buy theses: http://www.amazon.com/Playstation-3-Hardwear-Controller-Armor/dp/B0013YNL6M/ref=pd_bbs_sr_2?ie=UTF8&s=videogames&qid=1223505404&sr=8-2 Is there button mashing in the quicktime events too?
philmcphail (Welcome Back Mr. ESC!) @ Oct 8th 2008 6:44PM
I mean are the main firing buttons the PS3 triggers, cuz some games use the R1 and L1 buttons that are WAY better!
Ihavepants @ Oct 8th 2008 7:24PM
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Blazur @ Oct 8th 2008 9:37PM
Sweeeeeet. I love me a good scare :)
GAME-HERO @ Oct 9th 2008 2:50PM
That's it? WTF you were so crital of Killzone 2 pointing out every flaw, yet no details or flaws in dead space??? so really what you are saying is this game is better than Killzone 2 (uh? I find that hard to beleive)
ObiBen @ Oct 9th 2008 2:54PM
I'm not usually one for the survival horror genre, but I have to admit that there is something about this game that has me interested.
GST @ Oct 9th 2008 6:31PM
Don't get me wrong; I am mighty sick of the levels of unsubstantiated hype for almost every game made these days. So many games now have large, complicated marketing campaigns, as opposed to ten or so years ago when the internet wasn't quite the ubiquitous information juggernaut it is now, and many people patiently waited for "magazines" (what, what are those!) which dedicated their pages to games that you almost knew already were going to get a 9 or above and would deserve it too.
It takes a lot more to stand out in the world of gaming advertising and hype these days; there is just so much more media available for every game. With that said, games like Dead Space have managed to jump forth from the writhing throng of "highly anticipated games" and demand my attention. I am really impressed with, in particular, how good things like the noknownsurvivors site and the animated comic have been. I was very skeptical about the game, but the comic and the site are so creepy and tense that they have drawn me in. They have established a feel for the game and, also to my surprise, have created an entire realm for the story to live in, with lore, and history, and good characters.
When I first saw Dead Space it registered as "yer in space, there be zombies, big deal" but, after getting sucked into the advertising media, Dead Space is a sure purchase for me if the game is even half as successful at being creepy and cool as the advertising materials have been.
Damn, never thought I would say that and mean it...